StopLitterSpace by andreymust19

[raw]
made by andreymust19 for LD 42 (JAM)

Your quest - clear the moon from garbage.

ATTENTION: Unusual controls.

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Completed by 50% from primary plan. Game have a planets gravity and you may landed on them (Q) to collect garbage (E) and drop them back to the Earth (F). Use 'space' to push you ship forward, and A/D to rotate.

It's was conceived like 'compo', but isn't finished it for 2 days.

Tools: Love2D 0.10.1, Notepad++, GIMP.

No sounds (is space, baby!)

Ratings

Given 8🗳️ 3🗨️

Feedback

Player 2
14. Aug 2018 · 19:34 UTC
I tried this game multiple times and every time it resulted in me being thrown into an almost uncontrollable spin with a large velocity.
This may just be me playing the game incorrectly however i am still a bit confused about how to complete the game, or land on a planet with the large velocity.
However i do like the idea you were going for, but i couldn't seem to have enough control to reasonably complete the aim. Nice idea though.
earnso
14. Aug 2018 · 19:41 UTC
A little buggy but the concept is fairly intersting.
🎤 andreymust19
14. Aug 2018 · 19:46 UTC
Yeah, controls is just garbage. Learning to swin into open space!
JSMCAG
14. Aug 2018 · 20:08 UTC
The idea is pretty nice, but the whole game gets brought down due to the awful controls. While I don't have any problem with zero gravity relative controls (as in Asteroids clones), this spaceship's controls are far too loose and make trying to accomplish anything an exercise in frustration.
Still, I managed to land on the moon and dismount, but then controlling the astronaut is even weirder and more difficult. The partying and drunk aliens were funny touch though.

It's unfortunate that what could be a good game got ruined by downright frustrating controls - even if feeling a bit clunky was part of the idea.
Raziyya
18. Aug 2018 · 10:35 UTC
Controls were not great. Feel like friction/dampening so that if you release all controls you come to a stop. Also would have been nice to zoom in and out so I could understand where I was. Really interesting concept though so would like to play again if you worked on the control.
Void Productions
18. Aug 2018 · 10:45 UTC
Nice idea but the controls were not good.
MagmaFortress
18. Aug 2018 · 11:27 UTC
I'm also struggling with the controls. I can't seem to avoid going into a spin after leaving the ship
Andrei9
03. Sep 2018 · 11:48 UTC
I liked the Graphics, and the Gameplay was fun, Nice Game. :thumbsup: