Dryad by Zarkonnen
You are a dryad that wishes to become human. To do so, you must shed your powers, one by one.

General development by David Stark. Rae Knowler helped with the game design and sound effects.
| Windows | https://zarkonnen.itch.io/dryad |
| macOS | https://zarkonnen.itch.io/dryad |
| Linux | https://zarkonnen.itch.io/dryad |
| Original URL | https://ldjam.com/events/ludum-dare/39/dryad |
Ratings
| Overall | 630th | 3.045⭐ | 24🧑⚖️ |
| Fun | 688th | 2.727⭐ | 24🧑⚖️ |
| Innovation | 341th | 3.182⭐ | 24🧑⚖️ |
| Theme | 162th | 3.905⭐ | 23🧑⚖️ |
| Graphics | 551th | 3.182⭐ | 24🧑⚖️ |
| Audio | 516th | 2.526⭐ | 21🧑⚖️ |
| Mood | 613th | 2.833⭐ | 20🧑⚖️ |
| Given | 19🗳️ | 11🗨️ |
Good effort.
I think it would lend itself better to more easy-going gameplay. The combat was so-so, hitting the enemies was too hard and trading with them was always a terrible idea..so I just ending up jumping over everyone xD
I find the controls a bit quirky. Sometimes it happens that when you are standing against a rock and want to jump, you get stuck and have to go back a bit and re attempt the jump.
For me, the game could use another mechanism to make it more interesting. Now I get the feeling I have to replay the same level the whole time but with less powers. Maybe some other enemies and compensation for the lose of power could help.
Btw, what is supposed to be the ending? I get to the last artifact that simply give me no options anymore to reduce my powers. I hate it when there is no closure.
The graphics are quite lovely, if a bit muddy at times. The main character is designed quite nicely!
The game does need a bit of balancing (your shots feel too weak and slow, and you are incredibly squishy, making the blast the only real way to damage enemies; losing stamina while walking means that I'd have to stop playing every 10 seconds to wait for the ball to slowly fill up again), and some touchups on the collision and movement, but overall I enjoyed the game.
Great job!
I liked the losing of powers, and having a choice of losing which. Though making a choice wasn't that hard as the controls kinda forced me to hold on to mind-blast and give the rest up. Go stealthy.
The shooting could've been cool to do, but the unresponsive controls kinda ruined the movement needed to use it effectively.
I thought the sounds were okay, graphics good even.
Inventive and complete game!