Stonehenge unleashed by hunttis
Did you think stonehenge was just a stone calendar? Think again! It is a crash site! Pyramid ships are attacking, destroy them with your mighty stonehenge ship!
So yeah.. the story didn't really make it into the game. I didn't get even nearly into as good a flow as I did the last time, but I wanted to make something, so here: a shoot-em-up for hi-scores!
See how you do!
Arrow keys to control, space to fire.
Collect green blobs to power up.
Press 'S' to toggle sound.
Web embed doesn't seem to like my portrait mode, so click the link for web game, rather :)
So yeah.. the story didn't really make it into the game. I didn't get even nearly into as good a flow as I did the last time, but I wanted to make something, so here: a shoot-em-up for hi-scores!
See how you do!
Arrow keys to control, space to fire.
Collect green blobs to power up.
Press 'S' to toggle sound.
Web embed doesn't seem to like my portrait mode, so click the link for web game, rather :)
| Web | http://hunttis.fsck.fi/ludumdare/ld36/ |
| Original URL | https://ludumdare.com/compo/ludum-dare-36/?action=preview&uid=41000 |
The upgrade progression felt nice enough, I was a compelled to pick up as many orbs as possible, just to see what the next weapon is. I think the triple spread is all there is, though. The enemy progression was nice at the beginning, too, but then I quickly realised the patterns are gonna be the same just X times as many enemies in them.
Unfortunately the latter introduced some serious performance issues. (The game tried to spawn a giant block of purple pyramids, was extremely choppy and I crashed into them :( )
The sound effects, while functional, are a bit too loud / strong, maybe more variance / subtler sounds?
Anyway, it is a nice score attack shmup! :)