Around The World in 80 Seconds by Shaolin Dave
You're on a dash from London to London. Be careful of the people of the world who want you dead for some reason.
WASD or arrow keys to move. Space to jump. Gamepad supported. (Click the game window so it'll accept inputs)
Play on itch.io (WebGL): Click Here
Credits:
Dave Kingery Mike Gutierrez Axle Fox
Ratings
| Overall | 641th | 2.9⭐ | 22🧑⚖️ |
| Fun | 661th | 2.55⭐ | 22🧑⚖️ |
| Innovation | 646th | 2.55⭐ | 22🧑⚖️ |
| Theme | 273th | 3.65⭐ | 22🧑⚖️ |
| Graphics | 340th | 3.65⭐ | 22🧑⚖️ |
| Audio | 483th | 2.15⭐ | 22🧑⚖️ |
| Humor | 200th | 3.167⭐ | 20🧑⚖️ |
| Mood | 542th | 2.944⭐ | 20🧑⚖️ |
| Given | 15🗳️ | 12🗨️ |
the game is really hard though...
There should be some kind of indication that the enemies are planning to jump... like, they should have a pose for "about to jump" otherwise it feels a bit unfair that they randomly jump up and hit you and there's nothing you can do.
"Be careful of the people of the world who want you dead for some reason" made me laugh out loud for real.
Made it in 32s with 4% health :D, the game is pretty challenging and I only finished because of good RNG, other than that pretty fun, graphically is really good, the only thing that was annoying was being a bit stuck on collision wit somebody and no indication of enemy jumping. good game overall!
Some minor nitpicks:
-If you go up to an enemy and hold right, you get stuck to them and can't get past them even if you try to jump, which feels bad because the player naturally wants to move right (I think this is some common Unity physics thing where you can get stuck to objects if you're holding left/right). I died multiple times to this, so I think it would feel better if you could pass through enemies, or jump over them if you're holding right.
-The sound effects were confusing, because it seemed like you had sound effects for all of the enemies, but not for the player! It would have been nice to have audio feedback for player actions, especially for getting hit because the flashing animation isn't that clear.
Overall, I had a good amount of fun, even though it is a short game. You really knocked it out of the park with the graphics, and the game is very thematic (and the title is brilliant). Good job!
p.s. Add Italy! :flag_it:
Nice idea and nice graphics indeed. Sound effects are just annoying and the lack of health bar made it really hard to estimate win possibility.
I think it would be nice if the people you meet would say some thematic reason to kill you before starting to attack.
The whole experience reminded me of those boomerang throwing turtles in Super Mario Bros, except there's an endless sequence of them and you can't jump on their heads. I really didn't like those turtles so maybe thats why I found it frustrating in this game.
The idea was very cool and the transitions between zones were nice.
The game was a bit too slow for me though. Pixel art was nice, I loved the backgrounds.
Thanks for making it run in browser!
Health: 34%
Time: 34.84
Total Score: 1530
Nice take on the theme. Do you actually have to complete the game in 80 seconds or was that just for the sake of the title? Anyway, it's pretty cool how the different countries have different backgrounds and different types of enemies. The difficulty is a bit high, though - it feels like it's almost impossible to avoid all the enemies. Perhaps it would work better if you took more damage but the attacks were easier to avoid. There should also be a health indicator. The graphics are quite nice but the sound is a bit lacking. It would be really cool if there was a dynamic soundtrack that gradually shifted to suit each location. That's obviously infeasible for the time given but I'm just throwing an idea out there.
I loved art style (but perspective camera feels wrong IMO).
Also, it would be great to have some UI (like progress and HP bar) and music.
I’d like to provide some responses to your feedback:
- Art: Axle and myself filled in some missing frames, modifying frames of completed characters. I did a couple of the weapons. All backgrounds and character designs are from Mike, he did about 99% of the art involved.
- The challenge: This game is intended to be incredibly challenging. I guess some people are frustrated by this, so after judging is completed we’ll probably tweak it a bit. Personally I feel that the speed aspect is a little to easy while the damage avoidance is a bit too difficult. Still, I hope that no one ever completes the game with 100% health. I certainly haven’t.
- Enemy jumps: The enemies seem to jump randomly because they actually do jump randomly. I hear the complaints that theres no indication of when this will happen, and am considering changing the animation (after judging, of course).
- Stuck on enemies: This is something I don’t think we’ll change. If you run into an enemy, you should back up and approach again. If were were to update the game so that you can avoid an enemy AFTER you’d already run into them and are still all up in their face, it’d make plowing through enemies too easy. The challenge of this game is balancing speed and caution.
- Adding Countries: We might consider adding after the judging. Right now, most people who complete the game do so in about 35 seconds, so I think lengthening it is a good idea.
- Sound/Music: The simplistic sounds and lack of music are because of time constraints, so these might be worked on afterwards.
- Heath Bar: Another thing omitted by time constraints, we’ll add this is afterwards.
- Time and Scoring : Someone asked if the time limit is actually 80 seconds. Yes and no. If you pass 80 seconds you can still keep going, but the end score is calculated by the time it took and your remaining health. Over 80 seconds and you get no score for time. I haven’t decided if we’ll add any on-screen timer.
- Other improvements: As we were running out of time we had to omit a couple things. After judging we’ll probably add in a title screen, on-screen controller instructions, easy restarting, maybe pause features and high score saving. The stand-alone builds weren’t finished because of input glitches that prevented jumping, so maybe we can fix that and created downloadable versions as well.
- BUt a good phyics movement would have been made move awesome game .
- Also U need to get some ui stone don elike health bar , score etc