Golem Gets Gold by woofdog99

[raw]
made by woofdog99 for LD 44 (JAM)

Your wizard has abandoned you, fearless golem. Unfortunately that means you are unfinished but you do not have enough energy to survive down there. You must escape to the sunlight to survive, keep your body hard with the wizards collected gold and stay alive enough with the energy holders he has laying around. beware the monsters however. They love gold, and will stop at nothing to take it from you. Good luck, fearless golem.

If you enjoyed the game, you can play as the wizard him self and battle monsters of unimaginable shapes and sizes in another game on my Itch.io page, also where the golem game is.

Ratings

Given 6🗳️ 15🗨️

Feedback

Pixel_Error
30. Apr 2019 · 02:09 UTC
You forgot to put .dll file!
🎤 woofdog99
30. Apr 2019 · 02:16 UTC
@pixel-error,
I didn't forget, just couldn't. my computer couldn't handle the export for dll, sorry. And believe me, it's not easy finding an HTML game let alone a good one.
Nathaniel Jensen
30. Apr 2019 · 02:16 UTC
Well, I'm not really sure what to do to beat the game. I feel like I got everything in the level. Could use some instructions. The look of the game is pretty good though.
Trifectuh
30. Apr 2019 · 02:19 UTC
Good job! FYI I had to move the .exe into the data folder to get it to run. But once I did I had a good time. Like the dark aesthetic a lot
🎤 woofdog99
30. Apr 2019 · 02:30 UTC
thanks you two!
@nathaniel-jensen I don't know if I can change the itch.io description to be a guide.

@trifectuh that's some helpfull information. I have a mac so I wouldn't know.
30. Apr 2019 · 03:34 UTC
great job, liked the pixel art of the game and gameplay
🎤 woofdog99
30. Apr 2019 · 03:39 UTC
Anonymous! Thanks
GullynGames
30. Apr 2019 · 21:03 UTC
The game was pretty fun. I had trouble finding the exit for the first level, but I missed some spots, and found it on my second try. Great work!
gelisam
01. May 2019 · 02:02 UTC
It took me a while to figure out what it was the red gems which filled my time back up, not the coins. Since I'm a golem, not a feeble creature, I expected to be able to fight the monsters somehow, but apparently they can only hurt us? That's a shame, because the layout is such that hitting them feels unavoidable sometimes. I didn't feel like my skills mattered, I was just picking rooms randomly, usually away from the monsters, and being punished for picking wrong.

I think one easy way to make the gameplay more strategic would be to drastically lower the rate at which our life drops. Now instead of being a game about running around randomly and furiously grabbing everything we can while hoping for the best, it becomes a game about strategically spending life points to kill the monsters, and then remembering where we left the unopened gems we need to heal back up. And once we find the exit, we again have an interesting choice between risking to continue exploring vs banking our gains. With the current system, continuing to explore feels way too risky to be worth considering.

Since levels 1 and 2 were so similar to each other, I was not motivated to accumulate the gold required to open level 3. Maybe if level 1 only had monsters, and then just enough money to unlock level 2 at the end, if level 2 had gold scattered about, and then a final gem in the end which you could use to go back and explore, and level 3 had gems scattered about, allowing you to explore a much larger maze?
gelisam
01. May 2019 · 02:41 UTC
Oh, one more thing: I kept getting stuck on the sides of the doors, that was annoying since it made me lose time, and even more annoying when it caused me to get hit by a monster. Aiming for the middle of the door is probably not the challenge you had in mind when you designed the game, so I recommend using some invisible diagonal colliders on the corders of the door, to funnel the player towards the center of the door.