Wrong Slumber by ick

https://www.youtube.com/watch?v=6voqf9C2--E
FOR THE INTENDED EXPERIENCE AND BEST PERFORMANCE, PLEASE CHECK OUT THE WINDOWS DOWNLOAD IF YOU CAN!
THERE ARE ISSUES WITH THE MAC AND LINUX BUILDS. If you are on these platforms or if you would just like to play in the browser you can still check out the WebGL build. I noticed a few minor issues with the audio, UI, and the mouse behavior however in this build.
Designed for 1280x720 only.
Welcome to Wrong Slumber!
Your lighter is your lifeline.
Defeat waves of ghosts and protect your draining lighter fluid.
W/A/S/D to run.
Left Click to flick your cigarette.
Space to jet.
If you are above 80% lighter fluid you can hold Left Click to rapidly flick cigarettes.
Source: https://github.com/bothunsam/wrongslumber
Download: https://bothunsam.itch.io/wrong-slumber
WebGL: https://bothunsam.itch.io/wrong-slumber-webgl
Ratings
| Overall | 253th | 3.435⭐ | 25🧑⚖️ |
| Fun | 190th | 3.435⭐ | 25🧑⚖️ |
| Innovation | 257th | 3.261⭐ | 25🧑⚖️ |
| Theme | 253th | 3.652⭐ | 25🧑⚖️ |
| Graphics | 198th | 3.609⭐ | 25🧑⚖️ |
| Audio | 378th | 2.636⭐ | 24🧑⚖️ |
| Humor | 88th | 3.35⭐ | 22🧑⚖️ |
| Mood | 69th | 3.727⭐ | 24🧑⚖️ |
| Given | 25🗳️ | 3🗨️ |
Ahah South Park )))
Also it runs fine on Linux, but there's no audio. Not sure if there was any audio in the first place though...
I will try to see what I can do about those other platform issues in future games.
Thanks guys!
So the gameplay itself is pretty simple, but fun. The controls feel a little unresponsive since I'm used to higher aiming speeds, but it's not that bad. The graphics are really cool, but the sound effects lack impact. They feel like a small clicking noise when they should be a 'woosh', if you know what I mean.
By the way - I played on Windows and everything worked fine. You might want to make a WebGL build for Mac or Linux users.
What do you mean by higher aiming speeds? Did you adjust the sensitivity?
EDIT: I've added a WebGL version that seems to have some minor issues. Please play the Windows download if you can! WebGL should work fine to check out the game though.
A+ for fun and mood :D
Great entry!
Unfortunately there are some issues with the spawn system as I wasn't able to balance it great in the time allotted. There is actually one wave sort of mid-way into the game that is straight bugged - they all spawn right on top of each other instead of spread out across the play area - and I wasn't able to fix it in time either.
Thanks for playing!
You see I'm not a fan on clicking. Holding down the mouse button to ~~shoot~~ flick, even if slowly, would have suited me a lot better. The rapid fire mode runs out *so quickly!*
Well made nonetheless. Quite enjoyed the strangeness.
Love the aesthetic, the combination of realistic arms and cartoony enemies is very alienating.
Also the lack of music makes it even more spooky, so thats a plus in this case.
It would've been nice if there was some kind of feedback when you hit an enemy, and the constant clicking gave me RSI so it would be nice if there would be another mechanic for that.
Overall very well done!