Triumph Tribute by guilhermesouza
Hello LudumDare, for the 4th time our team is participating of this incredible event, I hope you'll have a good time playing our game. This game was made by members of Coffee Machine Studio, Fanatee and others.
About the Game:
In a distant realm, 5 heroes were walking in a dense forest, looking forward to their next adventure together. Everything was fine until something very strange happens...
Play to find out, and help our heroes to survive while facing a very dark secret.
Commands:
- Movement - AWSD
- Open Chests - Mouse right button
- Minigames - Mouse left button
TIPS:
- Try to avoid the enemies you don't WANT to battle... (life for life, remember!)
- The mini-games are: Barbarian: Hit the center with left click,
- The mini-games are: Cleric: use mouse left and right click to position the stone at the center,
- The mini-games are: Mage: hold mouse left click and release when you are on the darker blue area,
- The mini-games are: Ranger: Wait for the aim to be at the center and left click,
- The mini-games are: Paladin: defend all axes by moving the mouse up and down.
- Explore the map!
TEAM INFOS:
Programmers(LINKEDIN):
Guilherme de Souza: https://www.linkedin.com/in/guilherme-de-souza-silva/
Gustavo de Souza: https://www.linkedin.com/in/gustavo-de-souza-silva/
Luiz Guilherme Pelegrini: https://www.linkedin.com/in/luiz-pelegrini/
Artists: Bruno: https://www.artstation.com/brunopavodeoliveira
Thiago: https://www.artstation.com/thiagolopes
Victor: https://www.artstation.com/vti
William Carvalho: https://www.instagram.com/oaken.art
Coffee Machine Studio: Page: https://www.facebook.com/coffeemachinestudio/
Enjoy!
PATCH NOTES
1.5 - Fixed inventory bug (it was being shown during combat and not displaying the dead characters)
1.4 - Fixed health bar bug and minor adjustments.
1.3 - Fixed reset game bug, fixed English texts and minor adjustments.
1.2 - Fixed Paladin bug.
1.1 - Fixed HTML5 Sounds, fixed game texts.
1.0 - Game Launch
Ratings
| Overall | 343th | 3.622⭐ | 84🧑⚖️ |
| Fun | 518th | 3.265⭐ | 85🧑⚖️ |
| Innovation | 423th | 3.262⭐ | 84🧑⚖️ |
| Theme | 762th | 3.089⭐ | 81🧑⚖️ |
| Graphics | 225th | 4.048⭐ | 85🧑⚖️ |
| Audio | 162th | 3.714⭐ | 79🧑⚖️ |
| Humor | 638th | 2.601⭐ | 71🧑⚖️ |
| Mood | 238th | 3.665⭐ | 81🧑⚖️ |
| Given | 46🗳️ | 58🗨️ |
Good
- Graphics
- Class design
- World? (would love to learn more about the worldbuilding)
- High level of polish for a game jam
Could be improved
- Not exactly sure what is being sacrificed here. I do notice that i lose the ability to use one of the characters after each fight, but not sure how that is selected. That makes it hard to strategize
- So are the number of characters basically just the HP? then why do they have individual HP?
- The timing based battle system are too hard as to be frustrating. You also had to do too much of it per battle breaking the immersion from the exploration.
- How do you use the items?
A bit sad it does not matter to give items to specific character.
Did not understand how to win with Cleric.
I'm having GAME OVER randomly (or i feel it random) with all characters full life.
Not found of minigame based games, but liked this one, kinda RPG "win a short mini game to hit"
Good job !
Thanks a lot, glad you like it :)
We really appreciated that you guys played our game, and with this we can improve every jam, thanks a lot!
And thanks for the comments, we really appreciate the feedback
My only real complaint is that the combat is probably the most enjoyable part of the game, but you only access combat if you have ostensibly made a mistake. It feels a bit like you are punished with character loss for having fun.
Really nice work.
Overall the artwork is great, the animations are cute and nice work.
Still the main menu is playing in the background and I have to say again that it's a great music!
Furthermore, I enjoyed the fight mecanics bud I was a bit disappointed that every time you enter in, a team member dies randomly, that could have been better if the player could decide who have to die because here, we don't have the impression of "sacrifice" but more a feeling of punishement.
Overall, I like it. The graphics are pretty cool for such a short jam. Good job!
I didn't really enjoy the way the theme was implemented - it felt like I was being punished for playing the game, because the most fun part was combat, but participating in combat forces you to lost a party member. I also had a bit of difficulty with the tileset you made for the dungeon, there isn't quite enough contrast between the spaces you can walk on and the walls, it all kind of blends together. Overall this is impressive though.
I liked rpg style of the game. Movement is simple and clear. The five different mechanics in battle was very nice and enriched the play!

I want a 2nd dungeon ! ^^ (Is it possible to revive our companions ?)
https://www.youtube.com/watch?v=uZuUnksM0WM