The Money Hole by miu

[raw]
made by miu for LD 44 (JAM)

This is a game about being cursed with having a hole in your wallet. Have Fun! Linux version need testing.themoneyholepicture.png
Update:
-fixed translation bug on the first boss death message
-fixed translation bug on chests
-fixed bug where you can’t leave the witch’s home when you have no money
-fixed transition bug
-removed accidentally added Heal spell

Ratings

Given 140🗳️ 55🗨️

Feedback

maloy
30. Apr 2019 · 02:52 UTC
RPG-style, not the usual game jam type of game, nice work !
vulpineblazeyt
30. Apr 2019 · 04:10 UTC
Beautiful JRPG in all the right ways. Pathing and the level changing was a little frustrating though lol
VadimU
30. Apr 2019 · 13:35 UTC
I am not fond of rpg games, but I can't imagine how much work should be done on this game. Your really get the most out of jam hours. Look like fully completed game. Nice work!
Nayrahbbt
30. Apr 2019 · 15:09 UTC
I think that it could make the game much better if you focused more on the concept of the curse and used it more in the gameplay mechanics instead of the typical RPG mechanics, but maybe that's just me, I'm not a fan of RPGs. Aside of that, I think it's a cute game.

Also, thanks for playing my game!
JofersGames
30. Apr 2019 · 15:14 UTC
Feels like so much work went into it, gj :) Main menu theme is pretty epic too xD
Hildebrandt
30. Apr 2019 · 15:25 UTC
Since it's a RPG you should focus a little bit more in the story you were trying to tell. But it was a very nice game, remembered me my old times haha. Nice work
🎤 miu
30. Apr 2019 · 15:33 UTC
Thanks everyone, we did our best to complete this entry in less than 12h when we realised our first game couldn't be uploaded due to gamemaker trial restrictions so the game is not as polished as it could, next time we'll hopefully do better.
Sarahneko
30. Apr 2019 · 16:51 UTC
Nice Game!
KilledByAPixel
30. Apr 2019 · 16:56 UTC
Wow, thats awesome, strong final fantasy vibes! I beat it on my second try. That was pretty cool, good length. My main advice is to simplify and focus on polishing the most important stuff like the story.
Team-on
01. May 2019 · 00:06 UTC
Quite unique to see JRPG in LD, so nice entry
lot9s
01. May 2019 · 03:39 UTC
Given that you made this in 12 hours, I'd say it's pretty great! I would have loved to see what you came up with if you had had more time.
ursagames
01. May 2019 · 07:14 UTC
Thank you for submitting your game to be played on my stream!

Once the stream is finished you can find the video here: https://www.twitch.tv/ursagames/videos
If you want to know when it was played you can find your game in the queue here: https://tinyurl.com/y5rdokvp
Saering
01. May 2019 · 14:38 UTC
I'm not sure I can rate your game. Since I'm not used to this kind of RPG games, I got lost, it went a bit fast for me, too much combat options and everything haha I can't really judge the game because I did not play it for a long time, but it is great to see an entry like this, that surprised me a lot!

Must have been a real challenge to achieve, good job for that ! I like the art, it's really great
🎤 miu
01. May 2019 · 14:44 UTC
thanks @saering I'll use your review for when I'll make a full game out of it someday. also yes I also think it is a bit fast, I'd have liked to be able to pace it better but it kinda match our mindset at the time: it was last day (12h left) , we just learnt we couldn't upload our first game and even if we knew our game wouldn't be that great we didn't wanted to abandon, so we were in a bit of a rush then.
Oktarian
01. May 2019 · 17:16 UTC
Definitely reminds me of pokemon! Good game, especially the visuals!
CaOrJavier
01. May 2019 · 20:46 UTC
The plot of the game is fun. :dog:
Thenerdster
02. May 2019 · 05:05 UTC
Story was lacking at times but art and pacing made up for it. Solid entry!
🎤 miu
02. May 2019 · 10:27 UTC
@oktarian @caorjavier @thenerdster thank you
Megan Kozun
03. May 2019 · 23:13 UTC
Ah, good old rpg maker :) I'm a sucker for rpgmaker games, but this one was really great. The story could have been better paced, but its a ludum dare game so I understand rushing the story to get to the gameplay. All in all, great work! Had a good time. thank you :)
zoneoutapps
03. May 2019 · 23:28 UTC
Ran it on my MacBook Pro just fine! Great game...really loved your art! :)
Shunaky
03. May 2019 · 23:30 UTC
It's good to see people still using RPG maker, It was my first engine that I really worked with, it was the RPG Maker 2k. Good old times...

Some tips about RPG maker, I saw that you used XV that is one of the latest (If not THE latest)
- Try using some scripts, the raw engine is not that good, is good to start, but it can be improoved. There are several online comunities that you can join and search for stuff;
- Try actually programming on the events system, you can do a LOT of stuff on that and get a good hang on how to program (I even learned how to program on the Rpg Maker with the event system)
- Don't be afraid of trying something new on it, the Scripts on this engine (If they didn't change) is the RUBY, buuut, a lot of cool stuff is already done in those comunities, and most of them share them for free.
🎤 miu
03. May 2019 · 23:32 UTC
@megan-kozun thanks, we have a project to make it a full game in the future.
@zoneoutapps thank you for testing it for mac, also thanks for playing it (art is native art of rpgmaker, we would've liked to make our own but didn't had time due to it being our second game that we rushed to make in 12h due to our first game being impossible to upload)
@shunaky thanks, actually I was planning to use a script to make a custom HUD and a script to personalise the main menu but I ran out of time, I'll put them in the full version we're plannig to do for sure, though we may use more scripts but we didn't decided which yet. ah by the way thanks for your tips, I'll share them with my teammates who is the real beginner at that sort of things :).
SimplePotential
04. May 2019 · 00:24 UTC
RPGMaker is a great tool, great assets to get you going quickly. Unfortunately I felt like I was mostly just running around. Didn't seem like I could ever find what I was suppose to do beyond the first encounter. Only ran into one other monster and otherwise I was just walking through scenes. For 12 hours of work, I'd say it is a solid entry though.

I'd echo @shunaky comments, I've used RPGMaker when I first started and you can really get into some powerful scripting. You'll still be bound to some of the engine's pit falls but it is a great place to start. The hard part is getting away from the fact that everyone knows it was RPGMaker :)
🎤 miu
04. May 2019 · 00:28 UTC
@simplepotential thanks we'll take that into account when making it a full game :)
Shunaky
04. May 2019 · 01:20 UTC
@miu, when you make an rpgmaker game, try running from the sprites that comes with it, almost everyone on the game development area knows those sprites, and most of them will just skip it.

Try to use some scripts that release you from some constrains on the engine (Free 8directions movement, for example) There are some battle systems that a lot of people have created already that are freaking awesom, you should try them (trying to understand the code as well)

Just keep practicing,One thing that helps learning is doing puzzles (Like Sokoban) you will get the hang of it pretty quickly by challenging yourself ^^

Good luck on it and the most important, have fun!
🎤 miu
04. May 2019 · 07:09 UTC
@shunaky thanks for your advice but I actually already knew that, I actually didn't wanted to do things with rpgmaker natives assets but with only 1 pc and 12h that's just that we couldn't make new ones and a game in 12h
Shunaky
04. May 2019 · 08:19 UTC
Oh, it was only 23 Hours?? So you did a pretty god job then
🎤 miu
04. May 2019 · 08:23 UTC
@shunaky nah it's just we planned to make another game then 12h before deadline we discovered we couldn't upload it due to some restrictions with gamemaker studio trial version that we didn't knew about (also thanks a lot)
Shunaky
04. May 2019 · 08:36 UTC
@miu oh F* that's really unfortunate... At least now you know it ^^
🎤 miu
04. May 2019 · 10:22 UTC
@shunaky yup next time we'll surely make a better game :)
Yadi
04. May 2019 · 22:55 UTC
holyshit this game has so much content. I haven't played JRPG in a while and this game really takes me back. excellent work! this is a really minor issue but I feel like the control is a little floaty. overall a great game!
🎤 miu
04. May 2019 · 23:00 UTC
@yadi thanks a lot :)
cerkiewny
04. May 2019 · 23:25 UTC
Nice game, but I couldn't get past like 3rd screen i went down and left and there is a bug that makes you go screen to screen as you apear in place you can only go down which takes you back a screen.

Otherwise really nice job!
🎤 miu
04. May 2019 · 23:27 UTC
@cerkiewny thanks for your feedback, we're currently working on the post jam version so it'll be corrected next week.
cheesepencil
04. May 2019 · 23:33 UTC
Haha way to tie it to the theme
🎤 miu
04. May 2019 · 23:47 UTC
@cheesepencil thanks :)
Copper_Aardvark_Games
05. May 2019 · 18:41 UTC
Really fun rpg game! Well done!
🎤 miu
05. May 2019 · 18:49 UTC
@copper-aardvark-games thanks :)
Webox
05. May 2019 · 18:51 UTC
I didn't quite got the story and the wallet thing haha, maybe I didn't read well. It's always fun to play rpg maker games! Good Job!
🎤 miu
05. May 2019 · 19:11 UTC
@webox thanks, the curse on the wallet is that the money inside represent your health, the less money there is inside, the more health you lose (meaning the character get wounded by losing that money), during the game, the shady guy boss slash through the wallet, ripping it almost in half and causing the money inside to drop outside of the wallet thus causing health loss to the character. Also you get a point, in the full game, I'll make this point more obvious to the player