Deep Soul(TurnbasedPlatform) by Franz
A very special game, combining the round system, strategy and platform jump, I hope you like it.
| Windows | https://franzfan.itch.io/deepsoul |
| Windows | https://franzfan.itch.io/deepsoul |
| Original URL | https://ldjam.com/events/ludum-dare/41/deep-soulturnbasedplatform |
Ratings
| Overall | 528th | 3.091⭐ | 35🧑⚖️ |
| Fun | 488th | 3.029⭐ | 36🧑⚖️ |
| Innovation | 262th | 3.529⭐ | 36🧑⚖️ |
| Theme | 356th | 3.574⭐ | 36🧑⚖️ |
| Graphics | 592th | 2.588⭐ | 36🧑⚖️ |
| Audio | 467th | 2.359⭐ | 34🧑⚖️ |
| Humor | 543th | 1.85⭐ | 32🧑⚖️ |
| Mood | 508th | 2.7⭐ | 32🧑⚖️ |
| Given | 173🗳️ | 0🗨️ |
Solid iteration on the theme that could be built out into a good game!
If I'm being honest, I felt like the addition of turrets just added a bit of randomness and it felt like there was nothing I could do (maybe I missed something). As for it being turn based, I don't really see where the turn part of it comes into play. It's more like phases.
That being said, I think the graphics looked great, and the game play was very smooth. I had a blast just navigating my way around your levels.
Nice work!
A way to preview the path of the bullet would be a great addition and would emphasize the "turn-based" side of the game !
I didn't understand at first that I was planning a route for my body to follow, but when I did I discovered a very satisfying little puzzle platformer! Similar to Braid and PB Winterbottom in theme, but innovative movement to say the least.
Great job!
Basically, after platforming section you flip the coin to see if turrets will kill your character or not.
Gravity switching and platforming feels good.
It felt more or less guessing if you would be able to pass the turrets. It would be great if you also saw their path as well, but that maybe would make it to easy.
The gameplay is very interesting, congratulations!
If you have some time, please, take a look at my entry at: https://ldjam.com/events/ludum-dare/41/last-stand