Square Life by NightmaresDev
You are not usually alone in your life. There are a lot of people that care for you. There is just one thing that happens, when those people need something from you... You are kind of donating your time to them at those times. Giving it away. Away from your own time.
In Square Life, you live on a flat earth (not globe) that has other people on it. They will ask you to provide them things, and it's your job to deside what to do. The main goal is to live as long life as possible with the highest score you can get along the way.

Controls - WASD | move your character - E | Interact with people - Shift | Holding shift while moving allows you to sprint to that direction - Space | Holding space while moving against certain walls allows you to walk over them. This will consume a "skip" - Alt + F4 | Close the game, when the time has come...
Other things to take into count - Collect yellow cubes. They are like coins but they are cubes. They might give you something - Walking to places you already have been to, will lower your score. Make sure to explore different areas! - Also remember that you cannot trust everyone. Some people may deceive you...

Tools used - Unity - Krita - MS Paint - Audacity - Bfxr
| Windows | https://sirantsa.itch.io/square-life |
| Original URL | https://ldjam.com/events/ludum-dare/44/square-life |
Ratings
| Given | 8🗳️ | 5🗨️ |
It was a little confusing as to when the skip is consumed, I though I'm gonna go over the wall, also would be great if there would be some satisfaction at the end, or at least "Your life has ended with score X". I agree with the scoreboard. I don't know if it was a bug but not all colored squares were interactable, I guess they are there as sort of diversion (you want to go somewhere but you don't know if there are actually people that want to talk to you?).
It was a little confusing as to when the skip is consumed, I though I'm gonna go over the wall, also would be great if there would be some satisfaction at the end, or at least "Your life has ended with score X". I agree with the scoreboard. I don't know if it was a bug but not all colored squares were interactable, I guess they are there as sort of diversion (you want to go somewhere but you don't know if there are actually people that want to talk to you?).
The wall limitation takes place at the edges of the map. I had to limit it due to the way the map generation and player movement is handled. There would be array overflow, if you were able to go through the edge walls.
Edit: Nope... No WebGL. I managed to break the project by updating unity, and the most recent version had a bug with WebGL. Now I cannot build even for Windows