For the King by minibobbo
Art and Code - Minibobbo
Sound and music - JamesOliverMusic
Your castle is under siege and it is up to you to get your king to safety. Click and drag to select your units and move them around the board while avoiding enemies and fighting where required. Try to grab the treasure on the way out!


| HTML5 (web) | https://minibobbo.itch.io/king-and-counrty |
| Original URL | https://ldjam.com/events/ludum-dare/43/for-the-king |
Ratings
| Overall | 514th | 3.431⭐ | 31🧑⚖️ |
| Fun | 502th | 3.276⭐ | 31🧑⚖️ |
| Innovation | 427th | 3.259⭐ | 31🧑⚖️ |
| Theme | 573th | 3.393⭐ | 30🧑⚖️ |
| Graphics | 664th | 3.224⭐ | 31🧑⚖️ |
| Audio | 180th | 3.661⭐ | 30🧑⚖️ |
| Humor | 557th | 2.75⭐ | 26🧑⚖️ |
| Mood | 554th | 3.269⭐ | 28🧑⚖️ |
| Given | 36🗳️ | 12🗨️ |
@gamedude1313 We don't get a lot of strategy games in Ludum Dare so I was happy to make one!
Pros :
- The combat mechanic is awesome, and keeps the player invested every turn
- The music was awesome
- Really polished entry, with clean graphics and controls
Cons :
- Enemy turns a bit long
- Escaping is kind of trivial (it is better than the opposite though, to be honest)
All in all, excellent job !
@adventureislands I was hoping that the overall feel was right. Sometimes when you spend so long looking at and plying the same game you just get used to the problems and it is hard to see it critically. Thanks!
@publicidadeba Strategy games are a risk aren't they? They aren't everyone's cup of tea and just in general don't lend themselves for a game jam setting.
Good suggestion about skipping combat. I tied the visuals and the result code together at the start because it was faster and I had a ton of systems to build and refactoring them out would have taken too much time that I didn't have. I've started on that process now, so when/if I release a post jam version that will be an option.
@verbante The way that the enemies move is completely deterministic (everything is except for the results of combat, actually) and the sample level doesn't have enough variety to make determining the solution difficult. I've got some additional levels already created with new unit types, secret passages, and a princess you can optionally save to make things more interesting.
@jlv I like the simplistic combat system also. I really like how whenever you put your king into battle there is a chance he could just be killed. I feel like that is true in real combat also :smile:
Thanks for the Con list especially! I can mess with some of the waits and the enemy speeds to keep the time down. Some additional levels are more complicated and require some more thought, but I wanted the jam level to be pretty simple since I know most people will only play it once and never again :smile:
@awix Thanks. I'll check yours out.
Would definitely like to see more levels and units in the same setting!
I'm pretty bad at strategy games, hence I didn't make it very far. However, we don't see many high-quality strategy games around here, so well done.