The Curious Adventures of Ant, the Inebriated Ant by tdennist
Help Ant get home after a night of hard drinking.


Instructions:
Arrow keys to move, "up" to jump. Hold left or right and repeatedly press jump to stick and climb up walls. Use Ant's wall-sticking abilities to climb over the obstacles and reach the goal for each level to move on to the next one. If you get stuck in a level, press "R" or click the Reset button to bring Ant back to the start of the level.
To win the game: Beat all the levels and bring Ant to his anthill.
Play: Hopefully the game will appear below right in this page, but if not, just click the link.
https://itch.io/embed-upload/452185?color=333333
Thanks for playing! You can download the source code at the Itch.io page.
| Original URL | https://ldjam.com/events/ludum-dare/38/the-curious-adventures-of-ant-the-inebriated-ant |
Ratings
| Overall | 260th | 3.333⭐ | 26🧑⚖️ |
| Fun | 177th | 3.417⭐ | 26🧑⚖️ |
| Innovation | 277th | 3.125⭐ | 26🧑⚖️ |
| Theme | 183th | 3.625⭐ | 26🧑⚖️ |
| Graphics | 333th | 3⭐ | 26🧑⚖️ |
| Audio | 392th | 2⭐ | 23🧑⚖️ |
| Humor | 33th | 3.875⭐ | 26🧑⚖️ |
| Mood | 293th | 3.045⭐ | 24🧑⚖️ |
| Given | 13🗳️ | 27🗨️ |
The game is pretty good at its core concept. There are a few hitches, namely the lack of sound and the level design. The level design in particular felt.. unfair. On the first level with the lilypads in the water, I climbed over the mushroom to the right, and then climbed up the wall and fell off the map. I restarted and went to the left and climbed over that mushroom and... off the map. It was only then that I saw the next level pad in the water.
If I were to make a recommendation, it would be to make sure that it feels fair for the player. If the player is at risk of spending 3-4 minutes wandering around or struggling to climb a certain obstacle, they should be able to feel rewarded when they make it. Something as simple as adding deadly spikes where you're not meant to be could fix that.
To paraphrase Rami Ismail, polish your game. If you make a gem, your first instinct shouldn't be to build a house around it. In this case, take maybe 2 or 3 levels and just focus on those.
Hope I wasn't too mean!^^
The controls are really cool, they fit the theme and the fact that our ant sticks to surfaces relatively well really helps. Didn't find the level design or controls unfair at all. I'm actually quite impressed that you managed to make them work so well and intuitively in just 48 hours!
Really a great job. Thanks for the fun.

I love the sound design. It somehow fits in throwing around a ragdoll ant.
The concept is fun at the core, and with the ragdoll ant it goes nicely ^^
As someone pointed it before, I also had a problem to pass the first level with the lilypads, like trying to go all the way to right to end up going over the border and falling into the void. So I guess like doing some level design to make it impossible to go somewhere the player shouldn't go would be nice :)
I also felt it missed few sound effects, like one where you complete a level, etc...
In the end, that's a really original entry! :D
I like how everything looks, I would suggest making sure you can't escape the map and fall into the void like on the first lillypad level, but overall it was a good looking, fun game. Good job! Excellent take on the theme!
Some better hints as to where to go might have made things even better, though. There were a couple points, the first water stage in particular, where I spent a bit too much time trying to go the wrong way. Some gentle signposting might have helped with that. Not that I was unable to complete the game without it.
Be honest... did his limbs come about as a bug? :) They're hilarious.
Well done, thanks for sharing!