Lifeforms In Space by Eric Smith

[raw]
made by Eric Smith for LD 44 (JAM)

LIFEFORMS IN SPACE LIS.gif screenshots.jpg battle_01.gif This game was written for the Ludum Dare #44 Jam in 72 hours. The theme was Your Life Is Currency. :rolleyes: An additional 8 hours post jam was put into bug fixes, polish and enhancements.

Lifeforms In Space is a turn base strategy game that takes place in space. The object of the game is to conquer and colonize all the planets in the system before all your fleets are destroyed.

Left-click to select a fleet, left-click again to warp. Right-click to cancel warp.

Left-click targeter when available to attack enemy fleet.

Warp to planets to capture them and place 100 lifeforms to colonize it.

OH and sorry for the wall of text!

Tools Used: - Unity 2019.1.0f2 - Photoshop CS2 - MS Visual Studio 2017 - Timeline FX - Logic Pro X Alchemy/DAW - EastWest/Quantum Leap Symphonic Orchestra - Universal Audio Real-Verb Pro - UA-610B Pre-amp - Audacity

Enjoy!

Ratings

Given 24🗳️ 18🗨️

Feedback

Adam Elaoud
30. Apr 2019 · 04:36 UTC
Overall not bad! I really like what you were going for here, my biggest criticisms are that the movement/usage of the board is a bit tough to work with and it's never explicitly stated that the player can sacrifice their population to restore their ships. It often felt that I could never get my troops to do what I want, like moving right next to an enemy at the beginning of my turn when I haven't yet attacked and not being able to attack them. Outside of those two issues though, the atmosphere was really great! I really really enjoyed your music and the battle animations were really cool and intuitive! It was super easy for my to get a grasp on which fights I could take and which I couldn't. I also really like that the player can flee a battle at any point, so I found a great tactic was to use smaller ships to attack fast and flee before the enemy can hit you back. Overall, great job!
wie_
30. Apr 2019 · 18:09 UTC
Very cool and interesting game! It would need some polishing, but it is enjoyable. The battles are very well made, but it would be nice if you could skip them, as they become a bit boring after a while, because if i understood right, i can't change anything in the battle, so i'm just waiting :D BTW hex grids FTW
Mykola
30. Apr 2019 · 18:25 UTC
The best game I've played so far. Really impressive how you could do all that in just 72 hours! The gameplay is well-thought through, the graphics is amazing, animations are polished, music, sound FX and voice acting is awesome. Played it till the very end with excitement trying to find what could be improved. Here are some minor things:
- not sure if it's a bug, but sometimes when a fleet is too close to a planet and you click on it, it doesn't go there but stays still, while the movement point is consumed;
- I slightly lacked the "repair all" button;
- fleet can freely fly through the sun;
- would be great if enemies could capture your planets. The behavior of the enemy during their turn remained a mystery to me;
- the ability to control the fleet during the fight would be nice;

But overall, really amazing. The most complete game with most features I've seen so far. Have put a lot of five-starts here.

Btw, the soundtrack is legendary! The fight theme reminds me of Final Fantasy motives.
cakemonitor
30. Apr 2019 · 18:33 UTC
Very nice work. It took a bit of time to get into and I had to restart the game to re-read the instructions after I found engagements to be kind of confusing. It would be great to see a tutorial with, say, a half-size map and just two or three planets while the instructions are displayed alongside (maybe even context-sensative instructions depending on the game state), then after the tutorial unleash the bigger complex challenge onto players.
agurcan
30. Apr 2019 · 18:33 UTC
Really interesting game overall. The sound effects and the music were impressive. The use of hexagonal tiles really fits the style and gameplay. It was a bit hard for me to understand it but once I did, the game felt really cool. My only criticisms are:
- the wall of text at the start could be made more interesting
- controlling the battles would be nice
- sometimes there I didn't get why the ships moved that way and couldn't attack

It was really interesting to see such a game made in only 72 hours!
hbocao
01. May 2019 · 12:01 UTC
It would be nice to have a way to have more control during battles or a way to speed up, it got really boring watching the battles after some point. Loved the music! Was there a way to fix the ships? After some battles they got damaged and I couldn't buy anymore because there was no space left. So I had to go into battles with broken ships. Solid entry overall, good job!
horror_man
01. May 2019 · 18:57 UTC
Interesting concept! However the game is really hard to understand at first.
HPMNK
01. May 2019 · 23:27 UTC
Really interesting game, loved the combat mechanic, will blend real time and turned-based events (the cooldown system is pretty neat : D). The mood is really well done, graphics, music and sound-design fits perfectly well together.

The idea for the tutorial is pretty fun, but i don't think it work that well for a strategy games, as it needs more information than a simple platformer or shooter game. But i appreciated it anyway
schizoid2k
02. May 2019 · 01:48 UTC
Looks and sounds beautiful... congrats. I like that you can flee a battle at any time, since some weren't going my way :smile:
mcovert
02. May 2019 · 06:39 UTC
Is there a way to make multiple fleets? One of my fleets got destroyed off the bat, and I was left only able to do one thing.

Also, enemy turn processing seemed to take a while, which unfortunately broke up the flow a lot, but even so the enemy didn't really seem to do anything?
🎤 Eric Smith
02. May 2019 · 07:08 UTC
@mcovert You can only have 3 fleets at the moment. The strategy is to not lose them or merge them. Another strategy for a weak fleet would fly though a nebula on the way to a planet. At the moment the enemy is on a timed turn cycle per turn. And no, they dont do anything currently. I didnt have time to do it for the jam but I will be doing it post jam.
pequenodev
03. May 2019 · 20:50 UTC
Nice job dudes, you have a nice and scalable TBS game prototype working on. Liked how you gave it that retro atmosphere with sounds and art, and simplicty of combat system design. Will you keep working on it? Good overall and great jam!
PD: You forgot link your Ludum game site in your post, you have posted the game direct link ;).
invader
04. May 2019 · 19:59 UTC
That's the first turned-based strategy I've encountered in this jam. Cool looking hexagonal space and classy approach to battles - these are definitelly noteworthy features of the game :)
Lyrcaxis
04. May 2019 · 22:30 UTC
Conquered all the planets on my first attempt, it's really nice! I was expecting some victory screen or new galaxy setup but it's fine. I had fun playing around with what you made!

Seemingly this has literally NOTHING to do with the theme though xD

Thumbs up for not letting the theme take you down and for doing a fun game! :v:
🎤 Eric Smith
05. May 2019 · 00:09 UTC
@lyrcaxis Lifeforms are the currency...
Lyrcaxis
05. May 2019 · 01:33 UTC
@eric-smith well, I meant the actual theme.. "YOUR life is currency"

You're right though, saying "NOTHING" like that was kind of an exaggeration. I apologize.
🎤 Eric Smith
05. May 2019 · 02:22 UTC
@lyrcaxis I thought this theme was terrible. I wont deny it. It wasnt really a theme, it was an IDEA from a theme. Like to me the theme should have been Life or Currency or even Life is Currency. But YOUR life is currency? :x: But in all fairness, YOUR LIFEFORMS ARE CURRENCY! :)
geist_191
05. May 2019 · 19:28 UTC
Really nice game! There is not a lot to say because it feels very polished. If the enemies would take back the planets it would be realy nice. Also, thanks for the quick fight option ;)

Really good job on the game!
Nippaaah
05. May 2019 · 20:48 UTC
this game is really polished, everything implemented is well thought-out and balanced. Loved the scrolling tutorial text in the beginning :D With a few random events or some story text in between turns it would break the somewhat repetitive feel it gets after a while. Good job with this!
ursagames
06. May 2019 · 02:22 UTC
Thank you for submitting your game to be played on my stream!

Once the stream is finished you can find the video here: https://www.twitch.tv/ursagames/videos
If you want to know when it was played you can find your game in the queue here: https://tinyurl.com/y5rdokvp
madjackmcmad
06. May 2019 · 03:25 UTC
Good times! Fun and tight little simple 4x, great stuff for a ludum dare. Combat felt cool, there were a lot of places where most LD style UIs would have fallen apart but the game here was solid and consistent. Everything made sense and conquering space was fun.