Conservation Island by kix334
Controls
- move the mouse to the edge of the window to rotate
- click for regular sledge hammer(The precision tool)
- Shift-click for burning sledge hammer(caution fire spreads fast).
- click detection is roughly where point of hammer is, not underneath the swing
Conservationing is hard.Especially when your only scientific tool is a sledgehammer. The goal of this game is to keep the island at a sustainable population for as long as possible. How do you know whats un-sustainable you ask? Well, your computer should make it very clear. Also if you 'accidentally' kill all of the bunnies, thats not sustainable( surprising right). Bunnies also die of old age, so you will need to keep a few breeding pairs around.
Post you best island conservation time in the comments!
I highly recommend Running from command line to see the fps printed to console(Its amusing) simply run the jar file using "java -jar Conservasionist.jar"
So I finished my game in around about 15 hours, starting from scratch, using only the native java libraries. There are a few 'quirks' in the system, specifically the some of the tress glitching out after a massive fps drop. I have no idea why it was happening( sometimes it didn't ) so i ignored it :smile: Music was generated in this great website
https://pernyblom.github.io/abundant-music/index.html If you want fast and dirty music this is the place!!
FINAL NOTE: No bunnies were harmed in the making of this game :wink:
Ratings
| Overall | 378th | 3.316⭐ | 21🧑⚖️ |
| Fun | 381th | 3.184⭐ | 21🧑⚖️ |
| Innovation | 313th | 3.237⭐ | 21🧑⚖️ |
| Theme | 174th | 3.789⭐ | 21🧑⚖️ |
| Graphics | 393th | 3.158⭐ | 21🧑⚖️ |
| Audio | 218th | 3.265⭐ | 19🧑⚖️ |
| Humor | 122th | 3.421⭐ | 21🧑⚖️ |
| Mood | 308th | 3.132⭐ | 21🧑⚖️ |
| Given | 14🗳️ | 10🗨️ |
Anyway, the absurdity of this idea is a plus! :)
Come check out my game if you like!
https://ldjam.com/events/ludum-dare/40/virus-detected
- Clicking in the middle of the island (almost always the most populous region of the island) when the pop-count got over 25 or so. This way I didn't need to care about hitboxes (or even the position of the hammer, really.)
- Burning everything if it got up to 60.
After a number of burns I ended up with 32 bunnies of the same gender. I'm sure someone could do better if they're more adamant about not getting to 60 and/or having better luck with burning stuff down.
Love the rotation-effect here, really seems to suit the music somehow?
Speaking of:
For something you say is auto-gen music, this is really amazing. I'll check out that site for certain! :notes:
Great use of theme to make something conceptually simple and easy to grasp, but very creative :slight_smile:
Oh, and cheers on making this within less than 1/3 of the time allotted!
ETA: Forgot to mention: A timer in view during play (instead of after) would've been a nice (but not _really_ necesary) addition.
Great game, I only wish that there was a timer displayed in game. It was also difficult to hit the bunnies. I feel like the hitbox for the sledgehammer should be a little bigger since it feels a little random right now.