Unsocial Media by CreativeWhisper
A game about social media and their effects. You are an influencer trying to make a living with your image, but that has a high cost. The more followers you have the more pressure you will suffer and the harder it will be to maintain them. Try to stay sane while you win followers and live "influencer life".
IMPORTANT: The game works fine on 1366x768 but may be unplayable on other resolutions. Sorry!
UPDATE: I added a post-compo version with some visual fixes including resolution (i hope). If the compo version is unplayable for you, try the post-compo. THANK YOU!
Be a socializer!
Retain your followers, keep posting, keep sharing, keep updating. Match the mood of your posts with the Hashtag of the day. Don't worry, your followers will excuse your bad posts.
Until they don't.
Faking the mood and going personal/spicy will boost your followers. But everything has a cost.
Survive. This is the Social Media Age.
The more followers you got, the more difficult it will be to please them.
PS: The game is far from perfect, i had to cut a lot of features for my lack of programming knowledge. The game would have been getting darker and sinister when the number of followers rises, the camera would become a flamming eye, the font changes to a more creepy one, the messages become darker... but i hope that the message that i try to convey is clear.

Ratings
| Overall | 646th | 2.586⭐ | 37🧑⚖️ |
| Fun | 656th | 2.314⭐ | 37🧑⚖️ |
| Innovation | 360th | 3.114⭐ | 37🧑⚖️ |
| Theme | 436th | 3.214⭐ | 37🧑⚖️ |
| Humor | 322th | 2.729⭐ | 37🧑⚖️ |
| Mood | 590th | 2.343⭐ | 37🧑⚖️ |
| Given | 35🗳️ | 35🗨️ |
I had to battle with Unity layouts this jam as well, so I can understand the resolution problems. It's really not designed for this kind of thing :D
I didn't quite understand the difference between the different kinds of media. So I always opted for writing a post because it had the shortest path to the next menu :D
Not entirely sure if it's intentionally becoming ridiculously fast but it certainly added to the experience. In the end I was struggling to post anything and stopped caring what I was posting.
Sounds rather negative, but don't let that get to you, Ludum Dare is all about learning and improving your own games and less about competing with others, keep at it! The critique on social media is a valid route to go as long as the game is ultimately fun.
Thanks for your sincere feedback, i really apreciate it :D
**Cons:** Buggy. No explanation/tutorial.
This is an interesting idea with a somewhat unsuccessful execution. It is neither terrible nor great, but somewhere in between. It was a unclear how certain hashtags would relate to the moods and types of posts, perhaps because of a bug? I was also not sure how the game relates to the theme until I read your posts - in either case it wasn't explicit in the gameplay itself.
An example would be "#SongWithDinosaur" I thought since its a song it should be a video (because audio and all, it's a song afterall), and as a mood I chose silly, since it's about a dinosaur after all. But my followers just disliked it.
Another thing is that the prompts are a bit too quick you often don't even have time to think(maybe this was intentional, because the game is criticizing the modern social media age).
But the idea of showing all the negative effects a social media life can bring is a really good one! (But just simply having a stat saying mental health seems like it's dumbing down mental health too much)
And it also fits the theme, the more followers you have the more problems you will have.
1) mmmm, that's strange. "Silly" was de correct mood for that hashtag, maybe you encountered a bug or push the button on the exact milisecond when the hashtag disappear.
2) Yeah, that's intended. The time between hashtags start at 4 seconds and is becoming more quick related with your number of followers and the time that has passed. It can even reach 1 second!
3) Yeah, putting something that important in only one numerical value is dumb it a lot. That was the only solution that occurs to me in so little time. If I work on a more advanced version that is something that would change for sure.
The game made me think about it twice, well done!