Overcharged! by HoldMeImScared

My 2nd LD :) Game is for Windows. Mouse and keyboard. Left click to shoot, sorry, accidentally edited that out of the instructions at some point :(
Scoped a bit bigger this time, came up slightly short as I lost a bit of time to my spouse's birthday being today. So I'm missing music, animations for the player and enemy, and the floor is just a basic tile rather than what I'd planned. Still, happy with it for the time I spent, got just about every system I planned in place and learned a ton of new stuff.
Tools were:
Code: GameMaker Studio 1
Art: GameMaker Studio 1 (I know, I know)
Sound: SFXR
Music: Nope.
I installed the game myself and provided the resultant folder, so you don't need to run the installer to play, just download the folder and run the executable inside :)
Ratings
| Overall | 489th | 3⭐ | 22🧑⚖️ |
| Fun | 312th | 3.2⭐ | 22🧑⚖️ |
| Innovation | 558th | 2.5⭐ | 22🧑⚖️ |
| Theme | 332th | 3.5⭐ | 22🧑⚖️ |
| Graphics | 495th | 2.762⭐ | 23🧑⚖️ |
| Audio | 457th | 2.263⭐ | 21🧑⚖️ |
| Humor | 454th | 1.824⭐ | 19🧑⚖️ |
| Mood | 497th | 2.556⭐ | 20🧑⚖️ |
| Given | 12🗳️ | 18🗨️ |
Graphics were basic, nothing especially bad, nothing too special, they were clear and served their purpose well. I guess I'm much worse at video games than all the earlier commentators as I got considerably lower scores :D
The balance is indeed a little off, as many of you have noted.
There are two factors there. One is that I'm actually kind of terrible at this sort of game ;) In my own playtesting I never actually ran into an issue which was originally likely later in the game and may in fact still be possible after the spawnrate caps out. It was this happening in the protected spawn areas:

In response to my brother informing me of that, at the very last minute I changed the spawn logic a little. So the second thing is that since it was the last minute I didn't really have time to fully test that - though my brother did at least not run into the issue again after the change - nor to attempt to check and adjust balance again.
I originally made it so that running over batteries or overcharged batteries during Overcharged would actually destroy them. I'm thinking I made a mistake in changing that, and should have left it that way so that while you have the benefits of Overcharged, you also have to think about your movement while Overcharged ticks down.
Again, thank you guys so much. This is my 2nd entry and it's a lot larger scope than my first, which I intentionally scoped as small as possible to focus on the overall process. I wanted to push a bit more here, and despite (heck, because of) the problems and failures I encountered, I'm really glad I did.
I've gotten really valuable experience and feedback from this. :)
Overall good job!
I didnt even got to open the gates?
Overall nice work.
The game controls well and the instructions are clear (although don't explain how to shoot).
I feel that the game needs something more. I recommend adding "something" that works better when a lot are together (like grenades).