For the King by minibobbo

[raw]
made by minibobbo for LD 43 (JAM)

Art and Code - Minibobbo

Sound and music - JamesOliverMusic

gameplay1.png Your castle is under siege and it is up to you to get your king to safety. Click and drag to select your units and move them around the board while avoiding enemies and fighting where required. Try to grab the treasure on the way out! attacking.gif

win.gif

Ratings

Overall 514th 3.431⭐ 31🧑‍⚖️
Fun 502th 3.276⭐ 31🧑‍⚖️
Innovation 427th 3.259⭐ 31🧑‍⚖️
Theme 573th 3.393⭐ 30🧑‍⚖️
Graphics 664th 3.224⭐ 31🧑‍⚖️
Audio 180th 3.661⭐ 30🧑‍⚖️
Humor 557th 2.75⭐ 26🧑‍⚖️
Mood 554th 3.269⭐ 28🧑‍⚖️
Given 36🗳️ 12🗨️

Feedback

Rafael Lontra
04. Dec 2018 · 03:55 UTC
I dunno why, but my kind is always attacked at the very beginning of the fight, and if he gets hit it's game over :( did not find the right strategy yet heheh but fun idea.
GameDude1313
04. Dec 2018 · 04:05 UTC
Great game, love the strategy elements.
🎤 minibobbo
04. Dec 2018 · 04:16 UTC
@rafael-lontra Thanks! The king adds a bit of defense to your side but the danger is every battle he is in he could take a random hit and die. Just keeping him out of battle by having your knights run interference is a fine plan :smile:

@gamedude1313 We don't get a lot of strategy games in Ludum Dare so I was happy to make one!
SaltyLeung
04. Dec 2018 · 05:20 UTC
Looks simple but not simple Haha! (Quite a fun game and need some strategy to play. Well Done!)
adventureislands
04. Dec 2018 · 11:58 UTC
This was a really cool entry! Nice tactical gameplay, managed to escape on my first try somehow. Good job on this! Looks fine, great sounds, plays well.
publicidadeba
04. Dec 2018 · 13:45 UTC
Bold game for a game jam, reminded me of Age of Wonders. Gameplay was interesting and music spot on. One tiny tip, an option to see the result of the fight without having to watch the whole thing. Good Job!
Verbante
06. Dec 2018 · 12:30 UTC
It was very fun to play and felt really tactical. There deosn't seem to be much varitation on how you should act to win the only level tho, so I would like to play another level or two. Music was WOW! as usual.
JLV
07. Dec 2018 · 01:15 UTC
A really fun tactical game ! I especially love the combat system, which manages to be just the right amout of tactics with a good bunch of nerve-wracking spectacle.

Pros :
- The combat mechanic is awesome, and keeps the player invested every turn
- The music was awesome
- Really polished entry, with clean graphics and controls

Cons :
- Enemy turns a bit long
- Escaping is kind of trivial (it is better than the opposite though, to be honest)

All in all, excellent job !
AwiX
07. Dec 2018 · 08:42 UTC
An interesting game with a kind of mechanics. I put a rating) Please rating and me, thanks in advance)
🎤 minibobbo
07. Dec 2018 · 17:36 UTC
@saltyleung Thanks for the comments!

@adventureislands I was hoping that the overall feel was right. Sometimes when you spend so long looking at and plying the same game you just get used to the problems and it is hard to see it critically. Thanks!

@publicidadeba Strategy games are a risk aren't they? They aren't everyone's cup of tea and just in general don't lend themselves for a game jam setting.

Good suggestion about skipping combat. I tied the visuals and the result code together at the start because it was faster and I had a ton of systems to build and refactoring them out would have taken too much time that I didn't have. I've started on that process now, so when/if I release a post jam version that will be an option.

@verbante The way that the enemies move is completely deterministic (everything is except for the results of combat, actually) and the sample level doesn't have enough variety to make determining the solution difficult. I've got some additional levels already created with new unit types, secret passages, and a princess you can optionally save to make things more interesting.

@jlv I like the simplistic combat system also. I really like how whenever you put your king into battle there is a chance he could just be killed. I feel like that is true in real combat also :smile:

Thanks for the Con list especially! I can mess with some of the waits and the enemy speeds to keep the time down. Some additional levels are more complicated and require some more thought, but I wanted the jam level to be pretty simple since I know most people will only play it once and never again :smile:

@awix Thanks. I'll check yours out.
firellon
07. Dec 2018 · 22:45 UTC
A nice idea overal, great to have a tutorial and well done music
Would definitely like to see more levels and units in the same setting!
ToonTeamJ
08. Dec 2018 · 02:40 UTC
Pretty cool!

I'm pretty bad at strategy games, hence I didn't make it very far. However, we don't see many high-quality strategy games around here, so well done.
PurpoAppo
08. Dec 2018 · 15:48 UTC
Fun strategy game!
jk5000
13. Dec 2018 · 22:00 UTC
Pretty fun little strategy game. The graphics and music is really good. Well done.
joh
15. Dec 2018 · 21:52 UTC
Its a well done little game, good job! I got beaten badly when I tried to be clever, but cleared the game easily when I kept everyone together and used the optimum path. Could definitely built upon! i like strategy games and theres an interesting simplicity here. More incentive to break appart (say, unit types & chemistry) as well as more levels would be nice.