Bumble Jumble by bram_ve
Bumble Jumble
Windows Link:
https://bramvanelderen.itch.io/bumble-jubmle
https://www.youtube.com/watch?v=YzZI7w1K3vk

A mysterious game about exploration and collecting. Play the exploration mode where you'll have unlimited time to explore awe inspiring world whilst collected the honeycombs that the hive absolutely requires. Want a challenge? Well we have something for you! Play challenge mode in which you'll have a time limit to collect the honey combs. Be careful not to drop them!
Gamepad controls HIGHLY RECOMMENDED
Left stick: Move
Right stick: Camera
Left Trigger: Descend
Right Trigger: Ascend
A: Shoot
Kb/m controls (PLEASE USE GAMEPAD)
WASD: Move
Mouse: Camera
Q: Descend
E Ascend
Left Mouse Button: Shoot
Created by
-Brandon Gutowski http://www.brandongutowski.com/
-Ben Lee http://www.benleeartdesign.com/
-Kirk Markarian http://www.kirkmarkarian.net/
-Bram van Elderen http://bramvanelderen.net/

| Original URL | https://ldjam.com/events/ludum-dare/38/bumble-jumble |
Ratings
| Overall | 336th | 3.448⭐ | 31🧑⚖️ |
| Fun | 684th | 2.483⭐ | 31🧑⚖️ |
| Innovation | 590th | 2.724⭐ | 31🧑⚖️ |
| Theme | 162th | 3.828⭐ | 31🧑⚖️ |
| Graphics | 123th | 4.241⭐ | 31🧑⚖️ |
| Audio | 141th | 3.655⭐ | 31🧑⚖️ |
| Humor | 583th | 2.04⭐ | 27🧑⚖️ |
| Mood | 92th | 3.897⭐ | 31🧑⚖️ |
| Given | 18🗳️ | 27🗨️ |
The controls were kind of difficult to work with though. I always expected to be moving in the direction my bee was facing, but would forget that I needed to use the triggers to go up and down. Also, maybe decreasing the sensitivity of the camera would be a good idea. I had to very gently nudge the analog to look at what I wanted without overshooting it.
Overall though, I enjoyed it!
Audio and visuals were nice and fit well together.
You used way too much bloom though, maybe tone it down a bit.
gameplay-wise, I felt like I missed something, was there any reason to be shooting? Also the honeycombs seemed like they would fall immediately after you picked them up most of the time.
I liked it, but not really as a game. More of an atmospheric world exploration simulation. Very pretty.
As @technonugget said, I finished the game in the two modes and only after, wondering why I didn't need the shooting feature (no enemies), I figured out how shooting might be useful.
By the way, original take on the theme. I really enjoyed to be able to explore the world as a bee.
I'm wondering if you customized the colors/world to see it like a bee would see it ?
Nice entry !
|+ Beautiful atmosphere/environment, even if a bit too bloomy/difficult to see.
|- The camera felt really awkward with it auto-correcting its angle while also being how you're meant to move.
|- The movement felt really stiff which made the navigation-the core of the game not very satisfying.
? Again the atmosphere created is really wonderful, but regrettably the gameplay just wasn't fun.
I think if the movement was more satisfying/smooth and maybe as the bee you instead pollinated flowers in the environment to emphasize just the joy of exploring/looking throughout the environment it could have been a more enjoyable time.
Even just having the camera's roll rotation locked and the full movement of the bee controlled by your looking direction (including its height) with the triggers just being adjustments after-the-fact would make for a stronger experience.
As said before though, there's too much bloom used here, especially at the bee nest where it's downright blinding when you're trying to bring a honeycomb back.
The controls also threw me off, it seemed often times the ascend/descend happens in fixed steps instead of how lightly/long I press the buttons. How the character does not follow the camera direction automatically with a rather slow turning speed paired with the auto-correction makes for a surprisingly clunky movement.
Both of these points have been already said, just opting in to emphasize where some potential fixes could be made. Very good work!
The ascend and descend fixed step i'm not sure what you are talking about in that situation? Ascend and descend speed is based on how far the analog buttons are pressed, apart from that it should give a smooth speed.
Anyway thanks for the feedback, getting the controls right without external feedback is hard it seems :)
Eh, the gameplay itself is... ok'ish. Finding, collecting and moving honey around within a timelimit is certainly functional, but I did find the lack of enemies to shoot (you know, with the shooting mechanic!) a bit of a missed opportunity.
The :keyboard: and :mouse: controls are just fine, btw.
Pretty good work this.
Unfortunately gameplay-wise there is not much meat. I couldn't figure out what the shooting was for and collecting the honeycombs was a bit frustrating as it was fairly easy to lose them by flying into something. You clearly geared the game towards controller input, and the keyboard controls are really a bit frustrating. I think it may have worked better with controls where you fly in the direction you look (mouse), rather than having motion and camera independent.
Overall a very relaxing experience, great job!
Mood + Atmosphere = A++ and that is due to the great music as well. Well done! Can't wait to see the next game you come up with.