Starship by wesley werner
You pilot a starship exploring the galaxy. Do not let your power run out.
Arrow keys move, Z and X uses shields and phasers, aiming is automatic. Hover over suns to recharge your power, and dock at planets to complete missions.
- Fly over a new planet to get a new mission
- The mini-map at the top-right shows your position in white, and your mission goal in red
- Flying over to the mission destination planet to complete the mission
- You cannot get a new mission from that planet any more. Go find another new planet
- You retire after 10 successful missions.
Press ctrl-r to restart the game





This game was created in one day using the TIC-80 fantasy computer (version 0.30.0 dev). You can download the game cartridge on the game page (including sprites and sounds), but I provide a pastebin link of the Lua source here for readability.
| HTML5 (web) | https://tic.computer/play?cart=158 |
| Original URL | https://ldjam.com/events/ludum-dare/39/starship |
Ratings
| Overall | 729th | 2.875⭐ | 18🧑⚖️ |
| Fun | 786th | 2.438⭐ | 18🧑⚖️ |
| Innovation | 718th | 2.5⭐ | 18🧑⚖️ |
| Theme | 403th | 3.5⭐ | 18🧑⚖️ |
| Graphics | 429th | 3.5⭐ | 18🧑⚖️ |
| Humor | 495th | 2.167⭐ | 14🧑⚖️ |
| Mood | 527th | 3⭐ | 16🧑⚖️ |
| Given | 10🗳️ | 12🗨️ |
I love the graphics.
The audio seemed a bit crude, but it fits in with the retro style. As far as I could tell there was a unique sound for each action, and that's pretty important.
The controls were generally straightforward.
Flying over planets did not seem to activate mission related tasks. It took me a while to figure it out, but I think I'm supposed to press the Z-key? At least that seemed to work for me.
While I do like this game, it felt a bit repetitive and it felt like a bunch of fetch-style quests between planets. Most of the time I just tried to avoid enemy ships, and tried to head for stars when I got low on energy. If I got unlucky I wouldn't see any stars and I'd run out of power. Maybe a larger map screen would be helpful for planning routes between planets? Might add a bit of a puzzle-solving element too (that is, if it is compatible with your goal for this game :-) ).
Thanks for sharing, I did enjoy playing this.
To clear up mission logic:
* Fly over a new planet to get a new mission
* The mini-map highlights a red dot where the mission planet is located
* Flying over the mission planet completes the mission
* Once a planet is used for completing a mission, you cannot get a new mission from it. Go find another new planet
I liked the concept of the game. Only some more varied missions, not only flavor text, would be nice and break up the monotony.
I didn't like the charging sound effect. It was loud and annoying. The graphics I did like. Simple yet enough detailed to have a certain charm.
It also helped that it recalled a certain SF-show... So it was an insta-play for me!
There are a few improvements I would make:
- I noticed the destination of the very first mission you get always has the same name. It might be nice if it was random.
- It would be cool if there was a visual indicator on your ship when your shields are up (e.g. a nice graphic of a shield surrounding you ship).
- It would also be nice if you could aim your weapon, and maybe have a dotted circle or something to tell you its range so it's more obvious.
- Maybe some variety in mission types would be good (e.g. maybe you have to rescue someone off of a spaceship, or destroy a ship attacking a planet.
- It would also be cool if it wasn't guaranteed everyone you met was hostile, but instead you had more of an interaction with other ships (e.g. maybe you open a communication channel with them, and they demand some resources or else they attack you, idk the possibilities are endless).
Sorry, I only posted so many things because I think this game has so much potential to be really fun. :)
P.S If you could check and rate my game that would be great. Thanks :)