Bang Bang Revolution by Talonos

[raw]
made by Talonos for LD 41 (COMPO)

bbr-highscore-195-compress.gif

About

This is a Rhythm-FPS game where you must shoot the targets on the water wheel to the beat of the song.

Listen to the bass drum to help keep the rhythm!

See how many you can get in a row and share your best streaks below!

Full screen recommended

Controls

1 to start the game.

LMB to shoot

WASD to move

Space to jump

Credits

Made by just me :smile:

Huge shout-out to Sweet_Niche who let me use his awesome looping sound track!

Thanks to everyone else who tuned into my stream of the whole event! You all kept me motivated to finish!

And thank YOU for playing my 2nd Ludum Dare game! This time I limited my scope and am happy with the result! I look forward to hearing your feedback.

My best is 195. Can you beat it?

Ratings

Overall 251th 3.538⭐ 28🧑‍⚖️
Fun 110th 3.75⭐ 28🧑‍⚖️
Innovation 239th 3.577⭐ 28🧑‍⚖️
Theme 92th 4.115⭐ 28🧑‍⚖️
Graphics 339th 3.269⭐ 28🧑‍⚖️
Humor 327th 2.688⭐ 26🧑‍⚖️
Mood 91th 3.615⭐ 28🧑‍⚖️
Given 19🗳️ 18🗨️

Feedback

Devsignerz
24. Apr 2018 · 01:35 UTC
nice game! :D
Mau
24. Apr 2018 · 02:17 UTC
Interesting game!
carnivoris
24. Apr 2018 · 03:03 UTC
Cool idea! This is great training for twitch shooters, too!
MathijsVissers
25. Apr 2018 · 17:04 UTC
Cool idea! I like the rhythm aspect of it. I'm pretty terrible at it, got 7 as my best streak.
Bonuspoints for cactus with a hat.
SweetNiche
25. Apr 2018 · 20:42 UTC
Awesome game!
rjhelms
27. Apr 2018 · 03:19 UTC
Did anyone else try shooting the hat off the cactus?

Interesting idea. It'd be cool to see how the FPS element could be developed a bit more, as I didn't see much point in moving around - standing still and focusing just on aiming with the mouse seemed the more effective strategy.
minibobbo
27. Apr 2018 · 03:28 UTC
This was fun! I'm really bad at it, but the shooting to the beat became natural pretty quickly.

My top score was 19, but I think that was mostly due to a lucky series of targets. They are different each time, right? It was hard to shoot from one side to the other.

The graphics and mood were spot on. I like how the gunshot wasn't distracting. You put some thought into it.

Good job!
🎤 Talonos
27. Apr 2018 · 03:31 UTC
@rjhelms Thanks for the feedback! I would agree--moving doesn't help much, if at all. During development I tried moving to different angles or side stepping to move from far left to far right targets easier, but eventually found myself going back to the standing still strategy.

Also that is an awesome idea for the hat. I should put a quick update to allow for that :joy:
jtn191
27. Apr 2018 · 04:50 UTC
this idea could be used and tweaked for a really cool aim training game! made it to 20 with a bit of practice
saoi-games
27. Apr 2018 · 06:29 UTC
Thank you for joining my stream at https://www.twitch.tv/saoigames tonight.

I liked the idea of this, but it ended up not being that great for me. I think part of it was that it there was no clear end or goal. I couldn't lose by missing too many shots, and the score reset with every miss.

More variety would have also been nice, the targets remind me of a carnival shooting gallery and that seems like a theme that could be embraced by this game if you continue to develop it.
Ongomato
27. Apr 2018 · 18:39 UTC
Well, i suck at shooters and pretty good at rhythm games and even though i missed half of the targets i still had some fun with this game.
Btw, i tried to shoot the hat off the cactus and sadly nothing happened, feels like a missed opportunity to me 😉
Overall nice entry!
Rebecca Kremer
27. Apr 2018 · 19:27 UTC
Had a lot of fun, especially once I got into the rhythm of it :) I only got to 30 as you saw but I was very proud. This would make an absolutely fantastic VR game!
10/10 cactuses with hats. Could have used more tumbleweeds for mood. ;)
CG_Fred
27. Apr 2018 · 22:52 UTC
I personally suck at rhythm games and I'm also bad at FPS games. Would have been awesome if you could added more things to the game. Maybe a shooting gallery where you can create your own music by shooting things! All in all a great LD game!
Stending
28. Apr 2018 · 00:19 UTC
Finally managed to try it! It's indeed hard, but once you get in the rhythm it get really fun! ...And frustrating when you lose your 50+ combo......

Really fun for a compo entry, hope you had fun making it! :)
Raphiell
28. Apr 2018 · 02:38 UTC
Wow, that was really great! Amazing concept and really well executed gameplay! I loved it.

One potential gameplay feature to add is a button you can shoot to speed up / slow down the game.

I'll be using this to hone my FPS skills for sure!

Well done!
mintarcade
28. Apr 2018 · 17:00 UTC
Great fun. Interesting genre combination.
ageriko
29. Apr 2018 · 16:04 UTC
I think my best score was 26. Enjoyed the Cactus Hat Easter egg and the original approach to combining an FPS & Rhythm game. Great work!
Darkphnx
08. May 2018 · 02:17 UTC
I'm going to bookmark this and use this as a warm-up before I play Counter-Strike. Great job on this mash up of genres! I really enjoyed playing your game!
niterich
08. May 2018 · 02:46 UTC
Even though I was terrible at this game, I really enjoyed it! I thought it had a really nice charm and some engaging gameplay. And I second minibobbo's comment about the gunshots, and how they don't interfere with the game. I was a little disappointed that it was more rhythm than FPS - though with my high score of 6, I shouldn't be complaining! But I sometimes felt like there targets I hit but it didn't count - maybe some lag or desyncing on my end.
Acuity
10. May 2018 · 00:15 UTC
Simple, but fun! My best score was 9. It's a little harder to make sure I can aim well. I like the looping song you picked for this!

I'm missing ratings on my entry still - please check out my simple [rhythm blackjack game](https://ldjam.com/events/ludum-dare/41/blackjack-beats)!
🎤 Talonos
11. May 2018 · 00:42 UTC
@niterich Thanks for the feedback! After watching several different people play the game I have noticed some players tending to rush the beat or shoot lower (where the target is about to go red). I have also heard others say they have potential issues with mouse input lag.

With this, I have definitely learned something about future game development projects: **Get other people to play the game ASAP!**

I found that over the LD weekend, I got to play my game a lot, and as a result I got really good at it. But the experience might not have been the same for all players and all hardware. I wish I took time to send the game out to a few friends to receive early feedback and advice.
niterich
11. May 2018 · 19:01 UTC
@talonos I hear that! I worked on my game so much I thought everyone could pick it and play. Based on feedback, no one was able to figure out the controls! And the one piece of advice I've heard about difficulty is: if you think the difficulty is just right, it's actually way too hard.
Anubhav Kashyap
15. May 2018 · 16:28 UTC
The game's concept is very cool. You really have done a great job. The mix up of genres is amazing. :thumbsup: