Distributor by Alex Dunford

--> For playing: download the zip linked below. Unzip and click on the exe file inside and it should run!
My first ever game jam! Exciting!
Try and make it 12 months as the Distributor of your village! Distribute food amongst the villagers to keep up with your steel quota, but don't feed them too much or your quota will be too high to reach! Reward state-designated Revolutionaries with more food, and punish traitorous Reactionaries with less food, or you might get in trouble.
Changelog: * ~~fixed sound not playing. Whoops!~~ Apparently the game file got too big with the fixed sound (even though it already had the .wav file in there??), so I removed the sound again. Sorry! If you want to hear the song that was supposed to play, check the file below!
Sorry for no instruction screen! Instructions: click on different families to see their details, most especially their pre-revolutionary role and their current role. If one of their roles is considered a "Revolutionary" or "Reactionary" (indicated at the bottom of the screen in the Village Status pane), give them more or less food respectively.
Use the arrows on the sides of the "Rations" box in the family detail pane to give the family more or less rations.
Here's a little cheat-sheet: 1/4 food if both Pre-revolution role and current role are considered "Reactionary" 2/4 food if only one of their roles is "Reactionary 3/4 food if neither role is "Revolutionary" or "Reactionary" 4/4 food it at least one role is "Revolutionary"
Developer Notes: I learned a lot about making games during this game jam. I realized how easy it is to get caught up in scope and want to add all the features you think of in the beginning. I also learned to set aside as much time as possible, because I didn't get to work on the art and music as much as I wanted to... I wanted to make it look like some kind of pixelated Communist operating system, but I definitely didn't give myself enough time for that. Next time I will keep my idea more simple and allow myself some time for making it look good too!
Also, make sure you've used the game engine ahead of time or you will waste a ton of time on easily avoided bugs...
Let me know what you think! Good and bad :)
I was inspired by some movies I watched recently about life during The Great Leap Forward in early Communist China and the difficulties of distributing food and meeting quotas during that time, hence keeping with the theme, "The More you have, the Worse it is."
I used LÖVE 2D game engine, Pyxel Edit for graphics, and Beepbox.co for music/sound. I used the lume and nuklear lua libraries for LÖVE to help with the UI.
Ratings
| Given | 3🗳️ | 5🗨️ |
develop with :)