Dungeon Escape 3D by Zelberor

[raw]
made by Zelberor for LD 43 (JAM)

Dungeon Escape 3D is a game about ... escaping from a dungeon!

Surprised?

You got imprisoned by orcs and are now trapped! Find the green-glowing shrine and teleport out of the dungeon.

But there are orcs that will kill you on sight. You can not fight nor kill them, so you have to hide in dark spots, and do not get near them at all! Orcs2.jpg

There are also some other shrines you can discover in the dungeon. They may help you escape, when you sacrifice something to them. Shrine1.jpg

Features:

  • Dungeon to explore
  • Stealth-mechanic (hiding in in dark)
  • Shrines to make sacrifices and eventually escape

Controls:

  • W, S, A, D to move.
  • Mouse to look around.
  • E to interact with shrines.

Everything was created by me during the jam, exept for the orc mesh, which my friend Nightwatch created.

Tools used:

  • Godot 3.0.6 as game engine
  • Blender for modeling and texturing (texture baking)
  • Krita for texturing
  • Gimp for creating roughness- and normalmaps
  • Piskel for creating the leveldesign

About the leveldesign:

The game creates the level based on a pixelated texture. Each pixel of the texture stands for a 1m*1m square in the game. And the pixelcolor determines which level-prefab(lava, orc, shrine, etc.) is created at it's position. So this is the level you play in the game (upscaled): Map.png Because it is pretty easy to print such a texture, this level was created in the last 30minutes of the jam lol. The next update will definitely be able to load custom maps...

Known problems:

  • The ai of the orcs is somewhat unpolished. (they always turn 90 degrees at once and may even see you in the shadows)
  • Orcs walk over lava like they don't care.
  • May have bad performance on lower spec pcs.
  • No sounds :( (i may add some in a future update)

About future updates:

The next update(in a week or so) will include: * Improved orc behaviour and stealth mechanics * Adjusted walking speed and the ability to sprint * Ability to load custom maps

Please report any critical issues.

Thank you for reading,

Zelberor

Orcs3.jpg

Ratings

Given 15🗳️ 3🗨️

Feedback

Kornel Meszaros
04. Dec 2018 · 22:16 UTC
Oh, man! That's creepy o.O
YetiBytes
04. Dec 2018 · 22:21 UTC
I got jump scared by an orc, thanks for that :joy: I enjoyed this, a sensitivity option would have been good however, as I found myself spinning uncontrolably to begin with. Sacrificed my right eye and half the screen went black, that was pretty cool :thumbsup:
Xorboo
04. Dec 2018 · 22:34 UTC
With some dark ambient music and at least some sounds from nearby orcs it would be amazing, but even without it its quite good for a compo entry. And idea of a map-from-a-texture is always pleasing to see in the game :)
🎤 Zelberor
04. Dec 2018 · 22:39 UTC
Thanks for the feedback!

@yetibytes I will add a sensitivity option in the next update

@xorboo It's actually a jam entry...
Xorboo
04. Dec 2018 · 22:47 UTC
@zelberor oops, I saw just 1 author of the game and automatically supposed that it is a compo.
mouthlessgames
28. Dec 2018 · 11:16 UTC
Wow, very good entry. My laptop was kind of overheating though. :smiley:
I like how the smaller vision area after sacrificing an eye increased the difficulty. Please continue on this game as there is much potential to it. With creepy sound effects and some ambient music who knows how moody this can get. :)

Thanks for making this!
commanderstitch
30. Dec 2018 · 22:20 UTC
verrrryyyyyy dark. kinda scary. the sacrifice was BRUTAL. couldn't even figure out how I was going to be able to playa fter that. ummmm Very cool visiuals. It's awesome to see such a highly textured game in an LD because they are just that much harder to make from scratch. :D
Neato
30. Dec 2018 · 23:03 UTC
I know that it's a stealth game, buut the orcs were so slow I just walked straight past them while imagining the benny hill theme playing in the background (I lost them after 10 seconds). Really fun entry.