Sillyzilla Rampage by Eric Florio
The size of the world is just a matter of perspective, it depends on the eyes of the beholder.
Choose between a giant baby, robot, panda or mime to destroy the city with goofiness.
The humans will try to kill you, resist as long as you can (let me know your high score :wink:).
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Ratings
| Overall | 185th | 3.711⭐ | 40🧑⚖️ |
| Fun | 205th | 3.514⭐ | 39🧑⚖️ |
| Innovation | 132th | 3.694⭐ | 38🧑⚖️ |
| Theme | 313th | 3.568⭐ | 39🧑⚖️ |
| Graphics | 246th | 3.865⭐ | 39🧑⚖️ |
| Humor | 85th | 3.676⭐ | 39🧑⚖️ |
| Mood | 207th | 3.6⭐ | 37🧑⚖️ |
| Given | 43🗳️ | 40🗨️ |
I would have liked more feedback when I was being attacked, I found it difficult to notice the ground units.
Well done!
The audio of the sound effects are very loud when compared to the background music.
Very cool stuff! I'm super impressed with the tech here.
Another way to counter the higher planes is just covering yourself from the bombs, using your hand.
Thank you for your feedback :wink:
Anyway, thanks for your feedback, it's very important to me =D
My only difficulty was hitting the ground units. Other than that the music and sounds seemed fine.
You certainly get top marks on the mood scale, since it really gives you that Godzilla-esque experience.
Great submission overall.
Aesthetically, everything is solid and it's quite polished, too. If I have any complaint it's that the Home button is too big or close to the action. I got to I think 4:37 before I accidentally clicked it.
I really like the aesthetics and the silly mood. Also, it's a bit frustrating not being able to reach tank or jet units when they are too hight or far away.
Nice aesthetic, juicy sounds and a very funny premise. I only wish the game would overall maybe be a bit faster (both in terms your HP decreasing deal and how fast your limbs move), but it's still :cool:
Oh, a quick edit: Loved the tutorial. Short and straight to the point. I should learn a thing or two from your game.
Agree on the previous comment, maybe the HP should decrease faster, or enemies should appear in larger quantity. The limbs movement is cool, it gives the feeling of being a very large slow clumsy monster. Like good olde large monster films.
Great job!
Would love to hear your thoughts on my game, Sling Ship, if you get the opportunity:
https://ldjam.com/events/ludum-dare/38/sling-ship-search-for-a-small-world
Cheers!
You can try my game ^^
https://ldjam.com/events/ludum-dare/38/limited-space
A really fine entry.
1. Being that the other characters are just a change in skin, the specials are the same and they play the same (although I wasn't sure if anyone shot faster/extended limbs faster). Because this makes the characters not all that unique/special, it removes some of the replayability (outside the higher score) and feels repetitive. This brings me to my next point.
2. The game is a tad bit too slow. The arms extending, enemies shooting/flying, everything. It didn't feel boring, but it also felt that the game could've gone faster. I don't know if this should be in an option with the difficulty or something (like making enemies move faster), but the character certainly feels too slow, and although they're giant and all, it still doesn't feel right.
Besides those criticisms/suggestions, nice game! It was solid, fun, and I wish you look with the ratings! :smiley:
Good work!
Good Game