Running out of time - A maze game. by Bill Wheatley
This is my 2nd time doing a ldjam. We'll see how much better I can do this time compared to last time. Sorry for the lameness, I wanted to do a lot more procedural generation of the map but unity tilemaps threw me for a loop. The character controller is a hybrid ECS component as well so that was a learning curve.

Credits -
Music - - https://pernyblom.github.io/abundant-music/index.html - https://www.bfxr.net/
Fonts from: https://fonts.google.com/?selection.family=Do+Hyeon|Teko
Ratings
| Overall | 719th | 2.214⭐ | 23🧑⚖️ |
| Fun | 717th | 1.976⭐ | 23🧑⚖️ |
| Innovation | 723th | 1.6⭐ | 22🧑⚖️ |
| Theme | 723th | 1.833⭐ | 23🧑⚖️ |
| Graphics | 695th | 1.6⭐ | 22🧑⚖️ |
| Humor | 479th | 1.722⭐ | 20🧑⚖️ |
| Given | 15🗳️ | 9🗨️ |
It would've been cool if lava expanded during the level, reducing the space of the maze you can go.
It's a nice idea, but it surely lacks polishing.
Improve it in a post jam version!
I also got stuck on a wall

Thanks for your work and have a nice day :)
Is there a reason some insta-death blocks are red and some are blue? I guess its to help you figure out whereabouts in the maze you are?
Sorry you had time issues, as it obviously hampered what you could put together in time to make the deadline, but you did at least get a fully working game together in time!
.