Pylon Pressure by fazz
A very short puzzle game about positioning cellular phone pylons in the most efficient way possible. You're tasked with providing the best possible coverage for the region of Pughwarren, while using the fewest pylons, thus keeping the energy bill down.
There are four possible endings!
I started this one later than intended (changed concept midway through day 1), then spent more time on the graphics than I should have, and so have had to simplify the game somewhat. I had built most of a letter generator to simulate angry residents responding to your pylon placements. I also intended for the map to change over time, protected areas, different pylon types, and to develop the relationship between you, the minister and the Department of Infrastructure < with a dose of humour. Never mind, one for the future.
I apologise if the volume levels are a bit out. Had a bit of a rush on.
| HTML5 (web) | https://madcarrot.itch.io/pylonpressure |
| Original URL | https://ldjam.com/events/ludum-dare/39/pylon-pressure |
Ratings
| Overall | 117th | 3.714⭐ | 30🧑⚖️ |
| Fun | 283th | 3.25⭐ | 30🧑⚖️ |
| Innovation | 177th | 3.464⭐ | 30🧑⚖️ |
| Theme | 466th | 3.25⭐ | 30🧑⚖️ |
| Graphics | 67th | 4.036⭐ | 30🧑⚖️ |
| Audio | 399th | 2.571⭐ | 30🧑⚖️ |
| Humor | 77th | 3.423⭐ | 28🧑⚖️ |
| Mood | 302th | 3⭐ | 28🧑⚖️ |
| Given | 19🗳️ | 16🗨️ |
On the other hand, the sound effects were too harsh and there wasn't enough of a graphical distinction between the areas you could place pylons and those you couldn't.