Bityville by Blueman
Construct a compact city and grow your population!



| Windows | https://blueman3612.itch.io/bityville |
| Source code | https://www.dropbox.com/sh/v2cvpl8ykewmbp4/AADk9v8Tfw4NYsC-Sus-KQHVa?dl=0 |
| Original URL | https://ldjam.com/events/ludum-dare/42/bityville |
Ratings
| Overall | 230th | 3.579⭐ | 21🧑⚖️ |
| Fun | 239th | 3.474⭐ | 21🧑⚖️ |
| Innovation | 556th | 2.789⭐ | 21🧑⚖️ |
| Theme | 524th | 3.2⭐ | 22🧑⚖️ |
| Graphics | 225th | 3.595⭐ | 23🧑⚖️ |
| Audio | 58th | 3.722⭐ | 20🧑⚖️ |
| Mood | 116th | 3.525⭐ | 22🧑⚖️ |
| Given | 20🗳️ | 1🗨️ |
Check my game also
What I think could make the gameplay more interesting was if you were given missions with gradually increasing difficulty, currently it felt a bit too easy for me and it didn't feel like my choices mattered much.
Overall this is a very solid game, great job!
I'm experimenting a bit with parks and taxes, but I'm not sure how parks or taxes influences the rate of people moving into your city (it seems it does a bit?) It doesn't seem to be explained anywhere.
Also, when you upgrade a building fully, the park behind it becomes hard to see. It's (probably?) upgraded when you click on the parks general vicinity (because I can hear the sound), but you don't see the green color of 'upgradable' anymore.
Nice aestethic choice as well. It does make it very hard to see which building is an office, and which an appartment though.
Music is nice enough, and I've got no complaints about the controls :-)
ETA: Oh, almost forgot one criticism: The only adjacency thing you have going on right now is w.r.t. the roads. As in; it doesn't matter _where_ you build a park, as long as it's build. (But this is a very small issue...)
_( I only refer to my own game in feedback when I find a game that has some connection to mine, but a city-puzzler with isometric perspective and a pun in the title relating to urbanization hits very close to home :-) )_