[SHIFTED] by Ampera
[SHIFTED] is a psychedelic text adventure. It is built on the engine used for my previous game Regrowth Of Layeon
Credit goes to me for the code and Bear for pretty much all of the graphic work.
Now a few warnings.
Only the North and South hallways are done, and South isn't tested yet. Help is in some places incomplete or wrong. I count these as bugs and will be fixed when I have the stamina for it. Right now I am out of steam and I just want to submit the work.
Bear helped a lot with this and came up with a few ideas. He designed the look of all the graphic material and he has my thanks and credit for doing so. His social media handle is in the game under game info.
Any bugs please contact me @TwoOfFive_ and I will fix them. This will be continued and for that follow me or bear for info.
I intended to have save files, but I wasn't able to get it to work. So you have the option of four premade characters with predetermined names, genders, and clothes.
This engine is soon to be released under the name JavaAdventureEngine, so if you like how this looks it will be available for use free under licence.
This was made 100% from scratch in java. However not all of the code was made during the competition, which I want to count as an engine.
I removed theme voting because the idea was a game that changes into a crazy world, we really couldn't incorporate much into the theme.
Anyways I hope you have fun and laugh at a few jokes. There are one or two secrets in the game. To win so far you need to get the Pink and Blue keys.
The idea is that you would get 6 keys and move onto a final level, but I wasn't able to do it in this time and energy frame.
Thank you for playing, I have released more of a game then last time and I hope with the many improvements to the engine next time I will be able to make a full game.
This game is tested to a decent extent on Windows 8 and 7. You NEEEEEED the Java runtimes version 7 or 8 in order to run this. It should run on OSX, Linux, and anything else that runs the full desktop version of Java.
If there are compatibility issues in OSX or Linux I will test for and fix them.
Credit goes to me for the code and Bear for pretty much all of the graphic work.
Now a few warnings.
Only the North and South hallways are done, and South isn't tested yet. Help is in some places incomplete or wrong. I count these as bugs and will be fixed when I have the stamina for it. Right now I am out of steam and I just want to submit the work.
Bear helped a lot with this and came up with a few ideas. He designed the look of all the graphic material and he has my thanks and credit for doing so. His social media handle is in the game under game info.
Any bugs please contact me @TwoOfFive_ and I will fix them. This will be continued and for that follow me or bear for info.
I intended to have save files, but I wasn't able to get it to work. So you have the option of four premade characters with predetermined names, genders, and clothes.
This engine is soon to be released under the name JavaAdventureEngine, so if you like how this looks it will be available for use free under licence.
This was made 100% from scratch in java. However not all of the code was made during the competition, which I want to count as an engine.
I removed theme voting because the idea was a game that changes into a crazy world, we really couldn't incorporate much into the theme.
Anyways I hope you have fun and laugh at a few jokes. There are one or two secrets in the game. To win so far you need to get the Pink and Blue keys.
The idea is that you would get 6 keys and move onto a final level, but I wasn't able to do it in this time and energy frame.
Thank you for playing, I have released more of a game then last time and I hope with the many improvements to the engine next time I will be able to make a full game.
This game is tested to a decent extent on Windows 8 and 7. You NEEEEEED the Java runtimes version 7 or 8 in order to run this. It should run on OSX, Linux, and anything else that runs the full desktop version of Java.
If there are compatibility issues in OSX or Linux I will test for and fix them.
Ratings
| Coolness | 26% | 1934 |
| Overall(Jam) | 2.56 | 1093 |
| Fun(Jam) | 2.47 | 1002 |
| Graphics(Jam) | 1.87 | 1074 |
| Innovation(Jam) | 2.22 | 1055 |
| Mood(Jam) | 2.56 | 901 |
The way the engine works there is a stage counter and a series of if statements. If the stage is a certain number and if the given command matches one on the stage, code is run and something is returned.
The shortness of the game is something to be fixed in a new version. I unfortunately as I said didn't have the energy to make much more. The levels were intended to be longer, but they were made on day 3 and I was exausted.
Still I am happy you like the game and I hope to fix whatever issues there are.
If you have specific things breaking in debian let me know. I have yet to test it on Linux Mint which should be close enough. Also I need to test it on OSX aswell.
Thank you for checking it out.
A few of the rooms where you simply die/lose as soon as you enter, is a bit discouraging. Could also use descriptive text when entering an area with more directions and hints with which commands might be applicable.
Typing help was a shortcut to valid action, which eliminates some of the old school discovery.
Text adventures can be fun, but there wasn't much of a story here and there were a lot of options after exiting the first room. Bit overwhelming and discouraging.
I try to put in decent help so that it's not impossible to give commands, but sometimes the joy is just trying it.
Next time I am definitely doing something other then a text adventure.