Forgotten Keep by burst

Controls:
Left/Right arrow - move left/right
Up arrow - jump (double jump)
Spacebar - slash attack
| Windows | https://burst149.itch.io/forgotten-keep |
| Original URL | https://ldjam.com/events/ludum-dare/44/forgotten-keep |
Ratings
| Given | 17🗳️ | 0🗨️ |
One thing I would change is to somehow make it so you can't keep farming life off of one enemy spawnpoint. I sat at the first respawn point, killed a bunch of frogs, and then had enough life to casually walk to the end without killing or dodging any enemies.
I also like the XP bubble that float out of enemies and when I return with them to the crystal balls.
Maybe the enemies was a little on the easy side? One idea of an enemy that might fit is a creature that dash towards the player so you have to jump over it?
Yes, it's a very short game. If I had more time I would have definitely made it longer and more polished.
More levels, music and sound effects, and better balanced combat were all planned, but I simply ran out of time. There were plans for unlockable abilities and attacks (which you pay for with your health), more enemy variations (including a boss), and a dynamic soundtrack, but they all turned out to be out of my scope for such limited time. This was my first Ludum Dare and unfortunately I was only able to work on the game for maybe 24 hours out of 72, because of other responsibilities. Nevertheless I am very proud of what I made in such short time. Thank you once again for your criticisms and support. When I have the time I would definitely love to add all the things I planned and more, to make a complete version of the game.
I really encourage you to make a full-fledged version of this someday if you have the time and motivation.