Gravity Chess by CaptainPilot
Combines the concept of Chess + 2D Platformer.
Play in Browser
Click a piece to see where it can move. Get the pieces to the goal, you only have a certain number of moves!!
All levels are unlocked at the start so you can skip a level and come back to it later.
Rules (Hopefully you'll figure these out): - Pieces obey gravity - Goals can be in mid-air and they allow a piece to defy gravity when in that spot - Goal spaces only allow pieces of the same type to occupy them (you can't directly move there) - Pieces can take pieces of the opposite colour. You can't have any left over, they all must be assigned to a goal
Made solo during the evenings. Sorry about the lack of music, I'm a programmer!

| HTML5 (web) | http://www.xmptgames.co.uk/blog/LD41/ |
| Windows | https://www.dropbox.com/s/zhet6jxictyz6vg/GravityChess.zip?dl=0 |
| Original URL | https://ldjam.com/events/ludum-dare/41/gravity-chess |
Ratings
| Overall | 109th | 4⭐ | 56🧑⚖️ |
| Fun | 116th | 3.935⭐ | 56🧑⚖️ |
| Innovation | 38th | 4.204⭐ | 56🧑⚖️ |
| Theme | 142th | 4.176⭐ | 56🧑⚖️ |
| Given | 65🗳️ | 61🗨️ |
I didn't get at first that chess pieces couldn't move into tiles that weren't designed for them. Maybe instead of not highlighting the square, highlight it with red or something?
Add a small tutorial, some sound, improve a bit the graphics (especially the knight) and you have a really good game!
@Whirlwind Yeah, I was undecided what to do with the pawns, as they can technically take pieces diagonally and it opened up the puzzle space a little more. I might revisit that decision when I come to expand the concept into a full app.
Would love to see a post-jam version with more puzzle, and bigger grid?
Anyway, really cool entry :D
Was it difficult to come up with some of the later puzzles? I was trying to think of how I would design some of them and I have no idea.
Very well done.
:heart: What I loved
* Challenging, but not frustrating!
* Great levels
:thought_balloon: My thoughts:
* This could be a great mobile game!
* UI needs some work if you're going to be working on this post-jam
* How many levels could you possibly make without it being to difficult?
Really well made! I'd love to see a post jam version but 5/5 for me!
Edit: Now that I've played through I'd personally go with just white pieces for the jam, black pieces are a whole nother layer of complexity that's hard to balance. Still you did a great job for the time you had!
@minibobbo I start with a specific aim in mine, e.g. I want this level to involve the player taking a piece by gravity. I want this level to involve stacking... Once I have a concept in mind I then try and think how to get the pieces into that position and expand from there.
Interface was slick and did what I needed, if I could have added one convenience, it would be that I could toggle selection of a piece. Sometimes I felt like I wanted to unselect something I'd dabbled with moving but decided against.
Overall very impressive exploring of an interesting idea -- well done!
I left my rating of your game, if you can leave your feedback in our game, Witch's Escape.
I hope you continue with the project.
https://ldjam.com/events/ludum-dare/41/witchs-escape
Full screen does not work, it cuts off the top and bottom of the screen.
A little music or at least some sound effects would have been nice but I know that LD is short :-)
I really like the idea here, this is something you can really work with. But I feel that you have not really reached the full potential of these puzzle mechanics. The levels felt repetitive, the solutions were often the same for multiple levels which is a pity. I am sure you could get one or two different kinds of puzzles out of this. Still, there were of course different patterns, I am just saying that some levels felt alike. Not a big problem, though as the puzzles were really cool so why not play them twice? ;-)
Overall a cool puzzle game. Keep up the great work!
I'm not to fan of the graphics theme but that could be fixed.
Solid!