The Dance We Do by PapyPilgrim

[raw]
made by PapyPilgrim for LD 38 (JAM)

ld.gif made in collaboration with barnabella, which doesn't have an account. Yet.

Find the right partner for you, and dance together to create something unique.

PLAY

What Kind of game is it?

A relaxing, poetic experience. No real challenge.

Featuring

A bee, a small world, a cat, a mario reference, a famous elephant, a duck, peoples

Theme

The original idea was that people dancing together do not care or pay attention to what is going on around them, and are focused on the "small world" they are creating with their partner.

Voting Category Opt-outs

Audio

Music used: "Michiboux149AuclairFortin10"

By: AlainAuclairMichelMauriceFortin (https://archive.org/details/Michiboux149AuclairFortin10) Licensed under a Creative Commons Attribution licence (reuse allowed) (Attribution 3.0 Unported (CC BY)).

Tools used

Puzzlescript only. Feel free to play with the source provided below, it will not affect what was submitted.

Links

  • HTML5 : http://www.puzzlescript.net/play.html?p=6eb9bfc0a6285b69240c5bdb871f0525
  • Source : Puzzlescript.net (you can edit freely)

Images

ld.png

blue.png

duck.png

Ratings

Overall 107th 3.9⭐ 22🧑‍⚖️
Fun 180th 3.55⭐ 22🧑‍⚖️
Innovation 34th 4⭐ 22🧑‍⚖️
Theme 297th 3.6⭐ 22🧑‍⚖️
Graphics 319th 3.7⭐ 22🧑‍⚖️
Mood 26th 4.25⭐ 22🧑‍⚖️
Given 22🗳️ 1🗨️

Feedback

matita
28. Apr 2017 · 16:25 UTC
Relaxing and poetic indeed. Totally not disappointed!

Very weel done, also I think the graphic is absolutely beautiful.

It was a little laggy when the pictures began to grow in size, but I enjoyed it very much.

Great work!
GameQuester
01. May 2017 · 09:37 UTC
This was very relaxing and well done. The music was very well fitting and added to the atmosphere. Is the room with the duck the last one?
mrspeaker
01. May 2017 · 15:55 UTC
I loved this - excellent idea, that kept me intrigued and happy.
La mecanique du plastique
04. May 2017 · 21:49 UTC
That was very beautiful. We loved the experience. The mix of such poetic moves and clever gameplay idea was amazing. The last level was maybe a bit too large and sophisticated, and would have been more enjoyable with the addition of a different mechanic. But the previous ones were incredible, especially the way you confront the player to this dance of two. We totally remember Elmer :)
crefossus
19. May 2017 · 11:06 UTC
Nice art style, sfx, and calming music. I like the movement of the pixels/color blending/wubwub sfx/juice when you go over an objective. Digging the success sfx.
Farious
19. May 2017 · 12:01 UTC
The music, the concept and the gameplay match really well together! I was encouraged to experiment the game with no punishment! Which aided with the music was really an excellent experience.
FailedStarfish
19. May 2017 · 12:48 UTC
Interesting idea and unusual game mechanics, i really liked it. Art style suited the game as did the music.
Seb_degraff
19. May 2017 · 13:06 UTC
Magnifique!
Local Minimum
19. May 2017 · 13:45 UTC
I played it to the end and really quite enjoyed myself. The true joy was not so much figuring out how to solve each level but to see what the painting was and with that in mind, the last level sort of wasn't as much a reward to the player as a punishment. The level-complete condition, to both be on black tile (next to each other?), I didn't really get why that would be the complete-condition and I would suggest simply meeting up face to face would do. Really nice game though!
highlyinteractive
19. May 2017 · 19:07 UTC
Beautiful work. Really mellow & relaxing puzzler. I enjoyed this one a lot
picapica
19. May 2017 · 20:12 UTC
Very nice! Like filling in a colouring book, very soothing. Maybe the final level was a little too long, but I guess it fits with the pleasant slowness of the game.
itsandrea
19. May 2017 · 20:42 UTC
I really like the simplicity of this games but also how much time do you need to learn about the mechanics! Obviously there's space for improvements, like adding teleport or different "swap" locations. Please see my entry https://ldjam.com/events/ludum-dare/38/escape-from-the-bygone
itsandrea
19. May 2017 · 20:42 UTC
I really like the simplicity of this games but also how much time do you need to learn about the mechanics! Obviously there's space for improvements, like adding teleport or different "swap" locations. Please see my entry https://ldjam.com/events/ludum-dare/38/escape-from-the-bygone
Stending
19. May 2017 · 21:20 UTC
Oh that was poetic! It's so simple and powerful, congratulations!
Really loved the little puzzles, not hard and just quite fun to understand.

The game feels really good, congratulations on that!

I can see some things that could be improved, but nothing really big! For a LD entry it's already great! :)
Luigi Lupo
19. May 2017 · 21:25 UTC
A simple, relaxing game. There is not much in the way of challenge, but playing something like this is just what I needed to kick back and kill some time.
I liked how the puzzles became slightly more complex over time, without being punishing or harsh (I consider that to be one of the classic pitfalls for developing puzzle games, or any game really, over a short period of time).
I really liked the minimalist approach to graphics, the visuals worked really well with the music.
A simple concept, executed in a very solid fashion. Well done.
Tony Godfrey
19. May 2017 · 21:27 UTC
Really relaxing and beautiful in its own way. I loved the different pictures that are generated as you play. The simple, yet increasingly complicated puzzles are fun and the way is is presented is very well done. I am not 100% sure why sometimes the next level takes a while to start, but not a huge deal. Great job!