PlantingPower by Schnarchschnitzel
You are D4T-B01, the last functioning robot of the Big Citys Power Plant. As more and more of the PowerPlants generators are failing your job is to resupply them with batteries so they can restart and deliver power to the city. Move by using W A S D, interact with generators via the Space Key and don't forget that you need at least 2 Batteries to be able to restart a generator. Oh and by the way, the more power you have, the faster you can move :smile:
Have Fun!



Tools we used: - Unity - Aseprite - Visual Studio, MonoDevelop - MilkyTracker, Garageband - Our Brains (Hopefully)
Updates:
- Fixed Power Bar not showing city's current power correctly
Ratings
| Overall | 362th | 3.455⭐ | 24🧑⚖️ |
| Fun | 489th | 3.045⭐ | 24🧑⚖️ |
| Innovation | 542th | 2.864⭐ | 24🧑⚖️ |
| Theme | 270th | 3.727⭐ | 24🧑⚖️ |
| Graphics | 69th | 4.409⭐ | 24🧑⚖️ |
| Audio | 205th | 3.5⭐ | 24🧑⚖️ |
| Humor | 568th | 1.952⭐ | 23🧑⚖️ |
| Mood | 344th | 3.364⭐ | 24🧑⚖️ |
| Given | 34🗳️ | 0🗨️ |
Also I found myself wondering a few times why some doors were closed and some were open.
But I didn't understand the reasons of my Game Over.
@seanw the doors are closing and opening at more or less random times to hopefully give the player a reason to not just drive around the map in a big circle, but looking for faster ways when the specific door is closed.
@ginger9 @karreg the idea is, that the top left bar represents the power of the city, and is slowly runnning dry, so you have to find the broken down generator (direction is roughly indicated by the blue arrow) and fix it using up 2 of your batteries. The reason for your gameover would be that the generators weren't fixed fast enough. Unfortunatly it seems we forgot to fix the bar to correctly show the current energy loss. (in the moment it shows no loss at all) :(
@schnarchschnitzel should be able to fix it this evening tho and provide an updated version.
about the windowsize: we created the game originally with the gameboy advance resolution (240x160) in mind, and later scaled it up to 2x. however we shouldve probably scaled up 4x instead to make up for the way bigger computer monitors.