Something Of Legend by blaster391


Will you go down in history?
In this two-button rhythm-combat game, your life is your currency. As a huge monster defending yourself against the tests of time, purchase upgrades while resting between eras to preserve your limited life and cement yourself in folklore.


Play Now!
ANDROID VERSIONS COMING SOON
Ratings
| Given | 10🗳️ | 13🗨️ |
Just to understand the UI issues you were having, was the text at the top that was cut off the enemy speech bubble? Maybe I set the scaling mode wrongly in Unity
Also to try to understand the difficulties you had playing the game, were you pressing space after typing your combo to actually use the attack?
It's hard to justify why should I buy the next upgrade sometimes, as well as to why do I need more than 2 at the time.
The vibe of the game is pleasant and engaging, however.
Overall a solid entry.
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I assumed that the Unity intro screen would just limit you to those options... Maybe I had too much faith in unity xD
I think for next game I will try to bring the tutorial in a little bit at a time (e.g, first battle tell you about attacking, second about blocking, etc)
I'm guessing your issue probably was buying your first combos, you have to press the numbered buttons by the side of the combo you want
(and for the first shop you have to buy both the combos, don't want players getting into trouble because they don't have an attack or block!)
It interesting that if you have two actions with the same pattern, you can do more with fewer keystrokes but sometimes it isn't what you want.
I managed to get to robots with 94 health left. I don't know if spending 50 there was a good idea. Though at that point it would have been nice to see what the attack is without having to start over.
I love the premise of a kaiju-like monster living through the ages, and the rhtythm-based gameplay is fun and well-executed for a jam. I liked the creature design, the little bits of humor, and everything looks great.
It took me a little bit to fully understand how the battle system works, but that's to be expected in a jam. Really nice work, congrats!
@bar I'm glad you enjoyed our game! Having two actions at once was a last minute decision, I wasn't sure whether anyone would notice it, so it's good to see you liked it. 94 health at the end game is way more than I've managed, that's impressive.
@tiagorrech Thank youuuu <3 The next jam I do I am definitely going to focus on how to better tutorialise the game so that players don't have to take in so much information at once