The Power Factory by Swifttech

In the power factory your task is to make sure the factory does not run out of power. You will do this by placing power stations around the map. There is a big chance that something will go wrong, and you have to be prepared to repair the factory as fast as possible.
Eventually you will loose, and the factory will collapse.
Tools:
Unity3d
Photoshop
Bfxr - for effects
Autotracker - for background music
Update:
A remake currently in development can be found here:
https://www.facebook.com/PowerFactoryGame/
Ratings
| Overall | 474th | 3.056⭐ | 38🧑⚖️ |
| Fun | 523th | 2.743⭐ | 37🧑⚖️ |
| Innovation | 330th | 3.086⭐ | 37🧑⚖️ |
| Theme | 148th | 3.833⭐ | 38🧑⚖️ |
| Graphics | 533th | 2.629⭐ | 37🧑⚖️ |
| Audio | 181th | 3.25⭐ | 38🧑⚖️ |
| Humor | 478th | 1.69⭐ | 31🧑⚖️ |
| Mood | 487th | 2.576⭐ | 35🧑⚖️ |
| Given | 42🗳️ | 20🗨️ |

Tactile feedback when selecting one of the brushes.
A bit more explanation of the scoring system.
Allow roads to have more than two ends!
Clean look and it works well, thumbs up for that. The menus (start and killscreen) looked kinda out of place compared to the game itself. But hey, I don't thing there is a game dev out there who enjoys doing menus etc... ;)
doesn't seem to have a win condition.
I had a nice grid setup that was definitely overpowering my plant... everything seemed to be fine until about 1/2 my screen 'broke' all at once.
Music really suits the game, kudos for that :)
The sound is great, and the graphics match the gameplay. Nice work! Good going! :)
I liked the art and the sounds.
Great job!
Overall decent though.
Keep moving forward.
I like your use of the theme and your concept. There's room to expand from this foundation, which is great. Controls for the game itself are intuitive. While there's a bit more you could convey through the graphics, what is there is presented well. Full marks for audio, as your sounds and music are both appropriate. :)
The core gameplay works well and it certainly has potential!
It worked well and after a time you start thinking strategic, how to create a system with few nods to be fast removed wenn overheating is coming.
Nice entry!
Nice work.