Forgotten Keep by burst

[raw]
made by burst for LD 44 (JAM)

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Controls:

Left/Right arrow - move left/right

Up arrow - jump (double jump)

Spacebar - slash attack

Ratings

Given 17🗳️ 0🗨️

Feedback

OrbitalBlueprint
30. Apr 2019 · 16:08 UTC
I would absolutely love to play a longer version of this! Could do with some audio, but the graphics definitely make up for it. The colour palette gives it a super eery and cool atmosphere.
Artyom Volkov
30. Apr 2019 · 21:26 UTC
I love this game. It's small, simple and has adoreble visuals.
OwainB
30. Apr 2019 · 21:31 UTC
Loving the art
Matthew McClure
30. Apr 2019 · 21:31 UTC
Really cool! The graphics and feel of the game are great.

One thing I would change is to somehow make it so you can't keep farming life off of one enemy spawnpoint. I sat at the first respawn point, killed a bunch of frogs, and then had enough life to casually walk to the end without killing or dodging any enemies.
sylvie
30. Apr 2019 · 21:32 UTC
Really nice graphics!
Nerzal
30. Apr 2019 · 21:34 UTC
Short but nice. Only - why is the window soooooooo small? :D
Waldinx
30. Apr 2019 · 21:39 UTC
The controls are really intuitive and feel flawless. I like that unlocked regions stay unlocked. Nice job.
ristoretto
30. Apr 2019 · 21:42 UTC
I like lots of details in the art, like the vine platforms, the toads and door that move upwards in steps.

I also like the XP bubble that float out of enemies and when I return with them to the crystal balls.

Maybe the enemies was a little on the easy side? One idea of an enemy that might fit is a creature that dash towards the player so you have to jump over it?
1samuel411
30. Apr 2019 · 21:58 UTC
Love the graphics and feel. Very snappy and smooth.
superpokeunicorn
01. May 2019 · 06:40 UTC
This game is pretty cool. I really like the red and black aesthetic with highlights of white. It's certainly a bold color scheme. I also like the sprite art and the way the sword is animated is great. The gameplay was solid, although not very fleshed out. The enemies didn't pose any particular challenge, so more enemy and obstacle types would be appreciated in a future version. But, overall, this is definitely a promising start. Nice work!
superpokeunicorn
01. May 2019 · 06:42 UTC
(Also, please post a link to the LDJAM submission page on your itch.io page. LDJAM has no search functionality, so it took me forever to find this.)
🎤 burst
01. May 2019 · 10:15 UTC
Thank you all for your comments. <3

Yes, it's a very short game. If I had more time I would have definitely made it longer and more polished.
More levels, music and sound effects, and better balanced combat were all planned, but I simply ran out of time. There were plans for unlockable abilities and attacks (which you pay for with your health), more enemy variations (including a boss), and a dynamic soundtrack, but they all turned out to be out of my scope for such limited time. This was my first Ludum Dare and unfortunately I was only able to work on the game for maybe 24 hours out of 72, because of other responsibilities. Nevertheless I am very proud of what I made in such short time. Thank you once again for your criticisms and support. When I have the time I would definitely love to add all the things I planned and more, to make a complete version of the game.
TBaudon
01. May 2019 · 19:55 UTC
Really nice game too bad you hadn't more time to polish it, the mood is really good and your game made me think to the vampire wich i didn't though of. blood as curency is a very cool idea.
Dis0rder
04. May 2019 · 23:15 UTC
This was a nice experience.

I really encourage you to make a full-fledged version of this someday if you have the time and motivation.