Slime Dungeon by ZachZ

[raw]
made by ZachZ for LD 43 (COMPO)

With some last minute complications with the tags... I have finished my first LUDUM DARE!

The game is on the short side, but there is a nice small adventure. At the start my idea was that you were a slime that would have to squeeze through passages smaller than yourself by shedding slime, or sacrificing it. Eventually that turned into putting your slime into pits to get across.

I know that this game is not fool proof, but it's short enough that exiting and restarting will not give you too much of a setback.

My favorite part of this jam would have been figuring out how to select a custom color via player input. I was probably a lot happier than I should have been, but I was determined to get my cyan slime and it was a satisfying conclusion!

My biggest regret is how much I slept, as I think I could have finished a lot more if I shaved 4-5 hours off my slumber. Though it may be the other way around if I did take the cut haha.

I look forward to checking out what everyone else has created!

Side note: I had some troubles uploading to GitHub. I believe everything is there, but if anything is missing, I can see if I can get it uploaded, or I can dropbox the project if necessary.

Known bug: if a single horizontal direction is held going through a door, occasionally the player will become unaligned with the regular path. This doens't break the game but it will stop progress.

Ratings

Overall 439th 2.827⭐ 28🧑‍⚖️
Fun 441th 2.615⭐ 28🧑‍⚖️
Innovation 366th 2.865⭐ 28🧑‍⚖️
Theme 338th 3.192⭐ 28🧑‍⚖️
Graphics 432th 2.538⭐ 28🧑‍⚖️
Humor 374th 2⭐ 28🧑‍⚖️
Mood 453th 2.365⭐ 28🧑‍⚖️
Given 37🗳️ 5🗨️

Feedback

pvp
03. Dec 2018 · 05:43 UTC
Nice touch with the possibility to change the color of the slim. Good job overall.
theBOSS12
03. Dec 2018 · 15:31 UTC
Nice game overall...Contorols are pretty hard to master
omercanbalandi
03. Dec 2018 · 15:55 UTC
Using of theme is really good. Congratulations for your first ludum dare!
Sol Roo
09. Dec 2018 · 14:06 UTC
The mechanics are very clever, giving some long-term puzzles.
I think it would be great to be able to undo as many movements as possible, several times i felt i made a mistake but did not want to relaunch the game.
jeroenpx
09. Dec 2018 · 15:46 UTC
Interesting mechanics. I chose "friends" at the end... Is that the end? That was not really clear...
Carbonara
09. Dec 2018 · 17:25 UTC
I chosed luxury, I'm a monster :'(

Realy cool gameplay mechanics, it's original and I liked it.
BloodyOrchidDC
10. Dec 2018 · 13:55 UTC
It is really kind of you in a limit of time to create a color blind mode! In the last stage, i collect the gold out of curiosity but suddenly all friend are gone! So I play again for selfsacriface to the true end line. Great game for the first LD!
CJN
12. Dec 2018 · 06:08 UTC
Well Done! I really enjoyed your game! GG
NickNameless
12. Dec 2018 · 11:11 UTC
I saved my friends! I hope that was the right choice...

The concept of using slime sizes to fill gaps in the floor, but being limited by the slime size to enter through doorways makes for some interesting puzzles! This kind of duality to the size mechanic that makes it very clever, even for a small game! This mechanic also has the added benefit of making the player more conscientious of the room layout: knowing where additional slime is available is important to being able to progress in some rooms.

Small, but neatly done game! Good work!
Jarellh94
13. Dec 2018 · 23:13 UTC
Just finished the game. I like that this is more of a puzzle game. One criticism I have is how spaced out the tiles are. It was pretty awkward to get used to. And it seems like the gold doesn't really matter, a counter or score for that would be nice. Other than that, pretty good entry.