Dungeon Of Steel by Steel_Dev

Dungeon Of Steel is a Dungeon Crawler with increasing difficulty, and a bit of humor!
Fight your way through the Dungeon of Steel, Find new weapons.
New weapons = More Strength and Firepower.
More Strength and Firepower = Harder Difficulty. Simple formula, eh?
Go room to room fighting Zombies with your weapons, hack and slash, rip and tear >: D
When the difficulty changes, the Speed of the zombies, their HP, and the players walk speed change to make the game more difficult.
You can't skip a weapon, you must pick it up to progress >:D
How to play
Movement.. Very important, yeah? Well, It's the usual W, A, S, and D. Pretty cool huh?
Attacking.. Also very important, this is pretty simple, Press or hold Left Click (Holding works better), Use your mouse to change what the player is looking at.
Interacting with things.. You walk over the item/object, and press E!
Healing.. You have 2 kinds of health potions, Normal (+1 HP) and Strong (+2 HP), you press Q to switch between the two (the UI at the top-left will show which one you have selected and your weapon), Press Space to use the selected one.
Your goal is to survive the Dungeon of Steel, by collecting weapons! But beware, the more damage you do, the worse the game gets (Difficulty gets harder). Some weapons have special abilites, these activate automatically for you, and will help you survive..
My second time participating in LD!
INFO/CREDITS/PROGRAMS USED:
Art: Steel_Dev (Me)
Programming: Steel_Dev (Me)
Engine: Unity
IDE: Visual Studio
Art Program: Aseprite & Paint(dot)net
Actual credits for used assets that I couldn't make myself are in-game, and of course opted-out of that category in voting.
Windows, Linux, And Mac Versions can all be found on the Itch.IO page!
Ratings
| Overall | 283th | 3.727⭐ | 24🧑⚖️ |
| Fun | 250th | 3.659⭐ | 24🧑⚖️ |
| Innovation | 944th | 2.727⭐ | 24🧑⚖️ |
| Theme | 719th | 3.25⭐ | 24🧑⚖️ |
| Humor | 371th | 3.333⭐ | 23🧑⚖️ |
| Mood | 253th | 3.667⭐ | 23🧑⚖️ |
| Given | 18🗳️ | 23🗨️ |
Overall, it was a great game and the last boss was hard to beat.
When I figured out you could just circle and strafe the enemies, it became kind of one-dimensional but awesome nonetheless! The battle axe's special effect at the end was a nice touch!

I had some difficult being able to beat anything! This game is hard! XD But I liked the graphics, the menus, I think everything feels good, and well done, resources were well balanced to meet ludum dare deadline. Great stuff, please iterate on this design!
Visually it's pretty basic, which isn't a bad thing, but the floors and walls look a little too similar. A little less grey and more colour would also be my preference. :smile: I am glad you added unlimited lives - without it I don't think I could've lasted until the end.
Good job!
Come check out my game if you like!
https://ldjam.com/events/ludum-dare/40/virus-detected
The theme didn't work so well for me- as the difficulty change was pretty minimal and there being plentiful healing drops.
Gameplay was enjoyable tho and I had a p good time.