Blood Quest by shaner421

[raw]
made by shaner421 for LD 44 (JAM)

Hey all! This is our first ludum dare (or game jam in general) so we decided to go for a simple puzzle/action adventure game. BLOOD QUEST tells the story of an adorable knight who lives in a forest, and one day decides to embark on an adventure to achieve the ultimate prize! (/game/img?e=LD44&gid=42514&u=raw/cff/22/z/2483b.jpg)) 5.PNG

There are also downloadable versions available for Linux and OSX as well as a Windows installer available on itch.io! :)

Ratings

Given 88๐Ÿ—ณ๏ธ 88๐Ÿ—จ๏ธ

Feedback

Kritz
30. Apr 2019 ยท 02:45 UTC
Sometimes the character becomes invisible. Overall good game. Solid work on the audio though my goodness!
Valid
30. Apr 2019 ยท 02:50 UTC
I thought the art was cute, and the music was great. I also had the character go invisible sometimes.
๐ŸŽค shaner421
30. Apr 2019 ยท 02:52 UTC
Thanks for the kind words! we are aware of the issue regarding the south-west direction sprite and are working on a fix. Seems to have occured during export. edit: this issue has now been resolved! :) @kritz @valid
GuiltyKing
30. Apr 2019 ยท 02:53 UTC
a good game, kinda confused if your planning to make puzzles in the game, attack needs to have the arm swing rather than just the stick, your dash is kinda broken sometimes I would disappear into the void and then reappear completely fine. graphics and audio is good, music and battle sounds play after death scene though.
TavEVIl
30. Apr 2019 ยท 03:24 UTC
<3
JediNeeson
30. Apr 2019 ยท 03:48 UTC
We can easily perceive the love that has been given to the design of the main character, good job!
klekky
30. Apr 2019 ยท 03:49 UTC
Really fun! I'm getting lots of Hyper Light Drifter vibes from this. Movement feels solid, but I couldn't really see the point for dashing, other than getting around the map faster. Overall good job!
velvetlobster
30. Apr 2019 ยท 03:56 UTC
love the colors and movements, sound effects are there too, real nice .... need to go through with it once more to think what more to say
Colin Misbach
30. Apr 2019 ยท 04:06 UTC
Cool stuff! I like the dash. The sounds are sweet. I wish it was easier to attack the boss without getting so close. Took me a while to realize I had a fireball :smile:
Alchemic
30. Apr 2019 ยท 04:27 UTC
Kept getting a crash at the tiny child boss, but other than that was pretty fun.
๐ŸŽค shaner421
30. Apr 2019 ยท 04:30 UTC
@alchemic sorry to hear that. We'll look into it. Thanks for playing! :)
ejmejm
30. Apr 2019 ยท 05:13 UTC
Enjoyed it, one of the more fun games this Jam IMO. Reminds me of Titan Souls (maybe that's what it was based off of?)
๐ŸŽค shaner421
30. Apr 2019 ยท 05:17 UTC
@ejmejm thanks for your kind words. Titan souls is a wonderful game that I love very dearly, and the fact that our game reminded you of one of my all time favourites makes me really happy. :)
shulololo
30. Apr 2019 ยท 05:47 UTC
I like the small puzzle on the left most area of the region. It took a while but it clicked eventually. The last boss is pretty cool, it made me think about my tools for a good minute. There were some weird movement collisions like when I'm next to a wall I feel like I'm sticking to it. But overall it's a pretty cool game, I enjoyed it a lot!
Ian Kettlewell
30. Apr 2019 ยท 05:48 UTC
Cool game! I liked the music a lot and it reminded me quite a bit of the early Zelda games.
Dennis Jeong
30. Apr 2019 ยท 05:59 UTC
I think you were going for something like dark souls? Not sure how it fits the theme though, i was attacking and it didn't look like it was taking my health away :O
zampi
30. Apr 2019 ยท 06:08 UTC
Thank you for a game. Spend some time to fight and explore :D
Maytch
30. Apr 2019 ยท 06:30 UTC
Love a game with boss battles, good job! There's a bit of screen tearing where you see lines between the tiles on the floor but that's a bug in most engines. I think it could really be expanded in the future for more puzzles and boss fights, but it could be good to nail down the item to life mechanic a bit more.
AndyG
30. Apr 2019 ยท 07:13 UTC
A little sad that when I picked up the stick, I got hurt. I thought I would be penalized for USING the stick, not just for having a friend.
Purrseus
30. Apr 2019 ยท 09:15 UTC
I too was catching a strong Titan Souls vibe! I love the worldbuilding you guys got going on! I had a blast exploring the map and fighting those imaginative boss designs. Mechanically, the game is quite solid. But the atmosphere created by those neat graphics and great music is what sealed the deal for me. You captured the charm of exploring a foreign world, of BEING in that adventure. So yeah, I'd agree to the early Zelda game comparison, too.

I got stuck on the puzzles, though. The one on the westernmost side I solved by accident, I think. But well, I also didn't put that much time into it to get back to action.

Very well done!
CamCam
30. Apr 2019 ยท 13:27 UTC
Nice Game ! but the sounds are way too loud
๐ŸŽค shaner421
30. Apr 2019 ยท 13:36 UTC
@camcam thank you! Sorry to hear (haha) that the volume was an issue. We'll look into audio-balancing soon.
WTG
30. Apr 2019 ยท 13:39 UTC
Cool boss designs, and I like that the camera pans out so you get a different view angle.
Good world design, lots to explore! Nice job :thumbsup:
๐ŸŽค shaner421
30. Apr 2019 ยท 13:40 UTC
@wtg thank you so much! :)
iagorigel
30. Apr 2019 ยท 13:41 UTC
Couldn't play it at all, keeps giving the error "Failed loading file 'index.pck'"
๐ŸŽค shaner421
30. Apr 2019 ยท 13:42 UTC
@iagorigel sorry that happened. I'm gonna get my team to look at it right away. What operating system are you using and what browser are you trying to play the game in?
iagorigel
30. Apr 2019 ยท 13:43 UTC
I'm using Windows 10 and tried to play it in Firefox and Edge
Ryan Brenner
30. Apr 2019 ยท 13:44 UTC
Really cool game. Plays well and I appreciate the 8 directional sprite animations. Solid music and fun, boss-rush gameplay. Great job!
๐ŸŽค shaner421
30. Apr 2019 ยท 13:45 UTC
@iagorigel thank you very much. We will look into the issue. From what we've tested, chrome seems to work so if you would like you could try to run it in that browser. I'm also going to upload a downloadable version today so that people who are having issues can play it. :)
๐ŸŽค shaner421
30. Apr 2019 ยท 13:54 UTC
@ryan-brenner thank you very much! Our team is incredibly proud of how our main character turned out :)
Oort
30. Apr 2019 ยท 16:27 UTC
I like the boss aspect of the game, it was exciting to encounter someone new at every direction I chose to venture in. Controls were great as well.
๐ŸŽค shaner421
30. Apr 2019 ยท 16:29 UTC
@oort thank you! :)
FizzpowMike1
30. Apr 2019 ยท 16:34 UTC
Wow, overall a very nicely fleshed out game idea. I found what looked like you were going to make puzzles, but looks like it didn't come to fruition, which is fine. I also love that the enemies were full on bosses instead of little guys you could take out in one hit. I would explain the life mechanic a bit in game, one of my friends played and she didn't know why she died when she picked up an item. I would also have movement depend on direction, since that is a little odd at the moment. Otherwise, great game.
๐ŸŽค shaner421
30. Apr 2019 ยท 17:39 UTC
@fizzpowmike1 thank you for your kind words! Actually, the puzzles are fully functional in the game. The buttons have to be pushed in a certain sequence in order to drop an item, and the crates need to be pushed into a certain order. For the crates, there's a hint in the pathway towards the puzzle room. Glad you enjoyed the game! We were planning on explaining the "item pickup costing your life" mechanic more but ran out of time. :)
FizzpowMike1
30. Apr 2019 ยท 18:57 UTC
@shaner421 Oh thanks, I'll have to take a second look, and I fully understand running out of time lol
Memel06
30. Apr 2019 ยท 19:38 UTC
Woah! Movements were the best part. Quickly reminds me about Gungeons and Dragons.

The first boss was a little too easy, and the second a little too tought.

Also, there was some hard lag at the second boss, and maybe camera was too far from the enemy

in the overall, this was a nice experience, well done!
๐ŸŽค shaner421
30. Apr 2019 ยท 19:41 UTC
@memel06 thank you for the kind words! :)
CraftLord
30. Apr 2019 ยท 19:57 UTC
Very cool game, enjoyed it a lot!
Xyz
30. Apr 2019 ยท 22:09 UTC
๐Ÿ‘
๐ŸŽค shaner421
30. Apr 2019 ยท 22:18 UTC
@craftlord thank you! :)
๐ŸŽค shaner421
30. Apr 2019 ยท 22:18 UTC
@xyz ๐Ÿ‘
karmicRetribution
30. Apr 2019 ยท 22:29 UTC
Really enjoyed the music, overall pretty easy to get the idea of what to do - I wish there was some warning for how MUCH life a pickup would take.
belug23
01. May 2019 ยท 00:24 UTC
The music is really nice, but a little bit loud. I was super lucky on the first run, got the stick, went straight for the boss killed it with almot no hp left and got the golden stick. So short but nice! Great credits by the way.
๐ŸŽค shaner421
01. May 2019 ยท 01:46 UTC
@karmicretribution thank you! if there's one thing we could've added to our entry, explaining how much life an item takes would've been top priority. However, we ran out of time. :)
๐ŸŽค shaner421
01. May 2019 ยท 01:46 UTC
@belug23 Thank you very much! Glad you found the credits. :)
saucygames
01. May 2019 ยท 05:42 UTC
This gave me the same PTSD of anger from Titan Souls haha
Duke
01. May 2019 ยท 10:29 UTC
First impression was really good! Love the art style (a little more pixelated would've worked better in my opionion though) and the music is spot on. The mood is carried well by the songs.
I'm a fan of games like this, that's why the shortcomings in the gameplay mechanics you implemented are very obvious. But in spite of the criticque, I really enjoyed playing through the level and beating up the bosses :) Some of the puzzles went over my head though. But apperently I could get to the end without dealing with them.

Heres some feedback regarding the mechanics:
The camera is way behind your player character when running in a specific direction, which maks it harder to anticipate whats coming in front of you. That's not a dealbreaker in your game, since there are no normal mob eneemies in the level.
First time around, I died on the demonic looking enemie that shoots fireballs from his small hitbox, what made it really annoying to fight him since my range with my stick was really short. Would've been better if he shot the fireballs from his hands. (i think they were burning already).
Second playthrough i rushed through the rooms and bosses and killed them pretty easily because there seems to be no attack cooldown on the pc. i could just circle them and spam them away. That made it a little TOO easy ;)

Thanks for making this! I enjoyed myself
Akagane
01. May 2019 ยท 13:52 UTC
I liked The puzzles and character desighn and animation. Music is also very good. However, it would be great if you developed the theme a bit more :)
Fluffy_Kaeloky
01. May 2019 ยท 15:14 UTC
Really fun little game, except perhaps for the fact that you can rush the final boss and beat him into submission with a stick. Otherwise, the game feels smooth and is fun to play.

Good job !
๐ŸŽค shaner421
01. May 2019 ยท 19:32 UTC
@fluffy-kaeloky thank you! We designed it like that because we really liked how in breath of the wild you can go and attack the final boss right from the start. We thought that if you had the option to fight the final boss and lost, you would be more incentivized to go and search for better tools. Probably should have made that more clear, but as always time gets on the way :) thanks for playing!
JamesOliverMusic
01. May 2019 ยท 19:32 UTC
Nice! I got to whoop some bosses with a stick! The music could do with a little variation and tension in the big boss battles. Some of the puzzles were a little confusing but I got there in the end. Well done all-round
๐ŸŽค shaner421
01. May 2019 ยท 19:34 UTC
@jamesolivermusic thanks very much for playing! Hopefully next time around I can make some truly ominous and powerful music for the bosses. :)
๐ŸŽค shaner421
01. May 2019 ยท 19:45 UTC
@duke thank you very much for the detailed feedback, we were talking about possibly expanding on this idea later this year and your feedback is very helpful considering its from an objective viewpoint. I agree with you on the camera needing to be ahead of the player, and that's probably going to be one of the first things we fix if we expand on this game. Hitboxes were an issue that would have been corrected had we had more time. Thank you again for your feedback! :)
Kaiomoi
02. May 2019 ยท 22:21 UTC
Thank you for a game, the experience is pleasant. : D. Will be cool if we could see life of life makes us want to take an object.
zanagi
02. May 2019 ยท 22:29 UTC
Really nice game and cute MC.

Think I got lucky on my playthrough with beating the fireball boss into the final (?) boss, which made my run pretty short :D
๐ŸŽค shaner421
02. May 2019 ยท 22:45 UTC
@kaiomoi thank you for playing! we were planning to add ui that would explain how much blood an item takes from you, but we ran out of time. :)
๐ŸŽค shaner421
02. May 2019 ยท 22:46 UTC
@zanagi Thanks for playing! We designed it similar to breath of the wild where you could go straight for the final boss with the stick, or explore a bit and gather items/solve puzzles to face the final boss better prepared :)
Kaiomoi
02. May 2019 ยท 22:50 UTC
@shaner421 I understand, we never really have time to do everything we want during a jam. If you add the UI later, please notify me: D
Sempiternal
02. May 2019 ยท 23:33 UTC
Amazing music and great art, although it suffers from not being pixel perfect and tiles tear from each other during player's movement. Also player rotation following the mouse looks a little derpy outside of battles, I don't move my cursor while navigating through the level so I was moonwalking half the time :laughing:

Probably not the case for standalone builds, but WebGL could really use a fullscreen button (although not sure if that's technically possible with whatever tech you used for the game).

A very solid entry overall nonetheless and a fun little game, great job!
๐ŸŽค shaner421
02. May 2019 ยท 23:36 UTC
@sempiternal thank you very much! the fullscreen issue was my fault, I designed the UI and it doesn't scale so were stuck at the resolution i made it, and The pixel perfect issue was also my fault because I designed the camera lmfao. If we decide to update the game I'll have to do the most work i think lol. thanks for playing!
Max_Torn
03. May 2019 ยท 00:27 UTC
Loved the graphics. Very cool that the character turns in each direction. I could not solve the riddles( Management was very convenient. A cool decision that each boss has his own musical theme. A short but very pleasant adventure.
๐ŸŽค shaner421
03. May 2019 ยท 00:29 UTC
Thanks a lot @max-torn! I think next time we'll make the puzzles a bit easier, it seems quite a few people got stuck on them. :)
Hunter Towe
03. May 2019 ยท 03:45 UTC
This was a little short, but also fun! Having to choose which weapons to collect or leave made it engaging. Speaking of the weapons, I'm glad there was only one slot for the item, as opposed to having an overly complicated UI-- it kept the gameplay from feeling interrupted and made for a more fluent feel. All around, this is a good entry!
๐ŸŽค shaner421
03. May 2019 ยท 03:47 UTC
@hunter-towe thank you very much for playing! I agree that it is short, we tried to keep it at a really small scope in order to not over-do it considering this is the first game we've ever completed. :)
zoneoutapps
03. May 2019 ยท 04:36 UTC
Nice work! I love classic dungeon runners. I hit the Skeletal Floating guy first which had a cool "death" character from Adventure Time feel! Loved that!! :)
Sleepqt
03. May 2019 ยท 10:09 UTC
Good entry! Cute art work and i love your music. The boss who drops nothing is very loud, it scared me :D
Wish you guys good luck, thanks for the game!
Carpin
03. May 2019 ยท 13:02 UTC
Hi! I liked this game, the artstyle of the bosses was very good.

Things I don't like:

- Switching scale of the camera when you enter in a boss zone.
- When I grab the stick I get hurt! D:
- I don't really understand how you kill those bosses with a stick hahaha.

Things I liked:

- The artstyle of the characters.
- Music and the changes in different zones, made me don't get looped.
- The habilities of the character and the FX's
Gassi Games
03. May 2019 ยท 13:10 UTC
Hey, you're right!
Our games are really quite similar :laughing:

I really like your art!

For the gameplay: It felt a little bit to easy, just walkin around all the bosses with the stick got them easily killed. While walking over the map I sometimes felt a little bit disoriented, caused by the slow following cam.
Perhaps you could lock the final boss, before you defeated all the others.
First time I was there really early and finished the game by accident.

It wasn't clear for me, that the stick ends the game.

One Bug I found was that you can still attack in the credits. You can hear the sound FX.

If you're able to structure your game a little bit better the next time, it will be truely great!

Keep it up, guys!
cakemonitor
03. May 2019 ยท 13:10 UTC
The 8-way movement was looked and felt good for a game jam, the music was nice, and the game felt fun to play. It was a bit confusing at times - i.e. what were the 3 sliding blocks for? I also fought a non-boss character and got an item but I had no way of telling what it was.
GerardB
03. May 2019 ยท 13:54 UTC
I'm getting some Titan Souls + Hyper light drifter vibes. Which is awesome! Congrtats and good entry!
IanLux
03. May 2019 ยท 16:12 UTC
Quite a great game! I really like boss battle-based games, and I love the "megaman-esque" aspect that you can get the boss you killed's weapon. Very good, even better when you think it's your first ever game jam.
Great job guys!
miu
04. May 2019 ยท 00:26 UTC
I love the music and graphics, they are good, also like the game in general except I think that cthulu boss need a smoke screen or something when he teleport, because when he does, it feel too raw, also same things when boss dies.
Fnkee
04. May 2019 ยท 00:31 UTC
For some reason this really took me back to the first Dragon Quest game! Just something about going from boss to boss, improving in strength and ability from beating one to go on to the next one. Had a bunch of fun with this one. Downloading it is definitely suggested over playing in browser imo. tho! Good job on this :smiley:
ursagames
04. May 2019 ยท 05:31 UTC
Thank you for submitting your game to be played on my stream!

Once the stream is finished you can find the video here: https://www.twitch.tv/ursagames/videos
If you want to know when it was played you can find your game in the queue here: https://tinyurl.com/y5rdokvp
๐ŸŽค shaner421
04. May 2019 ยท 22:09 UTC
@ursagames just watched your playthrough, thanks for checking it out! Glad you had fun, and that people got to see the credits from my incredible team. :)
pcoridan
04. May 2019 ยท 22:25 UTC
Not sure why picking things up hurt me, I really wanted that sword :( I love the zoom out for boss battle mechanic really cool touch. Great job on the character we did a lot of animations on ours too came to be about 100 frames. The only thing that got me a bit was the walking sound fx, little too loud. Awesome game keep up the great work!
๐ŸŽค shaner421
05. May 2019 ยท 00:33 UTC
@pcoridan thanks for playing! The reason it hurt you was because you trade your blood for items. Thats our take on "your life is currency" :)
jk5000
05. May 2019 ยท 09:37 UTC
A fun little fighting game, with a great visual style and some good music. Sadly the game stopped working when I tried fighting a small enemy. But overall pretty good LD game.
Franciszek Pyrฤ‡
06. May 2019 ยท 11:48 UTC
The level is quite confusing, but it's a great entry.