Bunnycula by pcmaster

Feed the BUNNYCULA! Feed her the right animals she demands!
Attract the animals by placing food on the ground, catch them and carry them to the sacrifice altar!
*Controlled by ⌨ or :video_game: *

Made in roughly 40 man-hours (we had to finish much earlier) by:
Code+"ART": @pcmaster
Code+Sounds: @dexp
Special credit for final criticism: @chem0pren
Made in Unity3D/C#/Audacity
* WE USED SOME GUI ICONS FROM GAME-ICONS.NET! And one small rock mesh. THE REST OF THE "ART" IS ALL OURS.*
We don't opt out of graphics but consider that when rating :)

We made a lot of sacrifices :tired_face: :angry: * One wife had to suffer the whole weekend * ART was sacrificed (no artist involved) * UI was sacrificed (* We used some game-icons.net icons *) * AI was sacrificed (involuntarily) * Music was generated but ritually sacrificed, too (just couldn't squeeze it in) * Gameplay was sacrificed (just because!)
:pointdown: PLAY HERE! :pointdown:
Ratings
| Overall | 564th | 3.377⭐ | 55🧑⚖️ |
| Fun | 582th | 3.179⭐ | 55🧑⚖️ |
| Innovation | 651th | 2.99⭐ | 53🧑⚖️ |
| Theme | 316th | 3.774⭐ | 55🧑⚖️ |
| Graphics | 356th | 3.83⭐ | 55🧑⚖️ |
| Audio | 467th | 3.108⭐ | 53🧑⚖️ |
| Humor | 418th | 3.04⭐ | 52🧑⚖️ |
| Mood | 430th | 3.422⭐ | 53🧑⚖️ |
| Given | 51🗳️ | 55🗨️ |
Just one thing I almost always had to push animals to the edge of the map to make then attract by the carrot,
or I have to place one end then turn around the animals to make then go on the food.
Great Job!
Good job & keep up the good work!
I think some background music was needed. The first time the Bunnycula laugh it scare the hell out of me. I would also suggest don't dropping the player rigth into the game, made a simple Main menu and maybe explain the controls a little bit.
Overall it was a really fun entry. Great job!!!
Consider adding to the game the following:
+ Even a bad soundtrack is better than no one.
+ Different types of bait for different animals would be nice.
+ Enlarge bait radius - I had to almost corner rabbits in order to make bate attractive for the prey.
Any way nice entry, congratulations!
I think if you add a background music, an introduction and something to do during those rabbit phases where you just run on them (maybe just a dash, I dont know), it's a perfect game for me.
Nice job, a pretty cool game here.
-> Animations
-> That weird bubble effect when player grabbed a bunny
-> The animation when player dropped bunny on the sacrifice altar
-> The fact that bunny's run away from you making them not that easy to catch
Things to improve/ suggestions:
-> Some way player can run out of carrots (forces player to grab rabbit before rabbit eats the carrot)
-> Introduce a stealth component where player must avoid some enemy that is trying to kill him while player is trying to grab rabbits.
Overall: Very nice game ... had fun! :P
Also you did a surprisingly great job on the art considering all the caveats you listed. The lighting in particular works well for the theme, and honestly the blocky models, while simple, actually have a bit of charm in how consistent they are.