Blink by samlo
Top down action dashing game where you must shift states to destroy enemies
Get combos by killing multiple enemies in the same chain of blinks. To chain blinks, tap the blink button after the previous blink ends but before the ring goes away!
Score and combo are currently meaningless but make you feel good inside!
Game over when you're out of hearts and get hit
Controls:
Move - Left stick/WASD
Blink - A button / LMB
Switch States - R1 / RMB
Pro Tips:
-Use a controller
-Blinking is reckless
-You can change states while blinking
-Killing an enemy knocks back enemies of the opposite state
-Combos end if you lose your blink chain or if you take damage
-Use a controller
Programming and animation by Sam Loeschen
Score and illustration by Flite
Get combos by killing multiple enemies in the same chain of blinks. To chain blinks, tap the blink button after the previous blink ends but before the ring goes away!
Score and combo are currently meaningless but make you feel good inside!
Game over when you're out of hearts and get hit
Controls:
Move - Left stick/WASD
Blink - A button / LMB
Switch States - R1 / RMB
Pro Tips:
-Use a controller
-Blinking is reckless
-You can change states while blinking
-Killing an enemy knocks back enemies of the opposite state
-Combos end if you lose your blink chain or if you take damage
-Use a controller
Programming and animation by Sam Loeschen
Score and illustration by Flite
| Web | https://samloeschen.itch.io/blink |
| Windows | https://drive.google.com/open?id=0B7Yq0UyUVJpaVUN5MTd0VkZjZnM |
| Original URL | https://ludumdare.com/compo/ludum-dare-35/?action=preview&uid=88195 |
Ratings
| Coolness | 82% | 2 |
| Overall(Jam) | 3.84 | 99 |
| Audio(Jam) | 3.77 | 111 |
| Fun(Jam) | 3.83 | 78 |
| Graphics(Jam) | 4.12 | 137 |
| Humor(Jam) | 2.28 | 624 |
| Innovation(Jam) | 3.28 | 348 |
| Mood(Jam) | 3.64 | 176 |
| Theme(Jam) | 3.50 | 415 |
Would love to play this on my phone :)
Good job!
The feel of the effects and esthetics are very well done! The game feels great. I only wish i could have seen more of the theme in the game.
gj!
Like @snoodleking, I also had trouble figuring out the combos but I hadn't read the instructions, so shame on me in this case.
Awesome job!
I think that maybe if you stacked blink orders instead of waiting for the current blink to stop, the game would feel smoother, combos could be easier to make, and with your particle effects, you could create pretty chains of blinks.
Overall, very enjoyable. Good work!
Good job!
Anyway, amazing work. Fantastic effects/feedbacks and art. Grats!
Can you add your game on indiexpo.net ? (it's free)
So we can include also your game in the video ;)
p.s. write #LDJAM in the game's description