Carrot Labyrinth by daneestar

Carrot Labyrinth
You are a bunny and you want to eat your carrot.
But you are running out of power and your field of vision gets always narrower!
Are you able to reach the carrot?
Good stuff
I am not a music person at all. So I invested some time before the jam to investigate the possiblities. I found some very good tools for the iPad, see below!
More time
I would have liked to implement more and better levels. Juice up the game. But time was running out...
Tools used
Programming
- TypeScript
- Phaser game library
- phaser-npm-webpack-typescript-starter-project
Graphics
- Aseprite
- PyxelEdit
- Affinity Designer
- Acorn
Music
The music was done on the iPad
| HTML5 (web) | http://ld39.danielegger.ch/ |
| Original URL | https://ldjam.com/events/ludum-dare/39/carrot-labyrinth |
Ratings
| Overall | 543th | 3.167⭐ | 26🧑⚖️ |
| Fun | 593th | 2.875⭐ | 26🧑⚖️ |
| Innovation | 435th | 3.042⭐ | 26🧑⚖️ |
| Theme | 130th | 3.958⭐ | 26🧑⚖️ |
| Graphics | 725th | 2.583⭐ | 26🧑⚖️ |
| Audio | 353th | 3.13⭐ | 25🧑⚖️ |
| Humor | 208th | 3⭐ | 24🧑⚖️ |
| Mood | 512th | 3.045⭐ | 24🧑⚖️ |
| Given | 18🗳️ | 13🗨️ |
The game is pretty simple, but you managed to make it full. There is several levels, an objective, a challenge. Good work.
But maybe make the collision box of the player smaller than the tiles, so you can walk through easier!
- add cycles to your mazes (otherwise, they can be easily solved even with zero energy) (depth-first search, as did the 3d-fps screensaver from Windows 95)
- maybe lose the game when energy reaches zero? otherwise, combined with the above, there's no real challenge
- the pitch fading music must have looked like a good idea on paper, however, the gameplay makes it you spend 50% of your playing time "in the middle" of the pitch fading, which gets annoying very quick!
- same as C0nst4ntin: the character's hitbox should be scaled down (80% should be OK), or at least, implement some corner rounding (like in top-down zeldas), so you don't get stuck on corners when trying to enter a 1-cell wide corridor.
I played until the end, the game is fun, so good job!
**** What I liked : ****
- I liked how the music/pitch was slowing down when my energy gets less and less.
- I liked the visuals.
- I liked the walk animation.
**** What I disliked : ****
- Sometimes, the collisions was a not so good.
- I liked the walk animation but it was always running, even if I don't move it still running !
Otherwise, solid game ! Was fun to play!
Well done!