Sleepy Fighter Pilot by TwoTwentyFour
All the coffee you need and all the bogies you want! Just try and stay awake.
As your sight fades from exhaustion, drink some coffee to stay in the fight. But watch out! Caffeine has some serious effects. The more you have, the worse it gets.
Battle the controls as you get more and more wired and see how long you can go and how many bad guys you can take down.

Known Bugs
- 'E' Spamming: Press and hold 'E' and you can clip through the mountains, taking no damage.
- Enemeis Sneaking Up From The Sides: If the enemies spawn off screen, they will line up with the player's depth than slowly drift over towards the player's X position, seeming to pop up out of nowhere.
Ratings
| Overall | 945th | 3.023⭐ | 24🧑⚖️ |
| Fun | 933th | 2.841⭐ | 24🧑⚖️ |
| Innovation | 510th | 3.227⭐ | 24🧑⚖️ |
| Theme | 605th | 3.409⭐ | 24🧑⚖️ |
| Graphics | 833th | 3.023⭐ | 24🧑⚖️ |
| Audio | 629th | 2.675⭐ | 22🧑⚖️ |
| Humor | 524th | 3.028⭐ | 20🧑⚖️ |
| Mood | 889th | 2.842⭐ | 21🧑⚖️ |
| Given | 13🗳️ | 23🗨️ |
Thanks for the heads up.
Thanks for the feed back!
Graphics are good and coherent, because MSPAINT. I don't need much more! I like the fact that some objects (hills) pops up some times. It makes the generated world far more believable, even if its highly stylized. Maybe you could had more landscape things?
I liked it overall, great work ;)
Thanks again.
Check out our game in my profile.
Some feedback when shooting would be nice, like, you know, bullets. Otherwise kinda fun game, but it need some polishing.
@sbarrio
@mainghia95
@felegz
@dawik9000
Thank you all for the feed back. I did have a much more flushed out idea in mind when I set out to nail down this premise. Obviously I feel quite short. As for the theme, the idea was the more coffee you drank the hard it would be to shoot down the enemies. That was a bit of a fail as well. Since the gun uses a hit scan and the reticle is mounted to the players view, no matter how shaky the screen gets it's always a breeze shooting the enemies down.
These faults aside I had a blast working on it and I can't wait for the next LD.
I have been playing around with the idea of going back after LD40 ends and fixing the bugs and finalizing and polishing 'Sleepy Fighter Pilot' but I don't know.
Thanks again to everyone for the feed back.
There's a lack of feedback info when you shoot, it would be nice to have some effects maybe at least on the enemy planes to indicate they are hit, the speed may be a bit too high as avoiding mountains can be tricky when you have just a split second to do so.
Issues aside, i felt the core concept was indeed solid and with tweaks and polish could make some pretty fun game, and quite frankly the graphics are nice and cohesive for MS Paint ;)
so congrats mr best ms pain artist :p
Thank you all for the feed back. If I do get around to messing with this again I will take everyone's suggestions on board.
Thanks for the feed back.