Blocko by ForeignGuyMike

[raw]
made by ForeignGuyMike for LD35 (COMPO)
Welcome to Blocko.

Shapes will come down the 3 columns on the left. Use your mouse to aim and fire at the shapes to change them. If the shape matches the ones at the bottom, you get points, otherwise, you lose health.

PLUS fire mode will increase the shapes vertex count (triangles turn in to squares, etc.) MINUS fire mode does the opposite.

Keys:
1 - Change to PLUS fire mode.
2 - Change to MINUS fire mode.
Left click - fire

Starts slow, ends fast.

Dev:
LibGDX
paint.net
Magical 8bit Plug
bfxr

High score: 98

Ratings

Coolness 40% 1536
Overall 3.50 224
Audio 3.38 162
Fun 3.80 85
Graphics 3.30 353
Innovation 3.55 212
Mood 2.81 549
Theme 3.70 244

Feedback

JapaBijoux
18. Apr 2016 · 13:30 UTC
Hi Mike, I follow you on youtube xD anyway, good game bro
Marsouin
18. Apr 2016 · 13:59 UTC
It look good, gg wp !
ohi12
18. Apr 2016 · 17:44 UTC
Great game, pretty addictive!
jcmonkey
18. Apr 2016 · 22:02 UTC
My only con about this game is that i didnt have full control over the placement of the shapes, or what shape to turn them into. other then that this is a pretty good game
tmpxyz
18. Apr 2016 · 22:02 UTC
Nice music!
Patomkin
21. Apr 2016 · 12:28 UTC
Very simple and very complete game! Great :)
Freank
24. Apr 2016 · 13:50 UTC
Hi, nice game ! We're realizing a video with several games of the Ludum Dare #35.
Can you add your game on indiexpo.net ? (it's free)
So we can include also your game in the video ;)
p.s. write #LDJAM in the game's description
ZirconCode
25. Apr 2016 · 13:12 UTC
Small and solid, I liked it. I think it would've been cool for plus/minus to cycle once a minimum/max number of vertices is reached, or right click for minus, left for plus. A good little puzzler, would work well on Android (already Java even) =D
runvs
27. Apr 2016 · 17:26 UTC
Very nice game. I like the idea of using the simple geometric forms to make a game out of it. Well done. The music and the graphics are also well implemented
Atridas
30. Apr 2016 · 12:09 UTC
Oh greeeeeat!!!
It felt like Tetris, but with a totally different mechanic. I loved it!
There was a issue nonetheless: the fact that you have to change the state to shoot makes the game unnecessary harder. Maybe a button to add and another to substract whould've done the job.
DcrDro
30. Apr 2016 · 12:12 UTC
interesting idea
Yazara
01. May 2016 · 22:19 UTC
Cool game, simple and addicting :)
It would be nice if you would shoot with 1 and 2, instead of having to press the button + the mouse key.
RockhopperGames
06. May 2016 · 17:42 UTC
A solid use of the theme, and a well designed puzzle game!

The difference between too easy and too hard is a very fine line here, with it going from getting every shape to missing them all in less than a minute in my case. This is an interesting situation you've built with it, but it might be more enjoyable with a more gradual ramp up of difficulty. Maybe introducing shapes coming at different intervals at certain difficulty levels could be an interesting way of varying difficulty. For instance, on some levels, you could have pairs of shapes come down with very little between them, but give them time to catch their breath after each pair.

On the whole, you've made quite the interesting little action puzzler here!
A-Flat Miner Studios
07. May 2016 · 18:00 UTC
Great tunes and sound work! Clean, straightforward game design & polish too.