BETRAYDED by karreg
PLAY HERE (Web - 2 players)
During the Cold War era, two enemy factions trade their prisoners' lives: spies who were captured.
Hands and legs tied down, prisoners must find their way through the exchange area, having their movement ability limited. They must reach their ally faction, going as fast as they can!
Indeed, the factions might not be as honest as you think…



BETRAYDED is a two-player platforming, duelling and racing game.
You can impede your opponent and stun him to earn a few precious seconds…
Once you have reached your allies, the victory is almost yours!
One last thing must be done in order to satisfyingly close the deal…

Instructions:
- Click here to start playing !
- Use W (P1) and UP (P2) to jump
- Use A/D (P1) and LEFT/RIGHT (P2) to pick a jump direction
- Save your prisoner first, then aim your opponent with your rockets before he runs away!
/!\ QWERTY
Made by :
- Thomas Guégan (@Barbiche) : Game Design, Development
- Maxime Chabance (@Drestin) : Game Design, Development
- Loïc Touzard (@Roilbauk: Game Design, Development, Level Design
- Aurélien Coussat (@acoussat) : Game Design, Development
- Erwann Martin (@Entropy) : Sound Design
- Pierre Terakopiantz (@karreg) : Game Design, Pixel Art
Made with :
- Dev : Construct 2
- Pixel art : Aseprite
- Sound design : Ableton

Update :
We did some bugfix according to some comments people posted (no gameplay modification). You can pick whichever game version you like both are available : in jam time version, and bugfix version. You can check the patchnote to make up your mind.
Bugfix patchnote :
- The cinematic can now be skipped pressing "spacebar" even on the first time you see it.
- Replaced reachable barbed wires' sprites with regular platforms' sprites. Barbed wires were misleading the idea of 'danger', which was not the case.
- Applied pixel font to the texts missing it.
- Fixed asymmetric platforms.
- Title screen's music is now correctly looping.
- Fixed the infinite rocket's sound bug.
| HTML5 (web) | https://roilbauk.itch.io/betrayded-jam-version |
| HTML5 (web) | https://roilbauk.itch.io/betrayded |
| Original URL | https://ldjam.com/events/ludum-dare/44/betrayded |
Ratings
| Given | 64🗳️ | 81🗨️ |

Very polished game! Great mechanics! Great art! Great Music!
You guys rocks :fist:
not being able to skip the intro is a chore,But #whocares
art is goos
gameplay is hella fun!!! NOW I"M SURE THAT MY LEFT HAND IS MORE POWERFUL.(loner problems) but still lot of fun)
Good Job
@spooky an online multiplayer game seems to be much more work to be stable (matchmaking, managing connection/disconnection, create a data exchange protocol, sync point, ..) We could use socket since it's a html5/Javascript game, but this is not planned... (yet :stuck_out_tongue_winking_eye:?)
@benmcnelly Multiplayer is real fun if you have someone to play with, but kinda risky for LD. Many people won't have full experience when testing your game :no_mouth:
@boxedmeatrevolution @team-on Indeed we tried different kind of maps with different objectives. Small map are more for versus fighting where you have to take advantage over the enemy by stunning him, else you'll get a draw. And the big maps were mean to be a focus on the movement gameplay where you can only jump because of your chains. This would be an obstacle platform where you take an advantage from your movement skills and where the rocket phase would be more important. But indeed what we aim first is the fun, so I'm glad to take some feedback about which gameplay you like the most :smiley:
@draedrus we didn't have much time and rushed a bit the rocket phase balancing, like modifying the time between 2 rockets' launch, the rockets' speed, the time before the first rocket launch, the crosshair's speed, .. There is still some balancing to do, for sure :slight_smile:
The art is on point, music and sound effects as well. Controls are very responsive and self explainatory. Nothing to critisize here. To bad that i'm testing these games alone, so I couldn't get the most out of this game
Are round things supposed to be barbs that hurt you? They didn't for me.
Feel free to try again with a friend haha :grin:
@eclahn Actually no, the barb are currently just platform. We wanted to make it bumpy as when prisoner hit each other. But we sadly didn't had time to add that development. It would have opened some new opportunities for the level design though.
@alienplay Yeah the explosive skeleton is also one of my favourite thing in the game :laughing:
* add a panel/cinematic for victory
* add a round counter
* add traps slowing opponent
* add props for players
We see very little multiplayer games on LD :smile:
Two points:
1. Once you escape, the crosshair shot is too easy, the other guy has nothing to do.
2. It was not clear to me who will get stunned when the players collide.
But all in all, a nice entry.
Keep up the good work.
Everything from the art to the animation to the sound paint this wonderful cartoon-y mood. It's a simple, well-polished concept that I can totally see a group of friends getting excited about on a living room couch!
I also love that the "loser" has a chance at redemption if they don't make it to their truck in time. Moments like that are almost guaranteed hilarity among a good group of friends. :) Excellent job!
The grunty noises are the best!
Such a fun game and the graphics are actually quite nice.
Keep up the great work guys would love to see this game worked on farther.
Here is my gameplay from the other day and yes it's only me playing XD [Betrayded By Roilbauk's Team](https://www.twitch.tv/videos/420803799)
The graphics and animations feel very nice and polished too!
Great job!