Jupiter II ‒ Survival by Timbaleek
Intro

Quick Overview
You are on an expedition to the deepest parts of the ocean of Jupiter's moon Europa, as suddenly your mothership gets attacked! If you want to survive, you need to hurry and find the mothership while still making sure that you don't run out of your vital resources.
Controls
WASD to move
LeftMouse for flashlight, uses more Energy when active
LShift for speed boost, uses more Oxygen
Changelog
- Added Mac OS X Support
- Fixed the Quit Button
- Added Changelog
- Added Overview
- Added Note
Note
There are some problems regrading the Linux versions of Unity projects, If the game does not work for you try to start it in "Window Mode" or use another Operating System.
Ratings
| Overall | 762th | 2.789⭐ | 21🧑⚖️ |
| Fun | 804th | 2.368⭐ | 21🧑⚖️ |
| Innovation | 491th | 2.947⭐ | 21🧑⚖️ |
| Theme | 367th | 3.579⭐ | 21🧑⚖️ |
| Graphics | 417th | 3.526⭐ | 21🧑⚖️ |
| Humor | 619th | 1.765⭐ | 19🧑⚖️ |
| Mood | 419th | 3.222⭐ | 20🧑⚖️ |
| Given | 19🗳️ | 2🗨️ |
Great work! :D
@quemagalletas Thanks for your detailed feedback, if we have time after the Jam we'll probably add some of your suggestions. :)
@penguindon I had no Mac to test it, but I'll add the binary now. Link is Up now, I hope it works.
A try again option would be great on the game over screen so I wouldn't have to restart the game.
It looks great but I would prefer it a little bit more zoomed out but that's maybe just me.
Also the quit button on the win screen didn't work for me.
Maybe have the oxygen and power decrease slower or add more resources? I found it really hard to survive more than a couple of minutes.
You should give the player more information on how to play. And also we often die, not knowing why, and I've never found this motorship I have to find.
@wesley-werner Could you provide me with some more information on your System (distro, arch, version)? As I am not able to reproduce your issue. I would appreciate your help!
As @spexxilove mentioned, a *_Try Again_* Button would be great.
And, in macOS, the App icon is missing!
Some random ideas:
- A radar that tells you where are the items, but it consumes more energy, so you have to turn it on and off.
- Quick boost of speed that needs recharging
- Mini map to see what you have explored.
Overall, I'd say this is a very promising game. I like how you tied both of the "special abilities" (speed boost, flashlight) to your two resources, which really reinforced the "running out of power" feeling. The graphics look great, and I love how you made easy-to-parse images for the backstory and instructions.
So, the biggest issue I have with this game is that I don't feel like I'm ever making progress, and that whether you win seems to mostly depend on how lucky you are. Right now, I'm just swimming around and collecting energy and oxygen, which is reasonably fun and engaging, but I don't feel like I'm ever getting closer to finding the mothership because it could be anywhere. And if I do eventually find the mothership, it's almost certainly going to be because I randomly picked the right direction, rather than because I found a good strategy or was able to deduce where it was, which feels a little bad. Some potential suggestions:
- A minimap that is gradually revealed as you move around would have been great, because it helps you plan your future route. It gives a sense of progress because you gradually eliminate where the mothership can be, and if it showed oxygen/energy pickups, then you could leave some behind to pick them up later, which increases the amount of strategy. (The player can do all of this right now, but it would require an insane amount of memory)
- Some way of hinting at the location of the mothership would be great. Some possible ideas:
- Increase the number of broken ship parts you see as you get closer.
- Maybe have a "sonar" power that uses up a large amount of energy and tells you how close you are to the mothership, or what general direction to move in.
And after writing this, I see that @elmismipancho basically said the same things oops. :P
Finally, in terms of polish, I would have really liked some sound effects for moving, using a speed boost, picking up energy/oxgyen, etc. If you added some sound effects as well as some background sounds, this game would have easily been a 5/5 mood for me, because the visuals are already really good at conveying the feeling of being lost in some giant dark ocean.
All in all, even though I never beat the game, I still had fun moving around and trying to survive. If you added a few more features and polished this up, I could see myself playing this a lot. Great job!
I've found a squid for a couple of times, but didn't find a mothership) As it was mentioned earlier a minimap would help a lot