Vamp Ko. by Aleph Null Productions

[raw]
made by Aleph Null Productions for LD 44 (JAM)

You thought your 9 to 5 was tough? You are the latest employee at Vamp Ko. Perform office tasks all while avoiding the watchful eyes of the management. They will suck the life out of you if they get the chance!

https://youtu.be/E0rjLQgnD54

Welcome to Vamp Ko.png Welcome to Vamp Ko, where if the grind doesn't drain you, the management will

Cubical farm You are the crop.png In this cubical farm you are the crop

Office1.png Hey, this isn't so bad...

Welcome to your final home.png Welcome to your final home

BossNeedsCoffee.png Lets hope he is happy to just have coffee

Kitchen 1.png Sir, why is your coffee red?

Accounting.png Accounting

Annex.png The Annex

Conferance room.png Conference room

Bosses Office.png Um boss, I am here to polish your... coffin?

Game Over.png The only way this ends

Ratings

Given 5🗳️ 4🗨️

Feedback

Joseph Manley
30. Apr 2019 · 23:44 UTC
I really like your twist on "Your life is currency" you had both office work and vampirism. :thumbsup: I had a little issue with the compass where it kind of floated around, but it played well and had a good amount of variation, good job!
SnowTV
01. May 2019 · 01:25 UTC
I agree that I didn't understand the compass at all...
🎤 Aleph Null Productions
01. May 2019 · 02:58 UTC
@snowtv @joseph-manley Yeah, it was somewhat there as a debugging tool, pointing to the vampire. In the haste to get features in the game we never decided to shut it off. I did fix a game breaking bug and uploaded a fix, but I didn't change the compass or the timers (Those are certainly not in a "balanced" state). However, rules are rules and we barely got it in on time as it stood O.O
Akros
01. May 2019 · 16:44 UTC
Very impressive entry! The office atmosphere was on point and it's an interesting interpretation of the theme - well done! Also making reusable assets is great in order to create a large level like this. Game has some bags, like the sound setting not working correctly, but it's ok for a game jam. More important thing is making sure that the player understands how to play the game. Although in game jam you don't have much time, consider spending some on the tutorial. Because no matter how many cool features you add to the game, players won't see them if they don't know how to play. I honestly was so lost wandering around the office and looking for my boss to give him coffee. Apparently when I found him, dude just killed me somehow :sweat_smile: So in case of that game making objectives clear and somehow giving the players a hint where to do them would be nice. Other then that, a solid entry and you did a lot of stuff during 3 days! It gets fun once you understand how to play :slight_smile: