Sarlacc Dungeon by luthwyhn
Sarlacc Dungeon is a simple, 1.5 dimensional Rouge-like in which the player plays the part of a Droid who has been thrown into the gaping maw of the Almighty Sarlacc, having previously upset your master in some way or another. Most likely you just failed to be sufficiently amusing. At any rate, you're now trapped and being slowly digested over 1000 years. Unfortunately for you, you do not have enough power to last 1000 years. You'd be lucky to last to the end of the week on low-power standby mode. But you don't want to stand by. You want to find a way out! What a plucky little droid you are! You're probably not the only thing still kicking down here, though, so be careful. You'll have to make choices as to how best to use your scant remaining power in during your search. Perhaps you'll be able to find some way to recharge along the way? Good luck!
You will automatically progress to the right unless something blocks your path. Select the actions available to you or press 'h' followed by the associated key to get a short description. You may also activate Turbo Mode to skip the confirmation step and increase the game speed. (Sorry, mouse/touch controls not implemented in this version)
About the making of this game: I literally just moved into an apartment in Taiwan the day before this LD began. I currently have no internet access nor a working phone, and last night (the first day of the compo) we were hit directly by a Category 2 Typhoon. I walked about a mile to find open wifi with my phone so that I could find out what the theme is and start on my entry, more than a full day after the compo began, so I ended up with fewer than 23 hours to make my entry. I'm really satisfied with the result, though, and I hope you are too! Thanks for playing!


| Source code | http://www.luthwyhn.com/Games/LD39/LD39-CompoFinal.zip |
| HTML5 (web) | http://luthwyhn.com/Games/LD39/LD39.html |
| Original URL | https://ldjam.com/events/ludum-dare/39/sarlacc-dungeon |
Ratings
| Overall | 615th | 2.652⭐ | 25🧑⚖️ |
| Fun | 505th | 2.783⭐ | 25🧑⚖️ |
| Innovation | 471th | 2.783⭐ | 25🧑⚖️ |
| Theme | 485th | 3.174⭐ | 25🧑⚖️ |
| Graphics | 601th | 2.217⭐ | 25🧑⚖️ |
| Humor | 246th | 2.579⭐ | 21🧑⚖️ |
| Mood | 453th | 2.667⭐ | 23🧑⚖️ |
| Given | 32🗳️ | 4🗨️ |
The game works, it's funny, it looks OK (in fact, the overall art is coherent so it's quite good). Too bad there's no sound and you didn't have time to add some special effects here and there. I seem to end up in more or less the same things but I guess you didn't have much time to add some more elements to encounter.
But otherwise, you did a great job! Congrats :)
@linky439 - Thank you! Yeah, hopefully I'll have time for sound in the next one. I also had more variety of encounters and items planned (you were supposed to actually be able to find and equip weapons and defenses!), but ran out of time before they could be implemented.
Well done anyway, I had a good moment playing it (and I love the artstyle really)
It's so funny and has tiny details like the parallex and the graphics are super carefree and childish in their mood yet somehow captivating =)
I'd suggest to increase the rarity of supercharges and the battery so that it would even more epic.
Overall it's got it's flaws but I think its unique which is way more than most LD games.
Oh and HUGE props for making it literally from scratch via canvas and vanilla JS!
Awesome job!
While playing, my only criticisms are mainly focused around the RNG in the game; it seems to be weighted just a tad too much against the player. For example, when attempting to pass a barrier, the player can literally only attempt a single action (as far as I know of, this is the first action); thus, there is a fair amount of frustration when continually I lost great amounts of power, because that kind of loss is something that I felt I should have been able to (at least somewhat) avoid had I chosen a different action. But, I get it, with the ridiculous time constraints of this competition, many actions and choices are just impossible to implement (I didn't have enough time to add sound in my game; I should know).
Anyway, despite this criticism, I really was surprised at how long I tried to beat this game. Good job!
That being said, I did read your story about the typhoon, and that leaves me quite impressed with how much you actually got done! All in all a decent game with some pretty good gameplay. I would love to see this developed further! Good job :)
__ + __ Roguelike !
__ + __ Various encounters
__ + __ Time to figure out any situation before having to make a decision
** What imo could be improved **
__ - __ Too much random, you can't really build up a strategy
__ - __ Most of the time you have no choice except pass through or the unique action associated to the encounter (scrap / attack)
** Overall **
I had fun, I didn't suspect the game would be that engaging ! The intro wall of text is a little bit intimidating, but then it's all pleasure. Thanks for the game =)