Shapes Are Mean by BlakeMcDeezy
Colours! Music! Mean Shapes!
Avoid cruel shapes to the beat of the music. The light beams harm you, the dark beams help you; The more light beams you get, the worse it is!! If you place your beams wisely and collect those upgrades, you may just stand a chance!


!https://www.youtube.com/watch?v=vGoDyTyq4lQ
| Windows | https://blakemcdeezy.itch.io/shapes-are-mean |
| Original URL | https://ldjam.com/events/ludum-dare/40/shapes-are-mean |
Ratings
| Overall | 539th | 3.48⭐ | 53🧑⚖️ |
| Fun | 445th | 3.451⭐ | 53🧑⚖️ |
| Innovation | 188th | 3.667⭐ | 53🧑⚖️ |
| Theme | 428th | 3.588⭐ | 53🧑⚖️ |
| Graphics | 647th | 3.365⭐ | 54🧑⚖️ |
| Humor | 832th | 2.338⭐ | 42🧑⚖️ |
| Mood | 723th | 3.096⭐ | 49🧑⚖️ |
| Given | 50🗳️ | 52🗨️ |
It does get a bit hard cuz too many come! But Its fun, I think a lot more could be done.
Overall great music and simple art style. All the best :)
Pls feel free to play and rate my game: https://ldjam.com/events/ludum-dare/40/split
Thanks to everyone who's given feedback so far! This has been great! I've had a night of gaming, and will continue tomorrow. Playing cool games all night is a tough job...but someone's gotta do it ;)
I found the movement of the beams a little fiddly - wish they moved slower or more fluidly. Also, the dark beam seemed kind of thin.
P.S. Never ever ever ever ever ever do an unclosable timed screen on exit. That's just plain rude.
Ta de parabéns cara, não tenho nem nada a acrescentar. hehe
I love your game, awesome job man.
Anyways the game did miss a couple of things though. Sound effects, this would've been a great addition to the game if you were able to pull this off, examples could have been sound when hitting shapes or sounds when hovering and selecting buttons (doesn't change any mechanics but would've made things feel better).
Another thing to consider would have been the difficulty curve. The game contains a lot of shapes to remember (to a new player), so the game becomes difficult very early which makes the game harder to learn/master. I made the same mistake in my past Ludum Dare for the game The Last Standing Sentinel (https://tyranosaw.itch.io/the-last-standing-sentinel). I got to used to the mechanics and the game became easy to me, so i designed the waves that seemed easy to me. What was easy to me was insanely difficult to a new player. That was the lesson that i learnt in that game and it should be one that you learn for this one as well.
All in all, this is a huge achievement, Congratulations! :smile:
Got to around 3500 points and didn't immediately wish to play again. I think the difficulty ramp up could be faster and the wave resets should be removed. The initial, boring, circles-only wave kept coming back for no good reason after losing a life (and maybe even when using a boom, can't remember).
The graphics are simple and effective. Particle effects in moderation would fit as long as not obscuring the action.
The mood is care-free and funky, yet a bit all over the place due to the large variety of tunes.
Great work. Will try it again from the top later. For me trying not to get hit at all is the most interesting bit here.
Overall: *Great (4.5)*
Fun: *Good (4.0)*
Innovation: *Excellent (5.0)*
Theme: *Great (4.5)*
Graphics: *Great (4.5)*
Audio: *Great (4.5)*
Humor: *Above average (3.5)*
Mood: *Good (4.0)*