A boat trip to remember by jandourek
A short game about relaxing on a boat, fishing, eating, taking photos... Or is it?
Sometimes you have to sacrifice your belongings just to stay dry. But how can you be sure if the things you give up aren't what you'll need later to survive?
Well... Pack your stuff, don't forget where you put it and try not to die!

FEATURES: - Pack anything you could need on your boat adventure into crates! - Collect certain items to survive! - Throw stuff you don't need into the sea, it will just weigh you down!
Font used: Bulky pixels by John Bloor/Smoking Drum (www.smokingdrum.com)

Ratings
| Overall | 304th | 3.28⭐ | 27🧑⚖️ |
| Fun | 313th | 3.08⭐ | 27🧑⚖️ |
| Innovation | 100th | 3.62⭐ | 27🧑⚖️ |
| Theme | 136th | 3.813⭐ | 26🧑⚖️ |
| Graphics | 236th | 3.385⭐ | 28🧑⚖️ |
| Audio | 229th | 3.063⭐ | 26🧑⚖️ |
| Humor | 167th | 3.043⭐ | 25🧑⚖️ |
| Mood | 291th | 3.042⭐ | 26🧑⚖️ |
| Given | 28🗳️ | 20🗨️ |
However, the game is quite hard: you can't retry to find the objects. In my first run I spent quite some time to do it intelligently and remember where I put things, but then I didn't succeed to open boxes (^^' just **hold** right click), died and everything was lost. I reused the same letters for the objects, but it takes some time to wait for the good letter to show up. Sadly, this reduces the replayability a lot!
Even the main game screen is cool, except for the main character that seems a little bit out of place.
Really catchy music and good job overall! Keep it up! :)
I agree with @hav24, a softer learn curve with less items could help.
Finally, even if I remembered where I put everything, I don't necessarily remember the silhouette for each icon - if you could, add the name of the items needed.
I think I ran into a bug: I held right mouse on a box and midway changed boxes; the "opening" text from the original box stayed floating in midair and after that every time I started opening a box, the timer jumped to 8, meaning that I could leisurely open every box.
On my second run, I'd committed to placing only the objects I needed in A-E, but I'd accidentally thrown one of them off so I restarted and finally made it in my third run!
You mentioned wanting to make some of the required objects somewhat random, and this seems apparent since some of the items actually seem useful (compass, various food); that kind of idea can definitely be stretched into a more complete and interesting game I'd suspect.
Good work!