The Curse of the Conquistador by Myrrhe

[raw]
made by Myrrhe for LD 43 (JAM)

In this little adventure game, there is one way to move forward : Sacrifice your own abilities. Crawl through a dungeon infested by monsters, unlock doors, avoid traps, and escape death. There is nothing but one rule to remember :

What you cherish the most might change in a few steps…

shoot2.png


Controls :

WASD(EN)ZQSD(FR) - Move (SELECT LANGUAGE AT THE TITLE SCREEN)

Left click - Shoot

Rigth click - Interact

K - Sacrifice

ESCAPE - QUIT GAME


The Curse of the Conquistador was made in 72 hours during the 43rd Ludum Dare.

Tools :

Game engine : Game Maker Studio 1.4

Graphics : Paint.NET

Sounds: LMMS 1.1.3 Audacity 2.3.0

Staff :

Game design, level design : Ryomayonnaise

Programming, graphism : ROBOWARRIOR1982

Music/Sound : Myrrhe

Patch note: 4-12-2018 : Camera Bug in HTML5 version corrected, english is now default language.

Ratings

Overall 709th 3.194⭐ 33🧑‍⚖️
Fun 776th 2.903⭐ 33🧑‍⚖️
Innovation 860th 2.717⭐ 32🧑‍⚖️
Theme 640th 3.274⭐ 33🧑‍⚖️
Graphics 677th 3.194⭐ 33🧑‍⚖️
Audio 450th 3.141⭐ 34🧑‍⚖️
Humor 717th 2.44⭐ 27🧑‍⚖️
Mood 694th 3.097⭐ 33🧑‍⚖️
Given 28🗳️ 36🗨️

Feedback

JohnnyGinard
04. Dec 2018 · 17:51 UTC
Very cool idea! Good job! :smile: :top:
okuar
04. Dec 2018 · 18:42 UTC
Hi there! Quite interesting interpretation about sacrifice in control meaning). But sometimes it feels annoying and there is R button that you can use instead of K. Overwall is a good job!
Piter
04. Dec 2018 · 18:43 UTC
For some reason i can move only down and left
vilix64
04. Dec 2018 · 18:44 UTC
Quite depressing mechanic, but a great entry! :slight_smile:
ThorPalsson
04. Dec 2018 · 18:46 UTC
Had fun playing the game, looks good and was fun trying to sacrifice different things. Good Job
royur
04. Dec 2018 · 18:48 UTC
i'm moving using QZSD. NOT WASD.
sadsmile
04. Dec 2018 · 18:50 UTC
Pretty neat :D
Ryomayonnaise
04. Dec 2018 · 19:22 UTC
@sadsmile Thanks dor the feedback ! @royur Did you try to change the language at the begining ? @vilix64 Haha thanks ! @piter Try to change the language at the begining ;) @okuar Thanks ! @johnnyginard Thanks you ! That was ou first time with this team !
Pieter
05. Dec 2018 · 18:37 UTC
Mobs scared me :clown: worked pretty good, funny sounds, specially the shooting :)
Vincent Blot
05. Dec 2018 · 18:41 UTC
Nice sounds ! I liked the ambiance it was well put together, I didn't really felt the consequences of my sacrifices but still it was interesting. I found the ennemies really tanky but maybe its wanted :p
Matank
05. Dec 2018 · 18:54 UTC
Cool mechanic with dynamic abilities! I wasn't sure how much it actually constitutes a sacrifice, because some of the abilities you "sacrifice" actually help you (e.g., you sacrifice your weight but it allows you to skip buttons that have bad effects). In any case, the mechanic was really fun and I enjoyed playing it.

A few minor things that bothered me:
1) Some of the abilities required to pass certain obstacles weren't obvious - e.g., it took me a long time to figure out that the guards don't let you pass if you're making noise. Would be nice if there was some visual indication of this.
2) I eventually got stuck in the second level, in the part where there's a button on the floor that causes spikes to shoot and a closed door right next to the button (with some enemies waiting behind the door). How could I open this door?

Anyway, had a lot of fun with this game!
Ryomayonnaise
05. Dec 2018 · 18:58 UTC
@pieter :D Thanks our sound designer will be happy to know this ! @vincent-blot Thanks for the feedback ! Well, if see what do you mean, there is no huge feedback when you sacrifice something (except your charachter I think) but we did our best ! Yeah, that was for avoid to have too much ennemies in a level !
Ryomayonnaise
05. Dec 2018 · 19:38 UTC
@matank Thanks for this feedback ! That was the point, sacrifice abilities helps you to progress ! Yeah we could have add some visual feedbacks for the guards ! In the level 2, you have to take the good button and avoid the spikes (a tip: slabs can help you to take the good button ;) ) and be carefull because there is a lot of ennemies behind this door, maybe you could avoid them :D
Matank
05. Dec 2018 · 19:41 UTC
Awesome! I'll definitely play again to try to complete! How many levels are there altogether?
Ryomayonnaise
05. Dec 2018 · 20:10 UTC
@matank Oh thanks you ! You makes our team very happy ! In this prototype there is 3 level but if we have a lot of good feedbacks we will add more ! We have ideas like some levels in wagon and changing abilities !
Toulou
05. Dec 2018 · 21:37 UTC
That's a fun little game, I like the whole concept, it's an interesting take on the theme. It's far from perfect and there's a few bug but I like this sort of rogue-like action game, so good job :)
🎤 Myrrhe
05. Dec 2018 · 21:40 UTC
Thanks @pieter and @vincent-blot (and everyone else) from your input !
Yoni
05. Dec 2018 · 21:52 UTC
Nice entry, i didnt understand what do at first, and starting with powerful enemies is a bit harsh. the machenics was easy to comprehand.
Ryomayonnaise
05. Dec 2018 · 23:57 UTC
@toulou Thanks for the feedback ! Can you describe me the bug that you found ? @yoni Thanks ! Yeah, we need to equilibrate the game a little bit !
BoopsGames
06. Dec 2018 · 00:09 UTC
Wanted to keep playing, but I got stuck at the door with the dagger-throwing statues. The door wouldn't open after sacrificing... Neat game, though!
Ryomayonnaise
06. Dec 2018 · 00:24 UTC
@boopsgames Thanks for the feedback ! To pass this door you have to activate the good button and avoid the dagger !
ROBOWARRIOR1982
06. Dec 2018 · 06:35 UTC
@boopsgames also try to use (K) to sacrifice you and retry at the last checkpoint without penalty, thanks for your comment !
Wigner Matos
06. Dec 2018 · 14:53 UTC
Good job !
Ryomayonnaise
06. Dec 2018 · 15:12 UTC
@wigner-matos Thanks !
RenegadePunisher
06. Dec 2018 · 16:31 UTC
Graphics and sounds are all good and work together well. The character moves fluidly, but the weapon always shoots a little higher than where you aim.

I enjoyed playing this, but couldn't get very far. Probably my fault for not understanding what I was supposed to do, but I couldn't get past the knights.
ROBOWARRIOR1982
06. Dec 2018 · 18:00 UTC
@renegadepunisher thanks for you comment, to pass the knights, sacrifice ear (you make no sound) and guard don't see you ! If you are blocked sacrify yourself with (K) to retry at the last pentacle (checkpoint) !
RenegadePunisher
06. Dec 2018 · 18:56 UTC
Ah ok. Cool. I'll give it another go :)
Ryomayonnaise
06. Dec 2018 · 19:59 UTC
@renegadepunisher Thanks for giving another chance !
Ryomayonnaise
06. Dec 2018 · 19:59 UTC
@renegadepunisher Thanks for giving another chance !
Codesity
06. Dec 2018 · 20:15 UTC
A game with nice animations and effects. The Graphics are simple and sounds are clear and great. the gameplay is easy to handle and the theme was sucessed. Good Work!
Ryomayonnaise
06. Dec 2018 · 20:27 UTC
@codesity Thanks for the feedback, I'm happy that you enjoyed our game !
Thob
06. Dec 2018 · 20:50 UTC
Cool, bon travail en effet !

Je pense qu'il manque un peu d'équilibrage personnellement, surtout au niveau de la vie des ennemis qui est gigantesque ! Comparé à nos faibles dégâts, on se retrouve à spammer le clic à fond ! Il serait peut-être plus intéressant de réduire un peu le rate de l'arme et de réduire la vie des ennemis pour rendre le système de combat un peu plus intéressant ? D'autant plus qu'avec le son (des chauves-souris par exemple) qui se répète à chaque fois qu'on la touche, à environ 5hit/sec ça fait un peu mal aux oreilles.
L'approche du thème est sympa aussi, et je pense qu'il y a moyen de l'exploiter encore plus !
D'ailleurs j'ai toujours sacrifié les sons (je n'ai pas vu de changements ?) puis le poids (je n'ai pas vu beaucoup de changement non plus ?) et après oui certainement des choses comme le passage avec les statues qui requiert un sacrifice particulier (il faudrait juste que la demande soit un peu plus évidente je pense).

Je dis tout ça sans être négatif vraiment ! Le jeu est vraiment sympa, il y a une belle attention aux détails ça se voit, les animations, avec les particules à la mort des mobs, les sons, la musique, l'affichage des dégâts, l'écran de chargement (!), les différents ennemis, les différents pièges, etc,

Bravo !
🎤 Myrrhe
06. Dec 2018 · 21:33 UTC
Merci pour tes nombreux feedbacks @thob !
eldogg
06. Dec 2018 · 22:04 UTC
Cool entry. I like the movement controls and the numbers above enemies when you shoot them.
Player 2
06. Dec 2018 · 22:15 UTC
Overall i enjoyed the game, the music fit very well into the game and the puzzle aspect was very enjoyable.
The only thing i would like to be changed is to have more enemies, but with less health each.
Furthermore, this would add more of an avoiding aspect to the game, rather than running circles around enemies and shooting them util they die.
Makorj
06. Dec 2018 · 22:18 UTC
Concept intéressant, la mécanique de sacrifice est cool ! Dommage pour les quelques bugs qui peuvent parfois piquer des fesses quand tu dois recommencer tout le niveau mais jam oblige ! Merci d'avoir proposé cette expérience ! <3
Makorj
06. Dec 2018 · 22:18 UTC
Concept intéressant, la mécanique de sacrifice est cool ! Dommage pour les quelques bugs qui peuvent parfois piquer des fesses quand tu dois recommencer tout le niveau mais jam oblige ! Merci d'avoir proposé cette expérience ! <3
PlagueOfMinds
07. Dec 2018 · 11:35 UTC
Great game! The only thing I would change is that it is possible to go out of bounds because of a hole in the wall. This allows you to lure the beholder over to the knight dudes. Then you don't have to do anything, but use the small hole in between them to shoot it to death without being able to hurt. That said, I still enjoyed your game and had a good time with it.
WegPast
07. Dec 2018 · 12:25 UTC
Mécanique intéressante, dommage que les ennemis soient si long a tuer x)
Bon au moins il y à le cris du scorpion qui meure !
Ceci, le principe de sacrifice devrait être un peu plus mis en avant : Si on doit ne plus faire bruit, autant qu'il n'y en ai absolument plus dans le jeu et que les ennemis éventuellement repérable par le son avant leur apparition devienne plus dangereux. Idem pour le poids, si on choisi de sacrifier le poids, a part le fait de ne plus pouvoir changer de chose à sacrifier nous ne sommes pas impacté par ce choix. Au final, sacrifier son arme est le seul réel sacrifice pour moi.
Bon ceci dit c'est bon pti jeu :)
Bonne continuation !
Ryomayonnaise
07. Dec 2018 · 13:12 UTC
@thob Merci pour ce retour super constructif ! Ça fait plaisir d’avoir des retours comme ça ! @eldogg Thanks for thé feedback ! @player-2 Thanks ! If we continue this project we will correct this ! @makorj Merci pour ce retour ! Si tu pouvais me lister les bugs ce serait cool ! @plagueofminds Thanks ! If we make an update we will change this ! @wegpast Merci pour le retour ! C’est vrai que les ennemis sont un peu tanky ! Si on sacrifie le son les chauves souris peuvent attaquer par exemple mais je ne l’ai pas mis assez en avant dans le level design et pour le poids si on se trompe on ne peut plus ouvrir les portes ! Mais c’est vrai que j’ai un peu foiré le ld sur cet aspect la
Makorj
07. Dec 2018 · 20:07 UTC
@ryomayonnaise Dans le deuxième niveau, les gardes ne bloquaient pas toujours le chemin en fonction du run peut importe qu'on soit armé ou pas. Dans le même niveau, en se dirigeant directement vers le coin supérieur droit de la salle on sort de la carte. Et enfin dans le même niveau on a plusieurs fois passé le checkpoint mais on y est jamais réapparu =(. Bon courage pour les corrections :muscle:
Ryomayonnaise
07. Dec 2018 · 20:26 UTC
@makorj Les gardes ont la vue bloqué à cause de la visière donc il faut se débarrasser du son ! Et pour les sorties de cartes, c'est moi qui ai du faire une erreur lors de la conception du niveau ! En tout cas merci !
najmm
27. Dec 2018 · 15:39 UTC
Cool concept...I didn't like the fact that I had to keep holding down the RMB during sacrificing...but the overall game is nice...
Ryomayonnaise
29. Dec 2018 · 23:17 UTC
@najmm Ok, we keep this in mind thanks !