Deep Soul(TurnbasedPlatform) by Franz

[raw]
made by Franz for LD 41 (COMPO)

A very special game, combining the round system, strategy and platform jump, I hope you like it.2.gif

Ratings

Overall 528th 3.091⭐ 35🧑‍⚖️
Fun 488th 3.029⭐ 36🧑‍⚖️
Innovation 262th 3.529⭐ 36🧑‍⚖️
Theme 356th 3.574⭐ 36🧑‍⚖️
Graphics 592th 2.588⭐ 36🧑‍⚖️
Audio 467th 2.359⭐ 34🧑‍⚖️
Humor 543th 1.85⭐ 32🧑‍⚖️
Mood 508th 2.7⭐ 32🧑‍⚖️
Given 173🗳️ 0🗨️

Feedback

🎤 Franz
19. Apr 2018 · 07:35 UTC
Thanks Everyone.I will make a batter version let Game better
Aterlamia
23. Apr 2018 · 16:22 UTC
I liked the use of gravity, but i missed some kind of undo functionality. The concept works pretty well but i would like to see some limitation on turn length. Of course you have stuff like turrets but i could plot my whole path around the level in one turn.
Jajo
23. Apr 2018 · 16:46 UTC
Ok, I am terrible at puzzle games, but this game was definitely still enjoyable. A lot of my turns I screwed up and their wasn't a way to restart them without dying, but that's not the end of the world.
Articulated9
23. Apr 2018 · 16:47 UTC
I agree that the use of a rewind feature would be good, perhaps with it some indication of where the bullets are headed?

Solid iteration on the theme that could be built out into a good game!
benskca
23. Apr 2018 · 16:51 UTC
This is probably the best mashup of something that's normally fast-paced with turn-based I've played so far. Its really interesting to slow down a platformer to the point where you can think about each move you make, and it makes for a really enjoyable game!
Librorumque64
23. Apr 2018 · 16:54 UTC
A solid game, but it could be a bit faster.
morphine
23. Apr 2018 · 17:36 UTC
Hi there. Congratulations on submitting. So this is sorta like Braid but in reverse - haha - the idea is really clever but the issue is that you have absolutely no idea what the timing on your enemies is, there isn't any sort of hint or ghost of their projectiles so it's basically guess work. I think if you spent more time on this though it could turn into something special.
gamedevbynight
23. Apr 2018 · 17:51 UTC
A that was over to quick. I really enjoyed it. Nice idea. As i finished the last level I was dissapointet that its already over. So great work!!!
Kultisti
23. Apr 2018 · 17:54 UTC
I love the mechanic of pausing between jumps and falls! SFXs are pretty cool too, really enjoyable! The only downside is death, maybe adding some kind of a health system (for example if you get hit, you go back to the last pause-place tree times, then it's dead) would be better, but it's cool aswell like this!
Colin Misbach
23. Apr 2018 · 18:17 UTC
Interesting concept!

If I'm being honest, I felt like the addition of turrets just added a bit of randomness and it felt like there was nothing I could do (maybe I missed something). As for it being turn based, I don't really see where the turn part of it comes into play. It's more like phases.

That being said, I think the graphics looked great, and the game play was very smooth. I had a blast just navigating my way around your levels.

Nice work!
Alexander Danilovsky
23. Apr 2018 · 18:25 UTC
an interesting idea of changing space! and funny sounds!
SG Alin
23. Apr 2018 · 19:09 UTC
A cute game, maybe a little heavy control, but it's funy
Chris Magnuson
23. Apr 2018 · 19:16 UTC
Fun game I like the mechanics behind it!
Handle
23. Apr 2018 · 19:17 UTC
My only major complaint is that I wish the position would restart from your last "live" position, rather than at the beginning of the level. Interesting concept, works quite well in practice.
Olivier Millochau
23. Apr 2018 · 19:26 UTC
A really good concept ! However, it felt a bit unfair as there was no real way to deal with the turret.
A way to preview the path of the bullet would be a great addition and would emphasize the "turn-based" side of the game !
meles
23. Apr 2018 · 19:31 UTC
Well well, isn't this a gem. I'd love to see this expanded on!
I didn't understand at first that I was planning a route for my body to follow, but when I did I discovered a very satisfying little puzzle platformer! Similar to Braid and PB Winterbottom in theme, but innovative movement to say the least.
Great job!
Blight Radiance
23. Apr 2018 · 19:33 UTC
I don't think that turn based part makes this game better.
Basically, after platforming section you flip the coin to see if turrets will kill your character or not.
Gravity switching and platforming feels good.
Corvin
25. Apr 2018 · 17:16 UTC
Really nice game, I like the idea for this game, good work :D
sh1rogane
25. Apr 2018 · 17:52 UTC
Fells very VVVVVV inspired. Good platformer/puzzle game.
It felt more or less guessing if you would be able to pass the turrets. It would be great if you also saw their path as well, but that maybe would make it to easy.
irwatts
06. May 2018 · 23:12 UTC
I like this! The turrets massively increased the difficulty, but some extra polish like hinting at their timings would help that. The flipping upside-down aspect evoked some VVVVVV vibes for sure, but this has a feel of its own!
Joror
10. May 2018 · 08:44 UTC
Nice turnbased platformer! Quite a bit of unknown in timing, especially later in the run. But cool concept.
glimaleite
13. May 2018 · 21:45 UTC
Nice idea! When I first read 'turn based platformer' I was expecting something different. This feels more like a puzzle game with platforming, and I like it! What I disliked the most though was the fact that I couldn't foresee the bullets of those pink cannons, but... I think I understand why you made it this way.

The gameplay is very interesting, congratulations!
If you have some time, please, take a look at my entry at: https://ldjam.com/events/ludum-dare/41/last-stand