Lights Out by Emery
While flying through an asteroid field, your spaceship, the ES-Carrier gets hit by a stray asteroid, unfortunately, it takes out power in your ship and life support starts to fail. Your only hope is to find enough batteries to refuel your life support.

Your job is to run around the cargo bay of the ship and collect as many batteries as you can find.



| macOS | https://estrass.itch.io/lights-out |
| Windows | https://estrass.itch.io/lights-out |
| Original URL | https://ldjam.com/events/ludum-dare/39/lights-out-2 |
Ratings
| Overall | 781th | 2.741⭐ | 60🧑⚖️ |
| Fun | 734th | 2.603⭐ | 60🧑⚖️ |
| Innovation | 803th | 2.241⭐ | 60🧑⚖️ |
| Theme | 523th | 3.351⭐ | 59🧑⚖️ |
| Graphics | 709th | 2.655⭐ | 60🧑⚖️ |
| Audio | 486th | 2.673⭐ | 57🧑⚖️ |
| Humor | 414th | 2.412⭐ | 53🧑⚖️ |
| Mood | 657th | 2.722⭐ | 56🧑⚖️ |
| Given | 71🗳️ | 77🗨️ |
Good job mate!
* I loved looking out the windows. The aliens and the Tardis surprised me
* I liked the change in atmosphere when the power dropped below 15%
To work on:
* Colliding with the ceiling and not being able to reach the upper platforms
* Batteries would spawn close by, so there was no real reason to move
Suggestions:
- I would have liked to see the camera a little more forgiving. You are always positioned at the bottom of the screen, so when you are climbing up near the ceiling you can't see anything down below.
- I think that the batteries spawn in waves, so if you get a bad drop where the batteries spawn on the other side of the map you can't reach them before they are gone. Maybe if they appeared staggered it would lessen that.
Bugs:
None found. Great job!
Idk why, maybe its my system, but the were some very harsh graphics glitches for me. Every once in a while I got a frame of some of the textures scaled irregularly rendered on to the camera. I read thru the comments and no one else is having this issue so I loaded it again, and while the issue still didn't go away I was impressed to see that the high score was saved in the player prefs. I was not expecting that.
That glitch aside. really its just the art and the camera that could be touched up on. I see the complaint about the ceiling, but after you hit your head once you learn. Adjusting the colors can help a lot when it comes to boundaries. The music was good! I liked the ship at the starting screen. Good job completing the game!
Sometimes there would be periods of time where I couldn't see where the batteries spawned because they spawned off screen. I also found the ceiling annoying when it would stop me from jumping onto the highest platforms.
Good game!
The idea is nice and pretty well executed. It's a bit annoying running back and forth to try and find a battery. Perhaps an indicator at the edge of the screen to tell you where it was would be useful. You could maybe lay out the level a bit more complicated or put in some traps or something to make it harder. At the moment it seems like after a point, its impossible to get enough power to keep going as they don't spawn enough.
Great first LD game though, keep it up :)
But in my opinion maybe bit to early.
It also feels a bit weird that the camera is too much above the player.
And maybe it would be better if the player could jump through the platforms.
I managed to stay alive for 138 seconds. Solid game for your first entry!
Positives:
Particle Pickup FX!
Nice sound, and music. Actually the music reminded me of syndicate from back in the day.
Smooth controls!
Negatives:
The camera I felt should allow more view of what's below, so when you collect on a high platform, you can see where to go next
Perhaps the challenge scaling should be a little more forgiving. It seems like the the spawns just end up less frequent. Maybe instead make them just as frequent, but they are on screen for less time?
One other suggestion:
I felt like the little guy was a little too happy for someone about to die in a dark spaceship. Maybe put a nervous face on him instead XD. O.o or make his face change to nervous/unhappy when low on power? I guess either way you'd be scared in that situation.
The mood is definitely fun, seeing all the details at the windows really made it fun to play.
Like other people said, both the camera and the jumping (especially when hitting the ceiling) had little issues but nothing that made the game impossible to play.
Keep up the good work !
Good luck!
I would suggest you to move the camera a little bit so the player isn't too much on the bottom of the screen, it would help to make decisions faster and keep a better overall control on the situation :D
The basic gameplay is fine (aside from some collisions stuff), so the next logical step would be to spice things up a little with new levels iterating over the same mechanics.
Nice job finishing your first ludum dare game! ;D
What bothered me the most is the camera. It is hardly possible to see anything below you, so I stayed on the ground most of the time and I didn't have the feeling I knew the positions of only half of the batteries because they often spawned out of sight.
Maybe you can show the player the whole height and only scroll sideways?
In conclusion: I had fun playing your game and I'm already looking forward to your next entry. Congrats!
I liked how the lights dimmed.
The main problem insofar as gameplay is concerned is that the camera doesn't really let you see a lot, which makes the controls a lot harder to use.
I really like the atmosphere change during endgame. It's very cool.