Kaide and the Bloody Sacrifices by Kritz
Play as Kaide a spirit forced to fight for his survival against waves of enemies, fuse their souls into your own and offer your bloody soul to the devil and obtain even more power.
Objective:: - Kill enemies to restore your HP, if you have full HP your max HP will increase instead. - Offer your max HP to the devil for power-ups. - Kill to collect as many points as possible.
Controls:: - WASD Keys to move - Left Click to fire projectiles - E key to interact
Creators: - Philip "Kritz" - Team Lead, Coder, Additional Artist - Bryan "Guilty King" - Story and Game Designer, Lead Artist - James "Undertakers" - Additional Artist
Play on the Browser



| HTML5 (web) | https://kritz01.itch.io/kaide-and-the-bloody-sacrifices |
| Original URL | https://ldjam.com/events/ludum-dare/44/kaide-and-the-bloody-sacrifices |
Ratings
| Given | 34🗳️ | 57🗨️ |
Personally not a fan of the camera movement tho! It's a bit too 'bouncy' :p
Found it fun but a bit too easy, maybe making the enemies do more damage, be faster or even make it so we regenerate much less the hp would make it even more fun and challengind
But, the camera movement get's me a little dizzy and maybe the shop should telegraph when you purchased something. I sacrificed my entire life trying to upgrade my attack by accident hahahaha
But that is a good game, tho.
My biggest complain is the shop, the number on the life bar is hard to see enough, and there is no feedback when you purchase the upgrade, it took me twice to figure out the shop is not bugged and I'm buying the upgrades properlly, but I just can't tell.
I like that you integrated the "shop" into the gameplay and not having a separate UI for that. Great entry!
The fact that your camera moves dynamically with the mouse helps focus on what you're targetting and adds to the overall tension of the game. The fact that the game pauses when out of focus is a good idea for action games like this<<tt
The particule effects were on point!
What I think could be worked on:
I would add a score constantly showing up to make clear that it is an arcade-style game (and that there is no end).
It felt a bit too easy and I let myself die after reaching lvl 11 (I wasn't sure whether there was an end or not, so I waited for when I finished lvl 10)
Stop the player from going out of the field (since it's square, just making sure the x and y value stay within a certain range should be enough).
These are just details though, the game felt polished and felt very nice to play !
I found that the camera was a little too shaky for my taste, but i saw others and they liked it, so it's probably me :upside_down:
A soundtrack could have helped :)
Overall, nice!
Thank you for your compliments on gameplay! I tried my best to code the gameplay to be fun. I knew the camera work was going to be controversial because it was just a tweening to midpoint equation for the time I had :( I planned to tweak a lot of things, but couldn't get to them... Thank you guys for understanding!
I think the overall mood could have been improved a little bit. Playing a game where you're absorbing enemy souls and making deals with the devil might be better suited in a darker setting. I think the addition of music and sound effects would also boost the mood quite a bit.
Great entry - thanks for making this!