{"author_link":"\/users\/rohezal","author_name":"rohezal","author_uid":"1056438","comments":[{"author_name":"rohezal","author_uid":"1056438","time":"2017-12-04T20:11:42Z","epoch":1512418302,"modified":1512419068,"text":"There is currently a bug if you have an item on slot0 (left top corner) and crafting a new item. A work around is to move items, so you won't have an item on the top left corner of the inventory. I will try to fix it, before the compo is over.\n","likes":0,"format":"md"},{"author_name":"rohezal","author_uid":"1056438","time":"2017-12-04T23:52:48Z","epoch":1512431568,"modified":1512431568,"text":"Still compiling for html5. UE4 is quite slow in this regard. Hope it will be done until the jam is over.","likes":1,"format":"md"},{"author_name":"drtizzle","author_uid":"1003170","time":"2017-12-07T09:49:08Z","epoch":1512640148,"modified":1512640148,"text":"I could not run this because the web-link directs me to a Windows build or something? If you fix this please tag me in a comment, because I would love to play this :) ","likes":0,"format":"md"},{"author_name":"rohezal","author_uid":"1056438","time":"2017-12-07T16:35:27Z","epoch":1512664527,"modified":1512664527,"text":"@drtizzle done :). there was a bug in a third party library which is use which is now fixed. i hope it is no against the rule to update later a library you used (which is not your own).","likes":0,"format":"md"},{"author_name":"rohezal","author_uid":"1056438","time":"2017-12-07T18:35:41Z","epoch":1512671741,"modified":1512671741,"text":"The web version takes ages to start, I realy recommend to download the window binary and start it. It may be even smaller, since it uses 7zip on max settings.","likes":0,"format":"md"},{"author_name":"mess110","author_uid":"1054870","time":"2017-12-07T18:56:38Z","epoch":1512672998,"modified":1512672998,"text":"Trying the web version getting a lot of messages like this in the console: `wierd, couldn't get size`\n\nAfter that: `Looks like the game needs more than the allocated 1073741824 bytes, please edit HTML5Engine.ini and repackage`","likes":0,"format":"md"},{"author_name":"rohezal","author_uid":"1056438","time":"2017-12-07T19:36:40Z","epoch":1512675400,"modified":1512675401,"text":"Thank you for the reports. I will try to confirm this with an other PC. If there are problems I will remove the html5 version.","likes":0,"format":"md"},{"author_name":"jk5000","author_uid":"1000209","time":"2017-12-07T20:32:14Z","epoch":1512678734,"modified":1512678734,"text":"This game is really scary and super weird. The part of the story I heard was super strange, and it did not make much sense. There are clearly something interesting and mysterious about this game, but to me the game is not ready to be played. I would have preferred a smaller and more polished game.\n\nIt is difficult to see witch object you can do somethings with, and I know have I collected stuff that never got into my inventory. And the stuff I got in my inventory, I never found anything to use them for.","likes":1,"format":"md"},{"author_name":"rohezal","author_uid":"1056438","time":"2017-12-07T21:45:08Z","epoch":1512683108,"modified":1512684418,"text":"\"This game is really scary and super wierd.\"\n\nThank you, this is the intention :).\n\n\n\"The part of the story I heard was super strange, and it did not make much sense.\"\nIn my play tests, after 5 minutes the players found out what is going on (not all details but the general story). But my test players were my friends. Maybe this is the problem, they know me for too long and know how I think. \n\nThe idea is: You have to guess who or better what you are and for who you work. Like the title says, this is not a normal village ;)\n\n\"There are clearly something interesting and mysterious about this game\"\nThank you \n\n\"I would have preferred a smaller and more polished game.\"\n\nIn my opinion you need a certain size of the game to make it fun. If everything is in one house, it is boring because you can find everything too easy. There is more audio and text then used in this game, I would have prefered a bit bigger, but time limits are time limits.\n\n\n\"I know have I collected stuff that never got into my inventory.\"\n\nThis is a real bug. Did you craft anything? What OS are you using? There is a bug in a third party lib which is mentioned in the tutorial, when you craft something and the first item slot is full. But this bug was fixed in the latest version, which I will upload tomorrow (I hope fixing bugs in third party libs is not against the rules).\n\n\n\"And the stuff I got in my inventory, I never found anything to use them for.\"\n\nMaybe it is because my friends love games like heavy rain, monkey island and deponia, but they sometimes even guessed which items they would need to solve a problem, even before they found this items. \n\nWhat kinds of game do you play? Would it help if useable items would be highlighted like pickup items? \n\nAnd thank you for your feedback, it is realy appreciated.","likes":0,"format":"md"},{"author_name":"jk5000","author_uid":"1000209","time":"2017-12-07T22:15:45Z","epoch":1512684945,"modified":1512684945,"text":"When I say \u201cI would have preferred a smaller and more polished game.\u201d it is not because I would not have preferred a big game. But in a small game jam like this, with a very limited time to make the game, I would have preferred a more polished small game. The when the jam is over, you can make a bigger game.\n\n\"Did you craft anything?\" Not really, but I tried to saw something, but it did not seem to do anything, but to be honest I probably did it wrong.\n\n\"Would it help if useable items would be highlighted like pickup items?\" YES.\n\n\"What kinds of game do you play?\" just like your friends i love games heavy rain, and monkey island, and then I love weird indie games, strategy games and a lot of other kind of games.\n","likes":1,"format":"md"},{"author_name":"jk5000","author_uid":"1000209","time":"2017-12-07T22:18:46Z","epoch":1512685126,"modified":1512685164,"text":"By the way, if you wright @jk5000, I can easier see that you are writing a answer to me.","likes":1,"format":"md"},{"author_name":"notpresident35","author_uid":"1050630","time":"2017-12-08T00:11:14Z","epoch":1512691874,"modified":1512691874,"text":"That was... disturbing. The story was kinda freaky, but at least you aren't playing the part of those three other people, and were doing the right thing. It was well written though, so it was fine. I'm not sure about the effect of the theme. It's hard to notice, aside from the random teleportation thing, but that happens periodically, not based upon whether you have more. I would have preferred the game if it got steadily brighter and brighter, instead of turning it super bright and then back to normal periodically. Also, the teleportation was just plain annoying, and didn't really fit. Anyway, the puzzles were well made, and kept me going for close to ten minutes before I solved it. Overall, good entry. ","likes":1,"format":"md"},{"author_name":"rohezal","author_uid":"1056438","time":"2017-12-08T08:43:25Z","epoch":1512722605,"modified":1512730635,"text":"\"just like your friends i love games heavy rain, and monkey island, and then I love weird indie games, strategy games and a lot of other kind of games.\" @jk5000\n\nOkay than the difficulty is too hard, even for point and click players. Maybe the outlines of stationary items will help. \n\n\n\"It was well written though, so it was fine.\" @notpresident35\n\nThank you a lot :).\n\n\"the random teleportation thing, but that happens periodically, not based upon whether you have more\"\n\nThe teleporting and blurring depends how much time you have spend in the game. And time works different here. There more choices you have influenced, the more time has gone (+ normal flow of time). \n\n\"I would have preferred the game if it got steadily brighter and brighter, instead of turning it super bright and then back to normal periodically.\"\n\nThis was one idea, including slowing the player down with time, but I thought there would be too many problems with the game play if you can't see properly. Maybe I could have other things like putting items back where they were found, do some damage to the player which he has to heal or be slowed or something. I agree with you that the theme was implemented not visible enough in the game. Spending more time and affecting choices should have harder consequences. But I tried to scare the player and at least for my friends it worked.\n\nBy the way there are bad endings, which happen after 30 minutes (of our real time). Thank you for your feedback :).","likes":1,"format":"md"},{"author_name":"Ace17","author_uid":"1002556","time":"2017-12-09T09:56:03Z","epoch":1512813363,"modified":1512813363,"text":"Too bad you removed the HTML5 version, now I can't play this one, which looked very interesting ...\nBTW, what is the special flag you're talking about when compiling FF? Is it related to WebAssembly?","likes":0,"format":"md"},{"author_name":"rohezal","author_uid":"1056438","time":"2017-12-09T10:00:26Z","epoch":1512813626,"modified":1512813626,"text":"@Ace17 thank you for asking. It is a flag about the maximum ram a thread can malloc. If you want to try here is the link to the HTML5 version :). \n\nhttp:\/\/104.129.2.56\/download\/web\/HTML5\/","likes":0,"format":"md"},{"author_name":"ArcticMattekar","author_uid":"1011414","time":"2017-12-09T11:35:51Z","epoch":1512819351,"modified":1512819657,"text":"This game is kind of creepy and weird---I love the idea and I had fun playing it :grinning: \n\nI think object highlighting could be improved. Maybe highlight objects by proximity, so the player knows what items can be interacted with. Also maybe add a cross-hair (could be just a subtle point in the center of the screen) to make picking up objects easier. \n\nKeep it up! :thumbsup:","likes":3,"format":"md"},{"author_name":"zgragselus","author_uid":"1001394","time":"2017-12-13T03:18:48Z","epoch":1513135128,"modified":1513135128,"text":"The game is interesting, while adding a story in there is quite an accomplishment, it feels unfinished (yes, there is closure... followed by application exitting). I was expecting more, to figure out who you are and why are you doing that. But yeah, it's a jam game.\n\nAnyways I liked it, keep up the good work!","likes":0,"format":"md"},{"author_name":"furet","author_uid":"1054570","time":"2017-12-13T04:06:20Z","epoch":1513137980,"modified":1513137980,"text":"This is an interesting way to tell a story, and the narrations happening around the fire adds to the storytelling feel. I could only find four items though: glue, fake poison, and fishing rod + magnet. I knew from the screenshots there were other items, but couldn't find them. I kept thinking, am I supposed to poison the well? I tried fishing for something in the well, and also wandered off the path aimlessly looking for other places. But even though I couldn't solve it, this is a cool idea that definitely leaves an impression.","likes":0,"format":"md"},{"author_name":"rohezal","author_uid":"1056438","time":"2017-12-13T08:55:37Z","epoch":1513155337,"modified":1513158521,"text":"@zgragselus For next Jam there will be most likely a partner. She will do most of the writing and will draw some nice pictures for the ending. So the next jam will be more polished.\n\n@furet The well is a red hering. One way to solve this game is to rescue people (the other is to do nothing). To rescue people you have to listen to the hints. The fishing rod with the magnet helps you to get the key to house with the child in front of the door. Try to use it on the second floor. The fake poison can be used to save Richard. Have you found to the piece of wood needed to repair the crib? The screenshots are designed to show items, which are not in the game, or at least not at the place showed :D.","likes":0,"format":"md"},{"author_name":"pogo","author_uid":"1011723","time":"2017-12-13T20:23:16Z","epoch":1513196596,"modified":1513196596,"text":"I had a weird bug where launching this started up steam VR and made my system use loads of resources. I'm not exactly sure what happened but I gave the game a go anyway.\nI like the environment, the writing and the theme is good too. I wish the narration wouldn't slow me down so much, though. ","likes":0,"format":"md"},{"author_name":"rohezal","author_uid":"1056438","time":"2017-12-13T23:27:35Z","epoch":1513207655,"modified":1513207655,"text":"@pogo There will be a post jam version which fixes that. You can skip the talking and look it up in a journal. It is almost ready :).","likes":0,"format":"md"},{"author_name":"fangzhangmnm","author_uid":"1014736","time":"2017-12-15T10:19:43Z","epoch":1513333183,"modified":1513333183,"text":"I think you do not need to opt-out the graphics voting. Since level designing and lighting is as difficult as making prefabs","likes":2,"format":"md"},{"author_name":"Lucas Ferrantelli","author_uid":"1004247","time":"2017-12-15T13:53:18Z","epoch":1513345998,"modified":1513345998,"text":"A 3d game for a jam ? Guys you are crazy ! Nice game dude, i had fun, nice entry","likes":2,"format":"md"},{"author_name":"rohezal","author_uid":"1056438","time":"2017-12-16T08:46:17Z","epoch":1513413977,"modified":1513413977,"text":"@fangzhangmnm True, some of the assets were even done be myself. But I was not sure and wanted to play fair :).\n\n@lucas-ferrantelli\nThank you, but the game is not polished enough. There will be a version 2.0 which will be way nicer :).","likes":1,"format":"md"}],"format":"md","images":["ld40\/66559-7144e4e2a7c42ed878cc821db93c5fe5.png"],"links":[{"url":"http:\/\/104.129.2.56\/","text":"HTML5 (web)"},{"url":"http:\/\/104.129.2.56\/","text":"Windows"}],"metadata":{"g_key":"42536","g_author":"1056438","g_event":"LD40","g_eventkey":"70","g_subevent":"JAM","g_urlkey":"224954","g_title":"This is not a normal village...","g_status":"USEAR3","g_place":"1132","g_commentcount":"24","g_site2_node_id":"66559","g_hide":"N","g_has_icon":"Y","g_rqueue":"0","g_random":"0"},"nds":{"n_key":"66559","n_urlkey":"224954","n_parent":"49883","n_path":"\/events\/ludum-dare\/40\/this-is-not-a-normal-village","n_slug":"this-is-not-a-normal-village","n_type":"item","n_subtype":"game","n_subsubtype":"jam","n_author":"56438","n_created":"1512417782","n_modified":"1512671941","n_version":"204304","n_status":"COMMIT"},"node":{"id":66559,"parent":49883,"superparent":9,"author":56438,"type":"item","subtype":"game","subsubtype":"jam","published":"2017-12-04T20:23:08Z","created":"2017-12-04T20:03:02Z","modified":"2017-12-07T18:39:01Z","version":204304,"slug":"this-is-not-a-normal-village","name":"This is not a normal village...","body":"![ScreenShot00007.png](\/\/\/raw\/67c\/d\/z\/bbf4.png)\n\nYou are in a small village in the center of a forest. You don\u2019t know how you got there. You just know, the more time you have spend there, the worse it gets\u2026 for you. And there is something else, what makes it worse, when you got more of it... \n\nThis is a story driven puzzle and logic game using the Unreal Engine 4 with a narrator, guiding you through the game. The assets were partly created by myself and I am using house tiles and trees from UE4 market place. The houses were build be me using the tiles in a minecraft like manner. The textures are from UE4 and from the market place items. The narrator audio was generated, the texts were written by myself. \n\nThe game logic were done by myself in blueprints, the item system is using JC Inventory from the UE market place. \n\n\n![ScreenShot00010.png](\/\/\/raw\/67c\/d\/z\/bbf1.png)\n\n![ScreenShot00006.png](\/\/\/raw\/67c\/d\/z\/bbf5.png)\n\n![ScreenShot00005.png](\/\/\/raw\/67c\/d\/z\/bbf6.png)\n\n![ScreenShot00011.png](\/\/\/raw\/67c\/d\/z\/bbf7.png)\n\n![tutorial_1.jpg](\/\/\/raw\/67c\/d\/z\/bbf8.jpg)\n\n![tutorial_2.jpg](\/\/\/raw\/67c\/d\/z\/bbfa.jpg)\n\nAssets used:\n\nhttps:\/\/www.unrealengine.com\/marketplace\/jcinventory?prox=1\n\nhttps:\/\/www.unrealengine.com\/marketplace\/item\/ea0337a9bdea402ba114cf8e647f9fc9\n\nhttps:\/\/www.unrealengine.com\/marketplace\/item\/2de598667565498ebda37616f9edaf34\n\nAlso some items from the starten content und infinity blades effects where used.\n\nI want to thank the Next Level 3D to export the house tiles to UE 4.15 so I can use them with JC Inventory. JC Inventory has a bug, where crafted items will disappear, when during the time of crafting the top left item slot is occupied by an item, which is not used for crafting. Going to work around this bug in a future release.\n\nPost Jam fixes:\nThere was an error during building the lights. Had to restart the build process and fix a few things. Now the lights are working properly.\n\nThere was a possibly game breaking bug in a third party library, which could delete a crafted item from the player inventory if the first slot was occupied with an other item. Fixed this bug.","meta":{"author":[56438],"grade-05-out":"1","grade-06-out":"1","cover":"\/\/\/content\/67c\/d\/z\/bbe3.png","allow-anonymous-comments":"1","link-01":"http:\/\/104.129.2.56\/","link-01-tag":"42336","link-02":"http:\/\/104.129.2.56\/","link-02-tag":"42337"},"path":"\/events\/ludum-dare\/40\/this-is-not-a-normal-village","parents":[1,5,9,49883],"love":0,"notes":24,"notes-timestamp":"2017-12-16T08:46:17Z","grade":{"grade-01":24,"grade-02":23,"grade-03":22,"grade-04":21,"grade-07":21,"grade-08":23},"magic":{"cool":104.27375447837,"feedback":35,"given":17.125,"grade":22.333333333333,"grade-01-average":2.477,"grade-01-result":1132,"grade-02-average":2.762,"grade-02-result":979,"grade-03-average":2.825,"grade-03-result":877,"grade-04-average":2.579,"grade-04-result":1066,"grade-07-average":2.316,"grade-07-result":845,"grade-08-average":2.905,"grade-08-result":855,"smart":19.287266943268}},"text":"![ScreenShot00007.png](\/\/\/raw\/67c\/d\/z\/bbf4.png)\n\nYou are in a small village in the center of a forest. You don\u2019t know how you got there. You just know, the more time you have spend there, the worse it gets\u2026 for you. And there is something else, what makes it worse, when you got more of it... \n\nThis is a story driven puzzle and logic game using the Unreal Engine 4 with a narrator, guiding you through the game. The assets were partly created by myself and I am using house tiles and trees from UE4 market place. The houses were build be me using the tiles in a minecraft like manner. The textures are from UE4 and from the market place items. The narrator audio was generated, the texts were written by myself. \n\nThe game logic were done by myself in blueprints, the item system is using JC Inventory from the UE market place. \n\n\n![ScreenShot00010.png](\/\/\/raw\/67c\/d\/z\/bbf1.png)\n\n![ScreenShot00006.png](\/\/\/raw\/67c\/d\/z\/bbf5.png)\n\n![ScreenShot00005.png](\/\/\/raw\/67c\/d\/z\/bbf6.png)\n\n![ScreenShot00011.png](\/\/\/raw\/67c\/d\/z\/bbf7.png)\n\n![tutorial_1.jpg](\/\/\/raw\/67c\/d\/z\/bbf8.jpg)\n\n![tutorial_2.jpg](\/\/\/raw\/67c\/d\/z\/bbfa.jpg)\n\nAssets used:\n\nhttps:\/\/www.unrealengine.com\/marketplace\/jcinventory?prox=1\n\nhttps:\/\/www.unrealengine.com\/marketplace\/item\/ea0337a9bdea402ba114cf8e647f9fc9\n\nhttps:\/\/www.unrealengine.com\/marketplace\/item\/2de598667565498ebda37616f9edaf34\n\nAlso some items from the starten content und infinity blades effects where used.\n\nI want to thank the Next Level 3D to export the house tiles to UE 4.15 so I can use them with JC Inventory. JC Inventory has a bug, where crafted items will disappear, when during the time of crafting the top left item slot is occupied by an item, which is not used for crafting. Going to work around this bug in a future release.\n\nPost Jam fixes:\nThere was an error during building the lights. Had to restart the build process and fix a few things. Now the lights are working properly.\n\nThere was a possibly game breaking bug in a third party library, which could delete a crafted item from the player inventory if the first slot was occupied with an other item. Fixed this bug.","title":"This is not a normal village..."}